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Given the linear nature of film and music, audio mixing is easily controlled and predictable. Mixing game audio brings with it many challenges, including performance constraints and the non-linear event based triggering of in-game sounds. Current game console technology now provides enough processing power to allow for real-time dynamic mixing functionality. Using real-game practical audio examples, this session will demonstrate the many positive benefits that dynamic audio mixing can have on modern sound design. Session Topics: The dynamic mixing concepts presented in this session can be applied at three different conceptual levels: Atomic - focuses on dynamic mixing techniques that can be applied to sound entities at the atomic level, only affecting individual objects. Real game audio examples will be used in the following areas of interest: parameter value randomization, distance attenuation, and controlling audio parameters in real-time using game data. Group - presents advanced mixing techniques that result from the dynamic interaction of atomic objects and parameters combined with behavioral and mixing hierarchies. Examples will include: setting audio parameters via event triggers, mix bus routing, voice management, side-chaining and HDR audio. Global - demonstrates mixing techniques that apply to all levels of sound entities. Practical examples include occlusion and obstruction, game states, and game environments.
Intended audience & prerequisites: This session is intended for sound designers and programmers. Attendees are expected to be familiar with most aspects of professional game audio production and integration.
Session takeaway: Benefiting from many real world audio examples, attendees will gain a better understanding of how to implement advanced dynamic audio mixing techniques. Sound designers will learn how to create a more immersive audio experience for players by enhancing the quality of game audio.