Desenvolvendo jogos para o mercado mobile presentation
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Desenvolvendo jogos para o mercado mobile presentation

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Evento YoLab S02E01

Evento YoLab S02E01

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gabrielaraujo182@gmail.com

@gabriel_araujo

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    Desenvolvendo jogos para o mercado mobile presentation Desenvolvendo jogos para o mercado mobile presentation Presentation Transcript

    • Desenvolvendo jogos para o Mercado Mobile
    • Play Classic Games
    • Players John Carmack Mario Zelda Yu SuzukiShigeru Miyamoto Virtua Racing Virtua Fighter Doom Quake
    • Comunidade Indie
    • Press Start Button
    • Double Jumper
    • How does a game? > Game design document > Mecânica > Enredo > Física > Inteligência Artificial > Animações > Fator Replay > Fator Sucesso
    • PC Steam (Greenlight), Windows 8 Web Facebook, Flash, HTML5 Console Xbox, Playstation, Vita, Ouya Mobile Android, iOS, Windows Phone Plataformas
    • Smartphone Market Share
    • 2D versus 3D > Prós e Contras; > Gosto Pessoal x Mecânica;
    • Engines e Linguagens
    • Engine do Double Jumper
    • Game Designer Game/Level Designer x Tutorial
    • Game Developer Princípios SOLID S = GameObject (Single Responsibility) O = Enemy (Open-Closed) L = Método Draw (Liskov Substitution) I = Interfaces de IA (Interface Segregation) D = GameSetup (Dependency Inversion) Debug e UnitTest
    • Ilustrador > Direitos Autorais > Alto Custo e Alto suficiente
    • Músico 8Bit x Grande Produção O valor de produção de 1 minuto de música é de 79 … 109 dólares canadenses + 4% de trasnferência internacional via PayPal.
    • Tester > Beta Testers
    • Do Your Self
    • Financiamento Editais audiovisuais do governo Investimento Privado Crownding funding:
    • Publishers Publishers x Stores Classificação Indicativa Marketing 70% - 30%
    • Reviews
    • Monetização
    • Publicidade
    • Cenário Nacional
    • Demonstration
    • Perguntas ???