FO ster the  C omprehension and  US e of  K nowledge intensive technologies for coding and sharing  3D  media content Coor...
Team
<ul><li>Increasing impact of 3D content </li></ul><ul><li>Fast evolution of 3D technologies </li></ul><ul><li>Growing numb...
Application fields Medicine & Bioinformatics CAD/CAE & Virtual Product Modelling Gaming & Simulation Archaeology & Cultura...
FOCUS K3D goals <ul><li>Requirements of the user communities </li></ul><ul><ul><li>how and why they create and process 3D ...
<ul><li>Methodological Working Group (MWG) </li></ul><ul><ul><li>To set up ad hoc strategies for a profitable collaboratio...
4 Application Working Groups <ul><li>AWG Archaeology and Cultural Heritage headed by CERETETH </li></ul><ul><li>AWG Medici...
AWG Archaeology and Cultural Heritage  <ul><li>The Archaeology and Cultural Heritage domain is characterized by an increas...
Benefits of 3D Semantic Modelling <ul><li>interactions with precious artifacts without risk of damage </li></ul><ul><li>pr...
Digital lifecycle benefits (I) <ul><li>Considering all the steps of the digital lifecycle that a resource could undergo, a...
Digital lifecycle benefits (II) <ul><ul><li>virtual presentation (level-of-detail-driven simplification, association of ma...
Open problems (I) <ul><li>A large part of the European cultural heritage exists in digital collections  (e.g. virtual muse...
Open problems (II) <ul><li>Three -dimensional (3D) content is expected to become predominant  (e.g., digitised statues, hi...
Open problems (III) <ul><li>Users would like to perform content- and context-based (semantic) queries to retrieve 3D model...
Open problems (IV) <ul><li>Other needs of the community can be summarized as follows: </li></ul><ul><ul><li>to maintain an...
Identification of requirements (I) <ul><li>The Archeology/Cultural Heritage domain is in need of very easy to use and unde...
Identification of requirements (II)   <ul><ul><li>Retrieve and compare methodologies for using equipment correctly (3D sca...
Preliminary contacts for AWG members (I) <ul><li>Louvre Museum, Paris, France </li></ul><ul><li>Foundation of the Hellenic...
Preliminary contacts for AWG members (II) <ul><li>Istituto di Studi Ligustici, sez. di Genova, Genova, Italy. </li></ul><u...
AWG Medicine and Bioinformatics
Problems in Medicine <ul><li>Geometric Modelling </li></ul><ul><li>Diagnostic </li></ul><ul><ul><li>Imaging </li></ul></ul...
Problems in Biology <ul><li>Docking </li></ul><ul><li>Molecular surfaces and volumes  </li></ul><ul><li>Modelling molecula...
Problems in Biology <ul><li>Folding </li></ul><ul><li>Conformers  </li></ul><ul><li>Atomic environments  </li></ul><ul><li...
Example: Sickle-cell disease structural bioinformatics Normal Sickle-cell  Hemoglobin variants family tree <ul><ul><li>Str...
Contacts in Medicine <ul><li>Industry   </li></ul><ul><ul><li>Siemens imaging, USA </li></ul></ul><ul><ul><li>Median techn...
Contacts in Medicine <ul><li>Academ ia </li></ul><ul><ul><li>University Hospitals from Basel, Berne, Geneva, Zurich </li><...
Contacts in Biology <ul><li>Industry </li></ul><ul><li>Sanofi, France </li></ul><ul><li>Galderma, France </li></ul><ul><li...
Contacts in Biology <ul><li>Academ ia </li></ul><ul><li>IBBMC, CNRS Orsay, France </li></ul><ul><li>CNRS Paris, France. </...
AWG CAD/CAE & Virtual Product Modelling   <ul><li>Topics </li></ul><ul><ul><li>Mechatronics, FDMU </li></ul></ul><ul><ul><...
Mechatronics and functional  digital mock ups <ul><li>3 Megatrends: </li></ul><ul><ul><li>rapidly growing share of mechatr...
Mechatronics and functional  digital mock ups <ul><li>Mechatronics </li></ul>software electronics mechanics AWG Archaelogy...
Mechatronics and functional digital mock ups <ul><li>Relationship to shapes? </li></ul>© Siemens AG, IGD extension with  b...
Mechatronics and functional digital mock ups AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - ...
Mechatronics and functional digital mock ups <ul><li>Example </li></ul>AWG Archaelogy and CH  -  AWG Medicine and Bioinfor...
Mechatronics and functional digital mock ups <ul><li>Example </li></ul>AWG Archaelogy and CH  -  AWG Medicine and Bioinfor...
Mechatronics and functional digital mock ups <ul><li>Vision </li></ul>software simulation: function control, system behavi...
Semantic procedural models <ul><li>CAD/CAE/Virtual product development </li></ul>AWG Archaelogy and CH  -  AWG Medicine an...
Semantic procedural models <ul><li>Semantic procedural models – what  are   they ? </li></ul><ul><li>.. are for 3D what pd...
Semantic procedural models <ul><li>also  in  Cultural Heritage </li></ul>AWG Archaelogy and CH  -  AWG Medicine and Bioinf...
Contacts from AIM@SHAPE AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simula...
…  more contacts from AIM@SHAPE AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming an...
AWG Gaming and Simulation Motivation <ul><li>Applications </li></ul><ul><li>Games & Simulations </li></ul><ul><ul><li>Huge...
Games as Pace Maker – Example: Interfaces <ul><li>Mobile devices: </li></ul><ul><ul><li>UI problem: small screen size </li...
Games as Pace Maker – Example: Interfaces <ul><li>Mobile devices: </li></ul><ul><ul><li>UI problem: small screen size </li...
Games as Pace Maker – Example: Interfaces <ul><li>Mobile devices: </li></ul><ul><ul><li>UI problem: small screen size </li...
Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  ...
Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  ...
Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  ...
Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC....
Preliminary Contacts – Companies (I) <ul><li>Artificial Industry B.V. </li></ul><ul><li>Blitz Games </li></ul><ul><li>Code...
Preliminary Contacts – Companies (II) <ul><li>GiuntiLab, Sestri Levante, Italy </li></ul><ul><li>Silent Bay Studios s.n.c,...
Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES SIMULATION HCI SEMANTICS DIFFERENT  AGES ENTERT...
Specific Problems (selection, I) <ul><li>Modelling and creating virtual worlds </li></ul><ul><ul><li>Automate the creation...
<ul><li>Virtual characters </li></ul><ul><ul><li>Agents and avatars </li></ul></ul><ul><ul><li>Knowledge-based annotation ...
Task 2.2 – AWG Participants <ul><li>CNR IMATI-GE (Italy) </li></ul><ul><li>EPFL (Switzerland) </li></ul><ul><li>SINTEF (No...
Impact on users <ul><li>Professional developers </li></ul><ul><ul><li>insights on the new technology developments for repr...
<ul><li>Workshops and ad hoc meetings   </li></ul><ul><li>Questionnaires   by  AWGs to analyse user requirements </li></ul...
FOCUS Interest Group Brazil China Japan USA
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The FOCUS K3D Project

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FOCUS K3D is a Coordination Action (CA) of the European Union's 7th Framework Programme which aims at promoting the adoption of best-practices for the use of semantics in 3D content modelling and processing. This slide set gives an overview of the whole project.

You can download these slides at
http://www.focusk3d.eu/downloads

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  • CNR IMATI-Ge, Italy (Coordinator B. Falcidieno) CERETETH, Greece (C .Houstis - Volos) EPFL, Switzerland (D. Thalmann Lausanne) Fraunhofer, Germany (A. Stork Darmstadt) INRIA, France (P. Alliez Sophia Antipolis Nice) MIRALab, Switzerland ( N. Thalmann Geneva) SINTEF, Norway (T. Dokken E. Quak Oslo) UU, The Netherlands ( Remco Veltkamp - Utrecht)
  • 1- They are both consolidate, in the massive use of 3D digital resources, and emerging. 2- They face a huge amount of available 3D data (think for instance of CAT data for computer aided diagnostics and acquisitions of archaeological artefacts). 3- Their use is not only related to visual aspects and rendering processes, they require complete knowledge representations to exploit and preserve both the expertise used for their creation and the information content carried 4- They are willing to learn new approaches to engage with the 3D data deluge they are experiencing and to speed up the achievements of new results
  • Related projects: GAMETOOLS (http://www.gametools.org/) IPerG VirtualLife SALERO Special Interest Groups: Digital Games Research Association DiGRA: www.digra.org European Games Developer Federation: egdf.eu algemeen: http://www.gamesindustrie.nl/ Richard Smithies Finance Director [email_address] Blitz Games Regent Square House The Parade Leamington Spa Warwickshire CV32 4NL UK Company Switchboard: UK (0)1926-880000 Work Direct Tel: UK (0)1926-880007 Work Fax: UK (0)1926-887209 Mobile: UK (0)7866-264511 Home Office: UK (0)1600-890445 www.BlitzGames.com Artificial Industry B.V. Goeman Borgesiuslaan 77 3515 ET Utrecht The Netherlands Tel. (030) - 7551557 E-mail info@artificialindustry.com online communicatie dmv virtual agents &amp; avatars Playlogic International or Playlogic Game Factory Playlogic International N.V. Concertgebouwplein 13 1071 LL Amsterdam The Netherlands E: info@playlogicint.com T: +31 (0) 20 676 03 04 F: +31 (0) 20 673 17 13 Triumph Studios Phoenixstraat 66 2611 AM Delft The Netherlands Email: triumph@triumphstudios.com Saab-systems www.saabsystems.com.au [email_address] V-Step Pjotr van Schothorst &lt;pjotr@vstep.nl&gt; www.vstep.nl / www.shipsim.com E-Semble bv Papsouwselaan 119-T 2624 AK Delft Telefoon: 015-2125276 Fax: 015-2148155 www.e-semble.com Martijn Boosman [email_address] Green Dino Virtual Realities Agro Business Park 10 6708 PW Wageningen Tel. 0317-467760 Fax 0317-410152 Jorrit Kuipers [email_address] Streamline Studios Fernandez Thales, Land and Joint Systems Division Bestevaer 46, 1271 ZA HUIZEN NL- Phone : +31 35 524 8318 Fax : +31 35 524 8163 Rob Ten EIKELDER [email_address] TNO [email_address] [email_address] W!Games Damrak 20 1012 LH Amsterdam The Netherlands Phone: +31 (0)20 707 68 42 Fax: +31 (0)20 707 68 41 [email_address] [email_address] Jan Pieter van Seventer Coded Illusions Groot Handelsgebouw Conradstraat 38, D8.131 3013 AP Rotterdam The Netherlands PO Box 649 3000 AP Rotterdam Phone: +31 10 436 68 15 www.coded-illusions.nl info@coded-illusions.com Pieter Slingeland Richard Stitselaar C I Media www.cimedia Playlogic International N.V. Concertgebouwplein 13 1071 LL Amsterdam The Netherlands E: info@playlogicint.com T: +31 (0) 20 676 03 04 F: +31 (0) 20 673 17 13 Adventure Soft Type Private Founded 1980s Headquarters Sutton Coldfield, UK Key people Mike Woodroffe, Simon Woodroffe Industry Computer games Products Simon the Sorcerer series Website www.adventuresoft.com Creative - www.creative.com Epic games - www.epicgames.com Microsoft - www.xbox360.com IGDA - www.IGDA.org BIGN - www.bign.eu Gamasutra - www.gamasutra.com Games Industry - www.gamesindustry.biz MCV - www.mcvuk.com CGTalk - www.cgtalk.com Game Audio Network Guild - www.audiogang.com Guerilla Games deel van Somy, niet makkelijk Ranj niet zo 3D Mo-tec Michiel Westerman motoin capturing
  • Expansion and Consolidation of the original Interest Group 70 initial declaration of interest in the project from industries, public bodies and other research institutions Not only EUROPE If you are interested please join us!
  • Transcript of "The FOCUS K3D Project"

    1. 1. FO ster the C omprehension and US e of K nowledge intensive technologies for coding and sharing 3D media content Coordinator: Bianca Falcidieno CNR IMATI Genova Italy FP7-ICT-2007-1 Contract n° 214993 Coordination Action in the area of semantic coding of 3D media content 8 Partners Starting date: 1° March 2008 Duration: 2 years
    2. 2. Team
    3. 3. <ul><li>Increasing impact of 3D content </li></ul><ul><li>Fast evolution of 3D technologies </li></ul><ul><li>Growing number and typology of content providers/users </li></ul><ul><ul><li>media professionals </li></ul></ul><ul><ul><li>enterprise designers </li></ul></ul><ul><ul><li>publishers/dealers </li></ul></ul><ul><ul><li>scientists </li></ul></ul><ul><ul><li>talented amateurs </li></ul></ul><ul><li>Growing interest of EU (FP6 projects: AIM@SHAPE, SALERO, 3DTV, and FP7 new projects: i3Dpost,…) </li></ul>Motivations
    4. 4. Application fields Medicine & Bioinformatics CAD/CAE & Virtual Product Modelling Gaming & Simulation Archaeology & Cultural Heritage
    5. 5. FOCUS K3D goals <ul><li>Requirements of the user communities </li></ul><ul><ul><li>how and why they create and process 3D content </li></ul></ul><ul><ul><li>how they deal with 3D content knowledge </li></ul></ul><ul><li>Current practices and analysis of the needs for advanced 3D content modelling and processing </li></ul><ul><ul><li>building up on previous FP6 R&D, evaluate how usable/useful semantics-oriented techniques can be in the different applied domains </li></ul></ul><ul><ul><li>what kind of services users need to handle the 3D knowledge workflow pipeline </li></ul></ul><ul><li>Research roadmaps </li></ul><ul><ul><li>which research problems are still open in 3D content and knowledge modelling and processing </li></ul></ul><ul><ul><li>how to personalise solutions in the application domains </li></ul></ul><ul><li>Openness to a larger audience </li></ul>
    6. 6. <ul><li>Methodological Working Group (MWG) </li></ul><ul><ul><li>To set up ad hoc strategies for a profitable collaboration </li></ul></ul><ul><ul><li>with the different communities </li></ul></ul><ul><li>Application Working Groups (AWGs) </li></ul><ul><ul><li>User’s communities, one for each application area </li></ul></ul><ul><ul><li>To better organise and customise the dissemination activities according to the needs of the specific fields </li></ul></ul>Strategy
    7. 7. 4 Application Working Groups <ul><li>AWG Archaeology and Cultural Heritage headed by CERETETH </li></ul><ul><li>AWG Medicine and Bioinformatics headed by INRIA </li></ul><ul><li>AWG CAD/CAE & Virtual Product Modelling headed by Fraunhofer IGD </li></ul><ul><li>AWG Gaming and Simulation Motivation headed by University Utrecht </li></ul>
    8. 8. AWG Archaeology and Cultural Heritage <ul><li>The Archaeology and Cultural Heritage domain is characterized by an increasing volume of 3D digital content </li></ul><ul><li>3D models and virtual spaces have huge potential for enhancing the way people interact with museum collections and structured e-learning environments. </li></ul><ul><li>However, 3D content is often hard to access and is kept in multiple internal systems with non-standard schemas and descriptions. </li></ul>
    9. 9. Benefits of 3D Semantic Modelling <ul><li>interactions with precious artifacts without risk of damage </li></ul><ul><li>provide documentation in case of loss or damage </li></ul><ul><li>can be efficiently employed for educational purposes, such as virtual museums/exhibits, virtual tourism and 3D visualization of city buildings and monuments. </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    10. 10. Digital lifecycle benefits (I) <ul><li>Considering all the steps of the digital lifecycle that a resource could undergo, a domain expert can be guided in the se phases and supported by a technological platform for performing the single steps of : </li></ul><ul><ul><li>data acquisition (3D scanning, registration, and merging) </li></ul></ul><ul><ul><li>archiving & retrieval (classification of data, storage of 3D content and metadata, and retrieval of data from a repository) </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    11. 11. Digital lifecycle benefits (II) <ul><ul><li>virtual presentation (level-of-detail-driven simplification, association of material properties, texturing and viewing) ; </li></ul></ul><ul><ul><li>virtual reconstruction & restoration (composition/ assembly of parts, data conversion, modification/deformation of models and morphing between two different objects); </li></ul></ul><ul><ul><li>prototyping & replication (fairing, generation of a uniform polygonal mesh); </li></ul></ul><ul><ul><li>deformation monitoring (comparison of geometric deviation of artefacts or buildings over time). </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    12. 12. Open problems (I) <ul><li>A large part of the European cultural heritage exists in digital collections (e.g. virtual museums, digital libraries, scientific repositories) , which are becoming more and more demanding in terms of management, preservation and delivery mechanisms. </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    13. 13. Open problems (II) <ul><li>Three -dimensional (3D) content is expected to become predominant (e.g., digitised statues, historical buildings, archaeological items etc) , however, </li></ul><ul><ul><li>is still in its infancy </li></ul></ul><ul><ul><li>stakeholders are making little use of it. </li></ul></ul><ul><li>The unavoidable manual annotation of explicit semantics cannot be considered a practical approach, especially when the number of resources is expected to grow fast. </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    14. 14. Open problems (III) <ul><li>Users would like to perform content- and context-based (semantic) queries to retrieve 3D models or other detailed documentation, using as query text, 3D objects, ontology classifications or the combination of the above. </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    15. 15. Open problems (IV) <ul><li>Other needs of the community can be summarized as follows: </li></ul><ul><ul><li>to maintain an up-to-date overview of the already existing resources (i.e., what has been already done in terms of models, tools, benchmarks); </li></ul></ul><ul><ul><li>to use/share in a simple way the scientific heritage; </li></ul></ul><ul><ul><li>partial matching and reconstruction of missing pieces </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    16. 16. Identification of requirements (I) <ul><li>The Archeology/Cultural Heritage domain is in need of very easy to use and understand tools that will allow them to: </li></ul><ul><ul><li>Digitize objects of cultural/archeological interest </li></ul></ul><ul><ul><li>Measure deterioration of monuments </li></ul></ul><ul><ul><li>Digital reconstruct the monuments and objects with less effort </li></ul></ul><ul><ul><li>Present the digital monuments and objects to public easily and efficiently by using the principles of museology and human-machine interactivity. </li></ul></ul><ul><ul><li>Mine rapidly and efficiently 3D shapes from large databases. </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    17. 17. Identification of requirements (II) <ul><ul><li>Retrieve and compare methodologies for using equipment correctly (3D scanners, cameras, scanners, etc.) </li></ul></ul><ul><ul><li>Find examples of good and bad digitization to compare the results </li></ul></ul><ul><ul><li>Find, download, test and finally use methods and tools for automatically constructing 3D objects using as input the results of methods like X-rays etc </li></ul></ul><ul><ul><li>Find evaluation reports for every tool and shape in the repository </li></ul></ul><ul><ul><li>Use advanced shape recognition tools for characterizing 3D objects and extrude metadata automatically </li></ul></ul><ul><ul><li>Assemble suggested workflows by using natural language to describe the job that is to be done. </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    18. 18. Preliminary contacts for AWG members (I) <ul><li>Louvre Museum, Paris, France </li></ul><ul><li>Foundation of the Hellenic World, Virtual Reality Department, Greece </li></ul><ul><li>Istituto di Storia della Cultura Materiale (ISCUM), Genova, Italy </li></ul><ul><li>Ancient Olympia Museum, Greece </li></ul><ul><li>Department of Archaeology and History of Art, University of Athens, Greece </li></ul><ul><li>Fratelli Alinari Photo Archive and Museum, Florence, Italy </li></ul><ul><li>Minolta </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    19. 19. Preliminary contacts for AWG members (II) <ul><li>Istituto di Studi Ligustici, sez. di Genova, Genova, Italy. </li></ul><ul><li>Department of Computer Engineering and Informatics, University of Patras, Greece </li></ul><ul><li>National Museum of Ethnology, Leiden, NL </li></ul><ul><li>Arkaia, Genova, Italy </li></ul><ul><li>Department of History, Archaeology and Social Anthropology, University of Thessaly , Greece </li></ul><ul><li>BK, La Spezia, Italy </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    20. 20. AWG Medicine and Bioinformatics
    21. 21. Problems in Medicine <ul><li>Geometric Modelling </li></ul><ul><li>Diagnostic </li></ul><ul><ul><li>Imaging </li></ul></ul><ul><ul><li>Processing </li></ul></ul><ul><ul><li>Analysis </li></ul></ul><ul><li>Therapy planning </li></ul><ul><ul><li>Surgery </li></ul></ul><ul><ul><li>Radiotherapy </li></ul></ul><ul><li>Legal medicine </li></ul><ul><ul><li>Aging </li></ul></ul><ul><ul><li>Facial reconstruction </li></ul></ul><ul><ul><li>Databases </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    22. 22. Problems in Biology <ul><li>Docking </li></ul><ul><li>Molecular surfaces and volumes </li></ul><ul><li>Modelling molecular interfaces </li></ul><ul><li>Modelling pockets and channels </li></ul><ul><li>Databases (PDB) </li></ul><ul><li>Functional classifications </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    23. 23. Problems in Biology <ul><li>Folding </li></ul><ul><li>Conformers </li></ul><ul><li>Atomic environments </li></ul><ul><li>Folding styles </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    24. 24. Example: Sickle-cell disease structural bioinformatics Normal Sickle-cell Hemoglobin variants family tree <ul><ul><li>Structural variability </li></ul></ul><ul><ul><li>(X-ray data) </li></ul></ul><ul><ul><li>Malaria </li></ul></ul><ul><ul><li>resistance </li></ul></ul>Geometry Knowledge AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation <ul><ul><li>Fiber formation </li></ul></ul><ul><ul><li>and structure </li></ul></ul><ul><ul><li>Gene variability </li></ul></ul><ul><ul><li>Disease </li></ul></ul><ul><ul><li>Evolution </li></ul></ul>
    25. 25. Contacts in Medicine <ul><li>Industry </li></ul><ul><ul><li>Siemens imaging, USA </li></ul></ul><ul><ul><li>Median technologies, France </li></ul></ul><ul><ul><li>SimSurgery, Norway </li></ul></ul><ul><ul><li>GE Vingmed, Norway </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    26. 26. Contacts in Medicine <ul><li>Academ ia </li></ul><ul><ul><li>University Hospitals from Basel, Berne, Geneva, Zurich </li></ul></ul><ul><ul><li>Kantonsspital Luzern </li></ul></ul><ul><ul><li>Center for Molecular Biology and NeuroScience, Neural Systems and Graphics Computing Laboratory, Norway </li></ul></ul><ul><ul><li>IRCAD Strasbourg </li></ul></ul><ul><ul><li>MAPS5 Univ. Paris 5 R. Descartes </li></ul></ul><ul><ul><li>School of Biomedical Sciences Univ. Ulster </li></ul></ul><ul><ul><li>STARLAB, Belgium </li></ul></ul><ul><ul><li>UCL, England </li></ul></ul><ul><ul><li>MEM Center, Bern U. </li></ul></ul><ul><ul><li>Computer Vision Lab, EPF Zurich </li></ul></ul><ul><ul><li>VRAI Lab, EPFL </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    27. 27. Contacts in Biology <ul><li>Industry </li></ul><ul><li>Sanofi, France </li></ul><ul><li>Galderma, France </li></ul><ul><li>Servier, France </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    28. 28. Contacts in Biology <ul><li>Academ ia </li></ul><ul><li>IBBMC, CNRS Orsay, France </li></ul><ul><li>CNRS Paris, France. </li></ul><ul><li>Levitt Lab, Dept. of Structural Biology, Stanford U., USA </li></ul><ul><li>E Lindhal, Gromacs - MD simulation; Stockholm U. </li></ul><ul><li>J Stone, Visual Molecular Dynamics; U. Illinois. </li></ul><ul><li>W Delanoe, Pymol; Delanoe Sc. </li></ul><ul><li>Swiss Institute of BioInformatics </li></ul><ul><li>BioLab DIST, University of Genova </li></ul><ul><li>CNR-ITB Institute for Biomedical Technologies </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    29. 29. AWG CAD/CAE & Virtual Product Modelling <ul><li>Topics </li></ul><ul><ul><li>Mechatronics, FDMU </li></ul></ul><ul><ul><li>Semantic procedural models, e.g. in styling </li></ul></ul><ul><ul><li>Reverse Engineering </li></ul></ul><ul><ul><li>Industry b ranches: automotive, oil&gas </li></ul></ul><ul><li>2 example areas </li></ul><ul><ul><li>Mechatronics and functional digital mock ups </li></ul></ul><ul><ul><li>Semantic procedural models </li></ul></ul>
    30. 30. Mechatronics and functional digital mock ups <ul><li>3 Megatrends: </li></ul><ul><ul><li>rapidly growing share of mechatronics systems in products </li></ul></ul><ul><ul><li>products getting increasingly complex </li></ul></ul><ul><ul><li>continuing competitive pressure: </li></ul></ul><ul><ul><ul><li>reduction of time and costs </li></ul></ul></ul><ul><ul><ul><li>increase in quality and reliability </li></ul></ul></ul><ul><ul><ul><li>time-to-market </li></ul></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    31. 31. Mechatronics and functional digital mock ups <ul><li>Mechatronics </li></ul>software electronics mechanics AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    32. 32. Mechatronics and functional digital mock ups <ul><li>Relationship to shapes? </li></ul>© Siemens AG, IGD extension with behaviour / behaviour models FunctionalDMU AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    33. 33. Mechatronics and functional digital mock ups AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    34. 34. Mechatronics and functional digital mock ups <ul><li>Example </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation Interface: Mechanik - F, x Interface: Mechanik - F, x Interface: Mechanik - F, x Interface: Signal - s Interface: Elektrik – U,I Interface: Mechanik - M,  Interface: Mechanik - F, x
    35. 35. Mechatronics and functional digital mock ups <ul><li>Example </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    36. 36. Mechatronics and functional digital mock ups <ul><li>Vision </li></ul>software simulation: function control, system behaviour/validation © Robert Bosch GmbH AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation electronic simulation: results visualization of e.g. EMI system view: functions and control mechanic simulation: results visualization of e.g. flow
    37. 37. Semantic procedural models <ul><li>CAD/CAE/Virtual product development </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    38. 38. Semantic procedural models <ul><li>Semantic procedural models – what are they ? </li></ul><ul><li>.. are for 3D what pdf is for text pages .. </li></ul><ul><li>Characteristics and potentials </li></ul><ul><ul><li>Inherent semantics </li></ul></ul><ul><ul><li>Rules and reasoning </li></ul></ul><ul><ul><li>Procedural matching </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    39. 39. Semantic procedural models <ul><li>also in Cultural Heritage </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    40. 40. Contacts from AIM@SHAPE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    41. 41. … more contacts from AIM@SHAPE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    42. 42. AWG Gaming and Simulation Motivation <ul><li>Applications </li></ul><ul><li>Games & Simulations </li></ul><ul><ul><li>Huge markets, e.g. entertainment games 2005: US$ 20 billions, 2009 (estimated) US$ 30 billions </li></ul></ul><ul><li>But games not only important for entertainment and leisure, e.g. </li></ul><ul><ul><li>Simulation (flight, fire fighters, etc.) </li></ul></ul><ul><ul><li>Training and education </li></ul></ul><ul><ul><li>Pace maker for other areas (graphics, interfaces, …) </li></ul></ul>Source & copyright infos: M. Kam, A. Agarwal, A. Kumar, S. Lal, A. Mathur, A. Tewari, J. Canny. Designing E-Learning Games for Rural Children in India: A Format for Balancing Learning with Fun . Proc. of ACM Conference on Designing Interactive Systems , Feb. 2008
    43. 43. Games as Pace Maker – Example: Interfaces <ul><li>Mobile devices: </li></ul><ul><ul><li>UI problem: small screen size </li></ul></ul><ul><ul><li>3D graphics for better UI design </li></ul></ul><ul><ul><li>Trend: “tilting interfaces” / sensors </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation Source & copyright info: Mobile Games 2010, NRC-TR-2007-011 , http:// research.nokia.com/files/NRC-TR-2007-011.pdf
    44. 44. Games as Pace Maker – Example: Interfaces <ul><li>Mobile devices: </li></ul><ul><ul><li>UI problem: small screen size </li></ul></ul><ul><ul><li>3D graphics for better UI design </li></ul></ul><ul><ul><li>Trend: “tilting interfaces” / sensors </li></ul></ul><ul><li>Nintendo Wii: </li></ul><ul><ul><li>Bestseller despite lower performance than Xbox and PlayStation3 </li></ul></ul><ul><ul><li>Reason: Innovative interface </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation Source & copyright info: http://www.wii-discount.com/
    45. 45. Games as Pace Maker – Example: Interfaces <ul><li>Mobile devices: </li></ul><ul><ul><li>UI problem: small screen size </li></ul></ul><ul><ul><li>3D graphics for better UI design </li></ul></ul><ul><ul><li>Trend: “tilting interfaces” / sensors </li></ul></ul><ul><li>Nintendo Wii: </li></ul><ul><ul><li>Bestseller despite lower performance than Xbox and PlayStation3 </li></ul></ul><ul><ul><li>Reason: Innovative interface </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation Source & copyright info: http://theelderlies.wordpress.com/2007/02/
    46. 46. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    47. 47. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES GAME DEV., EDUCATIONAL SW, ETC. … HARDWARE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    48. 48. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES GAME DEV., EDUCATIONAL SW, ETC. … HARDWARE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation Source: http://cultofmac.com/to-repeat-the-iphone-will-be-a-killer-game-platform/1754 Source: www.xbox.com Source: www.nintendo.com/wii Source: playstation.com Nokia N-Gage, Source: http://www.forums.gr/ showthread.php?p=183662
    49. 49. Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … GAME DEV., EDUCATIONAL SW, ETC. HARDWARE … AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    50. 50. Preliminary Contacts – Companies (I) <ul><li>Artificial Industry B.V. </li></ul><ul><li>Blitz Games </li></ul><ul><li>Coded Illustions </li></ul><ul><li>E-Semble bv </li></ul><ul><li>Green Dino Virtual Realities </li></ul><ul><li>Noldus </li></ul><ul><li>Playlogic International, Playlogic Game Factory </li></ul><ul><li>Saab-systems </li></ul><ul><li>T-Xchange </li></ul><ul><li>Thales </li></ul><ul><li>Triumph Studios </li></ul><ul><li>V-Step </li></ul><ul><li>W!Games </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    51. 51. Preliminary Contacts – Companies (II) <ul><li>GiuntiLab, Sestri Levante, Italy </li></ul><ul><li>Silent Bay Studios s.n.c, Genova, Italy </li></ul><ul><li>Testaluna, Milano, Italy </li></ul><ul><li>FunCom, Norway </li></ul><ul><li>CaprinoGames, Norway </li></ul><ul><li>DNV – Det Norske Veritas, Norway </li></ul><ul><li>Systems in Motion, Norway and Austria </li></ul><ul><li>De Pinxi, Belgium </li></ul><ul><li>INUTEC, Germany </li></ul><ul><li>Siemens, Germany </li></ul><ul><li>VA Tech Hydro, Austria </li></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    52. 52. Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES SIMULATION HCI SEMANTICS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … GAME DEV., EDUCATIONAL SW, ETC. HARDWARE … AI & AGENT TECHNOLOGY MODELLING & ANIMATION COMPUTER GRAPHICS AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    53. 53. Specific Problems (selection, I) <ul><li>Modelling and creating virtual worlds </li></ul><ul><ul><li>Automate the creation of virtual worlds </li></ul></ul><ul><ul><li>Complicated geometric algorithms </li></ul></ul><ul><ul><li>Satisfy certain constraints </li></ul></ul><ul><ul><li>Functional aspects of the elements </li></ul></ul><ul><ul><li>Changing the model to achieve certain goals </li></ul></ul><ul><ul><li>Changes over time </li></ul></ul><ul><ul><li>Simulation based design </li></ul></ul><ul><ul><li>Modelling for visualization </li></ul></ul>AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    54. 54. <ul><li>Virtual characters </li></ul><ul><ul><li>Agents and avatars </li></ul></ul><ul><ul><li>Knowledge-based annotation </li></ul></ul><ul><ul><li>Body modelling, motor behavior, planning, … </li></ul></ul><ul><li>Simulation and animation </li></ul><ul><ul><li>Learning with simulated worlds </li></ul></ul><ul><ul><li>Simulation of realistic training scenarios </li></ul></ul><ul><li>Interactions with the world </li></ul><ul><ul><li>Augmented reality </li></ul></ul><ul><ul><li>3D body model fitting, gesture recognition, … </li></ul></ul><ul><li>Adaptive game play </li></ul>Specific Problems (selection, II) AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
    55. 55. Task 2.2 – AWG Participants <ul><li>CNR IMATI-GE (Italy) </li></ul><ul><li>EPFL (Switzerland) </li></ul><ul><li>SINTEF (Norway) </li></ul><ul><li>UU (AWG leader, Netherlands) </li></ul>
    56. 56. Impact on users <ul><li>Professional developers </li></ul><ul><ul><li>insights on the new technology developments for representing and processing 3D content knowledge </li></ul></ul><ul><ul><li>perspective view into future business needs </li></ul></ul><ul><li>Creators of digital 3D content </li></ul><ul><ul><li>orientation for future ways of working in 3D knowledge production, share and maintenance </li></ul></ul><ul><li>Publishers/dealers of 3D repositories on line </li></ul><ul><ul><li>suggestions on how to enable the semantic sharing of those resources </li></ul></ul>
    57. 57. <ul><li>Workshops and ad hoc meetings </li></ul><ul><li>Questionnaires by AWGs to analyse user requirements </li></ul><ul><li>Definition of user profiles and roles for the various fields </li></ul><ul><li>Demos to the user communities on the use of advanced tools and services for 3D content creation and manipulation </li></ul><ul><li>Research roadmaps for the scientific communities involved </li></ul>Project Activities
    58. 58. FOCUS Interest Group Brazil China Japan USA

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