Al Gore, games for change, http://www.joanganzcooneycenter.org/Cooney-Center-Blog-158.html
je moet dagelijks terugkeren dingen verbouwen, cadeaus van vrienden accepteren etc...70 miljoen mensen moeten hun dagindeling veranderen als zynga bepaalt dat een bepaalde groente op een ander moment geoogst wordt... vgl communistische regimes, erg goed in mensen hele dagen bezig houden...
medicijnen op tijd in nemen, vitality,pillkey met alarm
maar net als bij school diploma’s niet een echt goed ontworpen game...school als een game, maar dan ook meer aandacht in =verbetermogelijkheden...rpinceton level op experoiencepoints
level up en
top 7 van mensen die elkaar de bal toespelem...
Game in the CityCIO-Net meeting Carla Hoekendijk
why games?• Games are form of play. That gives us intense and passionate involvement.• Games have rules. That gives us structure.• Games have goals. That gives us motivation.• Games are interactive. That gives us doing.• Games have outcomes and feedback. That gives us learning.• Games are adaptive. That gives us flow.• Games have win states. That gives us ego gratification.• Games have conflict/competition/challenge/opposition. That gives us adrenaline.• Games have problem solving. That sparks our creativity.• Games have interaction. That gives us social groups.• Games have representation and story. That gives us emotion.
why games?• active learning• experiential learning• problem-based learning• immediate feedback• learner-centered learning• problem-solving in complex systems• creative expression• social relationships• challenges to the player to prioritize among competing objectives
applied games serious games = applied gamesgames designed for a primary purpose other than pure entertainment. advergames, learning games, games for health, games for change
the future of games1. First impressions matter. Youve got about 5 seconds to make a gamer feel smart, and to leave her with a good or better impression than she expected.2. Gamers better be able to win, and win fast, if you want him coming back for more.3. Your landing page is crucial. Make sure your graphics are first rate and your interface is intuitive.4. Badges, points, and avatars matter -- but not to the exclusion of that all important "fist-pumping moment" a gamer will show you when have a winner on your hands.5. By a 3-1 ratio, games based on cooperation beat out games based on competition - which is "encouraging news," Gore said, about gaming and social connectivity.
gamification the use of game play mechanics for non-game (consumer) applications, products and other related servicesto solve problems and engage audiences
game mechanics• appointmentdynamic• be at a certain time on a certain spot to do a specificaction
appointmentdynamic - realityshow up at a certain time at a certain place is a part of ourdaily routine
appointmentdynamic - game farmville –dailyattentionornot
appointmentdynamic - positiveextra pointswhenyoutakeyourmedicine in time
game mechanics• influence, status en success• a players capacity to influence the behavior of others through social pressure• possibility to upgrade status / reputation
influence / status dynamic - reality thestatus of the card...
influence / status dynamic - reality twitter – personal brand building
influence / status dynamic - reality scarcity to increase the demand
influence / status dynamic -game modern warfare, call of duty
influence / status dynamic -positivemotivation...it is a game withlevels and scores...
game mechanics• progress-dynamic, completion-dynamic• measuring success by measuring progress or completion of a task
progress-dynamic – reality there is a ‘progress bar’despite that I am only 30% complete...
progress-dynamic - gamewhat is my score,howmanylevels to go...
progress-dynamic - positive Check-in Find your Friends Unlock your CityFoursquare gives you & your friends new ways to explore your city. Earn points & unlock badges for discovering new things.
game mechanics• collaborative exploration• a mechanic in which a group / community is activated to collaborate to fulfill a task or do an assignment
collaborative exploration - dynamicrealitydigg –leaderboard –find the best story... googledocs –writetogether