Modern Gaming Trends for Brands

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    Notes on slide 1

    This leads us to Modern Gaming and some stats as well as some trends that have continued to evolve since 2001…. And Brands continue their decent into the gaming world as the industry continues to expand…..so lets take a look at what’s in it for the brands….

    So you can see how brands have been wanting a piece of the action…no matter they can get it.

    Midway partnered with Budweiser to place the game in bars….but soon found its way to mainstream arcade….and parents were none to happy!

    Midway partnered with Budweiser to place the game in bars….but soon found its way to mainstream arcade….and parents were none to happy!

    Integration and Brand Relevancy are key for any brand….they don’t want to distract they want to compliment the game experience! Rewards – point building for using a product or rewarded a product when reaching a milestone Game Characters – i.e. Burger King Product – product that is actively used in the game such as a vehicle Cheat Codes and Easter Eggs – need a code to unlock product or a code could also consist of a brand name

    There are still some inherent issues involving In-Game advertising…..

    As it relates to the entertainment industry…Gaming is looking pretty attractive these days.

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    Modern Gaming Trends for Brands - Presentation Transcript

    1. Modern Gaming
    2. Modern Gaming
      • Every 9 Seconds a Game is Sold
      • Size of the Prize
      Over 65% of HH’s Play Video Games Average Age - 35 40% are Female 17% Annual Growth
    3. Modern Gaming
      • 217 M Online Gamers Worldwide
      • Size of the Prize
      36% Play Games on Wireless Devices Over 1B App Store Downloads (in 9 mos.) Over 80M Game Downloads in 2008
    4. Modern Gaming
      • Size of the Prize
      Bold Projection Gaming Industry to become Twice as Large as the Music Industry by 2012
    5. Modern Gaming 5 Trends
    6. 1. Battle for the Digital Living Room
      • Microsoft Partners with NetFlix
        • Direct competition with Cable, Satellite and TelCo’s
      • HH’s Investing more in Home Entertainment than ever before.
        • Double Digit Increases
      • Technology has become more integrated.
        • Still lacks stardardization
    7. 2. Hollywood & Games
      • Gaming Companies Getting Into Act
        • No longer licensing characters from studios
          • Their developing their own narratives; such as HALO and GTA
        • Music licensing being brought In-House
          • EA’s ArtWek Music Group
      • Studios are Responding
        • Continuing to develop their own gaming groups
        • ‘ Game Convergence’
          • The Dark Knight
    8. 3. Madison Avenue & Games
      • Ad Agencies see a new medium to exploit…
      • Over $1B by 2014?
      • Is Gaming Recession Proof?
    9. 3. Madison Avenue & Games…cont.
      • Budweiser and Tapper start it all…
    10. 3. Madison Avenue & Games…cont.
      • Burger King releases stand alone games for Xbox.
        • Over 2M sold in less than 4 weeks
    11. 3. Madison Avenue & Games…cont.
      • Virtual World….Second Life
        • Contributing to one of the most successful political campaigns in our history.
    12. 3. Madison Avenue & Games…cont.
      • There are essentially 4 ways to leverage the gaming industry for a brand….
        • Avergames
          • Stand-alone games with brand messages
            • Few create tie-ins to direct consumer action
        • Product Placement
            • We are even seeing avatars now wearing the latest fashions
    13. 3. Madison Avenue & Games…cont.
      • There are essentially 4 ways to leverage the gaming industry for a brand….cont.
        • 3. Real-world Analogs
          • Ad placement within games such as billboards and stadium signs
        • 4. Cross-promotion
          • In video game promotions such as Capcom’s tie-in with Diesel and Devil May Cry franchise.
    14. 3. Madison Avenue & Games…cont
      • Key to Branded Gaming Integration
        • Consumer Relevancy
          • Seamless integration between brand and game platform.
          • Consumer/Brand connection.
    15. 3. Madison Avenue & Games…cont.
      • Sticking Points
        • Ethics and Truth in Advertising
          • The fine print…
        • Effectiveness
          • Still unknown
        • Saturation Point Unknown
    16. 4. Power of the Third Screen
      • More Cell Phones than TV’s and Consoles Combined
        • Undeniably a huge opportunity
      • Game Changer
        • iPhone
          • Is it considered a hand-held competing with DS and PSP? One might argue…
        • Other’s following suit…
          • Android
    17. Games of Tomorrow: Next Generation MMOGs and Virtual Worlds
      • MMOG
        • Massively Multi-Player Online Game
        • $2B+ in 2008
        • WoW (World of Warcraft) has over 12M monthly subscibers
        • EA getting in the game
        • Increasingly growing phenomenon
        • Korea and China leading charge in MMOG
    18. Growth Projections
      • Q&A
      ?
    SlideShare Zeitgeist 2009

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