6. Rehabilitationcentre De Hoogstraat
• Question by physiotherapist/movement
scientist:
“Is it possible to design an engaging game on
the interactive LED floor where patients
suffering with neurological deficits implicitly
train their gait?”
9. Let them feel comfortable by creating
an engaging environment
10. Back to the floor…:
• Two users:
– Patients
– Therapists
• Two user analyses
• Goal: find out user needs
11. Patients’ needs
• Exciting, challenging exercises
• Adjustable difficulties with respect to Brain
Injury disorders:
– Easy exercises
– Not too overwhelming
• Variety of patients’ needs:
– Customizability of game (important!)
12. Patients category
3 ‘levels’ observed:
1. Much difficulty walking, need support
2. Can walk independently, but still need to learn
3. Walk stable, train strength and stamina
13. Therapists’ needs
• Customizability:
– Adjustable difficulty
– Train different domains
• Fast and easy to setup
• Easy to use settings interface
14. Technology analysis
• Floor specifications:
– Tiles of 48x48 cm and 48x48 pixels
– One weight point per tile
– Can be made as big as wanted
• Some drawbacks:
– Resolution not to high
– Weight detection: difficult to track walking aids
15. Padwalk
• Two game modes
• Normal
– Normal walking pattern
– Explicit: Walk to the other side (ice cream)
– Implicit: Train step size, rhythm and speed
• Random
– Lily pads appear random around player
– Explicit: Survive
– Implicit: Train balance, coordination,
responsiveness, attention
16. Example 1, normal:
See link for movie:
https://www.youtube.com/watch?v=nLFUjswFq3s
17. Example 2, random:
See link for movie:
https://www.youtube.com/watch?v=nLFUjswFq3s
20. Results Patients (19)
1. Motivation improved
2. The game is understandable for all patients
3. It is possible to make the game challenging
for most patients
4. The training is not implicit, but the game
provides a distraction
5. Patients want to use the game
21. Results Therapists (6)
1. Most therapists thought the game can be
used as an exercise tool
2. The game is adaptable enough
3. The settings interface is not too complex
4. Almost all domains could be trained equal
or better using the game
5. All therapists wanted to use the game as an
exercise tool.
6. The game can be improved
22. Future Work
• Moving lily pads
• Different behavior of platforms with other
shapes
• Multiplayer (real-time or not)
• Bigger floor with walking harness
• High scores
• Custom paths
• Much more
23. Conclusion
• “Is it possible to design a game on the
interactive LED floor where physical
rehabilitants implicitly train their gait?”
– Game trains patients and is experienced as a fun
exercise
– Training not implicit
– Can training be completely implicit?
24. DEMO
• Hurry, it ends at 5 pm..
• Experience the game and funfactor of the
training!
• Please feel free to ask questions..