“Core” Experience - Exploring Less Obvious Design Approaches To Exercise Games
This presentation investigates the so far under-explored experiential potential of exercise games. It takes its departure from the observation that exercise games largely focus on simulating sports activities (e.g. snowboarding, surfing, dancing or yoga) instead of trying to model the experience of what it feels like to actually engage in these activities. The central hypothesis of this talk is that the experience of any kind of physical activity is never solely (or primarily) about the physical, tangible aspects of the activity but about how these aspects make us feel and think. Exercise games mostly
ignore this part of exercising, maybe assuming that by simulating the activity its mental aspects will happen by themselves. This presentation explores what is lost by this current design approach and what an alternative route could look like. By way of concrete, original design examples, new avenues of exploration for exercise games shall be sketched out and put forth for discussion.