Your SlideShare is downloading. ×
Peter Warman
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Peter Warman

824
views

Published on

Presentatie Peter Warman tijdens CIOnet event "Game in the City"

Presentatie Peter Warman tijdens CIOnet event "Game in the City"

Published in: Business, Technology

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
824
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
13
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Game In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 2. is our work all pleasure?Game In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 3. hidden object quizGame In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 4. back to businessGame In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 5. Newzoo Market Data Clients 50% EU, 30% US, 20% Asia meer tijd besteed aan games vergeleken met 2009 Print: -33%, Radio: -12%, TV: -9%, Internet: +10% Bron: Nationaal Gaming Onderzoek 2011 & 2009Game In The City. Peter Warman. 24 Nov 2011
  • 6. Newzoo Market Data Clients 50% EU, 30% US, 20% Asia meer tijd besteed aan games vergeleken met 2009 Print: -33%, Radio: -12%, TV: -9%, Internet: +10% Bron: Nationaal Gaming Onderzoek 2011 & 2009Game In The City. Peter Warman. 24 Nov 2011
  • 7. Media time spent.2011 versus 2009. Netherlands. 12.00 10.00 8.00 Axis Title 6.00 4.00 2.00 0.00 Time spent reading Time spent listining Time spent watching Time spent using newspapers and Time spent Gaming radio TV internet magazine Male 1.88 5.79 9.19 5.78 10.56 Female 1.87 5.52 9.76 3.81 9.54 Total 1.87 5.66 9.48 4.79 10.05 versus +65% +10% 2009 -33% -12% -9% Time spent per head ofMarket Data Clients Newzoo population| Netherlands 50% EU, 30% US, 20% Asia
  • 8. so what is happeningGame In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 9. SegmentationNewzoo work in progress based on 200 variables of 20,000gamers Factor Analysis: Visualisation platforms & size across 200+ topics 1 0.8 Social Casual 0.6 Factor1 0.4 Mobile MMOs 0.2 PC Download Consoles 0 PC Boxed -0.2 0 0.2 0.4 0.6 0.8 1 -0.2 Factor2
  • 10. Ways outMobile is on route to the new TV Visualisatie platforms factoren en platform grootte 1 Platform: X-Platform / Mobile 0.8 Social Casual online 0.6 TV Factor1 0.4 cloud Mobile MMOs 0.2 PC Download apps Consoles 0 PC Boxed -0.2 0 0.2 0.4 0.6 0.8 1 -0.2 Factor2
  • 11. who are we to say soGame In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 12. US UK Germany France Spain Italy Netherlands Belgium Brazil Mexico Russia China KoreaGlobal & Local Market Intelligence. Global & Local Clients. All platforms / bizz models Specifically Market Data Clients Newzoo MMO & Mobile 50% EU, 30% US, 20% Asia
  • 13. why is this a revolutionGame In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 14. Game In The Newzoo Market Data24 Nov 2011 City. Peter Warman. Clients 50% EU, 30% US, 20% Asia
  • 15. Games are: Brands Services Global Free Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
  • 16. Games are: Brands Services Global Free Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
  • 17. And bigger than yours.
  • 18. shopComing next to your shop.
  • 19. Games are: Brands Services Global Free Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
  • 20. CoD Map packs: $270M
  • 21. Games are: Brands Services Global Free Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
  • 22. Games are: Brands Services Global Free Newzoo Market Data Clients 50% EU, 30% US, 20% Asia
  • 23. NL35kiPad NL85kiPhone NL70%ingameonly 25% of iPad and 20% of iPhone/iPod revenues of top 200 games is for Paid Games (US) 36% and 30% for EU Rest is spent in-game
  • 24. Smurfs village: top 3 grossing iOS game.
  • 25. Free to play boxed game. Data Clients Newzoo Market Koch Media. 50% EU, 30% US, 20% Asia
  • 26. Games go mobile & Market Long live retail! Newzoo online. Data Clients 50% EU, 30% US, 20% Asia
  • 27. Newzoo Market Data ClientsComing to Holland. QinQo. 50% EU, 30% US, 20% Asia
  • 28. hidden object quizSizing & Profiling OnlineMarket Data Clients Globe Newzoo Gaming Across The 50% EU, 30% US, 20% Asia
  • 29. Newzoo Market Data Clientspeter@newzoo.com | www.newzoo.com 50% EU, 30% US, 20% Asia