FootGaming: Casual Game and Virtual World Links

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    Notes on slide 1

    Thanks for the opportunity to share the story of FootGaming with you. My mission for the past 7 years has been tying video game and computer time to physical activity for the K-12 student. Over 7 years experience with my program Generation FIT – where students lead and manage exergames in the classroom – I knew that more activity was needed in days filled with screen and chair time. Not just for kids but for all of us.

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    FootGaming: Casual Game and Virtual World Links - Presentation Transcript

    1. [email_address] Copyright Judy Shasek 2008
    2. FootGaming adds movement and fun to online activities
    3. Computer time becomes a physical activity opportunity
    4. View Video of FootGaming at School and Work
    5. National Health Crisis Casual Games Virtual Online Worlds
    6. Casual games are a highly profitable 2.25 billion annual industry Globally, 200+ million casual gamers sit and play for upwards of 9 hours per week
    7. A casual game is easy to learn, can be played in 10-15 minutes, usually reduces stress, is easy to play with other online gamers and has been proven to be highly addictive. The Casual Games Association Casual Games Market Report PopCap Research: Games and Disabilities PopCap Research: Stress relief and casual games PopCap Casual Games in the Workplace Casual Games Testimonials
    8. PopCap games have been downloaded more than 1 billion times by consumers worldwide Who Are Our Strategic Partners?
    9. PopCap’s BEJEWELED has sold more than 10 million units. BEJEWELED is a FootGaming favorite.
    10. Our PATENTED logging capability
    11. Gamers Want Virtual Rewards!
    12. adds VALUE FootGamers log in to OUR virtual world – then play, socialize and burn calories in OTHER virtual worlds
    13. adds VALUE What is a virtual world – or online community? Virtual Goods: The Economic Story Internet users flock to virtual worlds Virtual Worlds- Are they good for kids? Why Parents May Love FootGaming as Part of Computer Time
    14. Whyville is a Strategic Partner More than 4 MILLION registered users aged 8-14
    15. Our Customers: Snack and Beverage Giants
    16. Our Customers: Snack and Beverage Giants Oreo Double Stuff Game Hungry Yet? Our greatest advergame sponsored opportunity will derive from the 100’s food brands marketing to kids online. These companies have already invested millions in their advergames. Regulations now require a “healthy” message mixed with high-sugar or junk food messages.   FootGaming.com can be a valuable partner for these companies – Our patented software can add an “energy out” meter to tie into any advergame. These companies are legally required to balance junk food and sugary snack ads with a health-wellness area of the website. FootGaming adds activity – one of the key wellness messages. Companies have spent millions to develop these games. Our “calorie barometer” software is easily added to any or all of these games.

    + Judy ShasekJudy Shasek, 8 months ago

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