Why and how to develop a serious game

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Jurriaan van Rijswijk, Serious Gaming, Amsterdam, 8 mei 2007

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Why and how to develop a serious game

  1. 1. Jurriaan van Rijswijk Why and how to develop a serious game
  2. 2. . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  3. 3. People at home . . . • Work and learn together • Multitasking • Gaming and communities are important d i i t t drivers • Digital Lifestyle is a lifestyle, a form y, of expression Source: The Henry Caiser family foundation. . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  4. 4. . . . when they leave home What about: Connected schools, connected healthcare and connected SME? . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  5. 5. Serious gaming in education . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  6. 6. Serious gaming Gaming . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  7. 7. GamesFactoryOnline.nl • Publisher of serious games • Serious games op het gebied van: – Ondernemen – Talen – Klimaatverandering – Projectmanagement • Gamecreation workshops • Licensed publisher for Nintendo DS . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  8. 8. Milgram's Study of Obedience . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  9. 9. Virtual Milgram Experiment Why would people care y pp about a virtual character in a clearly contrived experiment? I appears i ? It that the emotional brain of the human volunteers didn't quite get the message that this was g only virtual reality. . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  10. 10. What is fun? • Fun is about our brains feeling good, releasing Endorphins . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  11. 11. Our brains are on drugs • Feel good caused by a good book or powerful music are caused by the same chemicals i d b th h il entering our brains after eating chocolate, having cocaine or an orgasm a g o a e o a o gas • One of the subtlest releases of chemicals is at a triumph moment we learn something • I is important to survive It i i i • The efo e if we learn something, our body Therefore e lea n something o bod rewards us . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  12. 12. • It is the act of solving a puzzle that makes fun • With games, learning is the drug • When a game stops teaching we get bored • When there are no more patterns to discover it stop teaching • Our body does not reward us . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  13. 13. Definition of a good game • One that teaches everything it has to offer before the player starts playing bf th l tt li •G Games are teachers h • Fun is just another word for learning . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  14. 14. When learning is boring ? • The method of transmitting is wrong • Good teachers are those who make learning fun • Games are very good teachers when funny . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  15. 15. Online Oxygen In the Netherlands, , youngsters are 5,5 days per week on-line. With an average of 104 minuten f it per time. Dutch people are 4,4 days Source: www.trendwatching.com per week on-line. on line. % Nederlanders on-line Source: MSN & Telegraaf % Duch people on-line Gemiddeld 76% groep Average Bevolkingsg 50+ 50+ 49% Young Jongeren 99% 0% % 20% % 40% % 60% % 80% % 100% % Percentage . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  16. 16. Generation C Source: www.trendwatching.com . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  17. 17. NintenDogs . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  18. 18. www . wii have a problem . com . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  19. 19. Professionals in a world of simulation and training Change management Training Source: Jedroen van Mastrigt Source: www.intel.com Sustainable exploitation D i i support Decision t Source: www.bt.com Source: www.nitrogenious.com . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  20. 20. Gaming elderly . . . . Source: Seniorweb, Cornell . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  21. 21. Gaming at schools . . . Source: play2learn.nl Source: pzflash.ibuildings.nl Source: de Waag Society . Source: SimCity 3000 May, 8th 2007 Source: Pools Paradise Why and how to develop a serious game Seriousgaming.nl
  22. 22. Gaming and healthcare Surgeons playing console games make 37% less mistakes. Source: www.powerweb.nl . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  23. 23. Vet fit . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  24. 24. . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  25. 25. Gaming and healthcare Surgeons playing console games make 37% less mistakes. Source: www.powerweb.nl Glucoboy Designed for children with g diabetes, Glucoboy is a blood glucose meter cartridge for the Nintendo GameBoy. Ni t d G B Source: www.diabetesincontrol.com . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  26. 26. Game technology and SME . . . . Source: www.hakland.nl May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  27. 27. Ondernemersspel . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  28. 28. ROC West Brabant • Ontwikkel een ondernemersspel – Dat ondernemerszin stimuleert – Naast kennis vaardigheden ontwikkelt – Verschillende leerstijlen kan bedienen – Aansluit bij belevingswereld . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  29. 29. Wat is het nu? • Onderwijsvernieuwing of • Game met een leercomponent • Just-in-case of just-in-time Just in case just in time . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  30. 30. Ontwerpuitdagingen Uiteenlopende di i li Uit l d disciplines moeten zich k t i h kunnen • identificeren Focus op ondernemen • Ondernemen is een serieuze optie voor de eigen • toekomst Trainen van een beperkt aantal Ti b kt tl • ondernemerscompetenties Samenwerken • . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  31. 31. Stappen bij de ontwikkeling 1. Verkrijgen van een opdracht jg p 2. Randvoorwaarden 3. Body of knowledge 4. 4 Globaal functioneel technisch en grafisch ontwerp functioneel, 5. Ontwerpdocument met gedetailleerd functioneel, grafisch en technisch ontwerp incl. datamodel 6. Bouw: – Implementatieplan – Intern communicatieplan – Ontwikkeling – Tussentijdse bouwinspectie 7. 7 Testen Tt 8. Inregelen 9. Operationeel p . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  32. 32. Bouw en filmindustrie • Bestek • Ontwerp • Bouw • Inrichting • Wonen • Script • Story board • Shoot • Editing Editi • Watching . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  33. 33. Duur van de stappen 1 Jaar 1. Verkrijgen van een opdracht jg p 2,5 maand 2. Randvoorwaarden 2,5 maand 3. Body of knowledge 2 maand 4. 4 Globaal functioneel technisch en grafisch ontwerp functioneel, 1 maand 5. Ontwerpdocument met gedetailleerd functioneel, grafisch en technisch ontwerp incl. datamodel 6. Bouw: 5 maand – Implementatieplan – Intern communicatieplan – Ontwikkeling – Tussentijdse bouwinspectie 7. 7 Testen Tt 1 maand 8. Inregelen 4 maand 9. Operationeel p . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  34. 34. Het duurt gewoon ge oon 9 maanden JA . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  35. 35. Stappen - Brainstorm - Concept - Plan van Aanpak - Realisatie - Implementatie - Nazorg . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  36. 36. Brainstorm • Ideeen • Inhoud • Spelmechanisme p – Actie – Strategie – Simulatie – RPG – MMO – Puzzle – ARG – Etc. . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  37. 37. Concept • Synopsis y op • Spelconcept – Spelmechanisme – Naratief – Spelsetting – Gameplay • Moodboards • Planningsopzet gp • Technisch vooronderzoek • Context – Doelstelling – Doelgroep . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  38. 38. Plan van aanpak • Projectdefinitie • Risico analyse • Functioneel ontwerp • Technisch ontwerp • Team • Planning • Begroting • Business case . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  39. 39. Realisatie, implementatie & nazorg • Ontwikkelen • Prototype • Testen •I Implementatie l t ti – Publicatie – Distributie – Marketing • Nazorg – Hosting – Onderhoud – Monitoring – Helpdesk – Updates . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
  40. 40. Leermomenten • Je kunt het niet breed en vaak genoeg binnen de ‘eigen’ organisatie laten communiceren • Inhoudelijke mensen en management j g betrokken • Stel deadlines en mijlpalen jp • Brief en debrief elke week • Leg uit wat het is en wat je g g j gaat doen • Zoek de juiste ambassadeurs • Wees fysiek aanwezig y g • Bezoek de bouwplaats . May, 8th 2007 Why and how to develop a serious game Seriousgaming.nl
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