Game Interfaces
Mike Jones
Designing
Mike Jones
pixadecimal.com
blog.flashgen.com
@FlashGen
A primer, of sorts…
• relevant information to the player
• occupy minimal screen real estate
• design to be unobtrusive
• need not be permanen...
however…
The poetics of space
Sometimes the house of the future is better built, lighter and larger than all the
houses of the past, so that the image o...
Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Ch...
Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Ch...
Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Ch...
Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Ch...
mix it all together…
Touch me
• touch based devices compound game interface integration
• the “fourth wall” now becomes the main input
• input precision...
one more thing…
Questions?
• Articles & Publications
• Beyond the HUD: User Interfaces for Increased Player Immersion in
FPS Games (MSc Thesis) - Eri...
Thank You
Mike Jones
pixadecimal.com
blog.flashgen.com
@FlashGen
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
Designing Game Interfaces
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Designing Game Interfaces

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Presentation on the language of game interface design

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Designing Game Interfaces

  1. 1. Game Interfaces Mike Jones Designing
  2. 2. Mike Jones pixadecimal.com blog.flashgen.com @FlashGen
  3. 3. A primer, of sorts…
  4. 4. • relevant information to the player • occupy minimal screen real estate • design to be unobtrusive • need not be permanently visible • can adapt / evolve • simplicity goes a long way • avoid “shrink wrapping” your games
  5. 5. however…
  6. 6. The poetics of space
  7. 7. Sometimes the house of the future is better built, lighter and larger than all the houses of the past, so that the image of the dream house is opposed to that of the childhood home…. Maybe it is a good thing for us to keep a few dreams of a house that we shall live in later, always later, so much later, in fact, that we shall not have time to achieve it. For a house that was final, one that stood in symmetrical relation to the house we were born in, would lead to thoughts—serious, sad thoughts—and not to dreams. It is better to live in a state of impermanence than in one of finality. —Gaston Bachelard, The Poetics of Space
  8. 8. Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology
  9. 9. Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology
  10. 10. Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology
  11. 11. Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology
  12. 12. mix it all together…
  13. 13. Touch me
  14. 14. • touch based devices compound game interface integration • the “fourth wall” now becomes the main input • input precision and screen size require additional thought • players thumbs, fingers can easily obscure areas of the screen • the device itself becomes an extension of the interface
  15. 15. one more thing…
  16. 16. Questions?
  17. 17. • Articles & Publications • Beyond the HUD: User Interfaces for Increased Player Immersion in FPS Games (MSc Thesis) - Erik Fagerholt, Magnus Lorentzon. http://publications.dice.se/attachments/beyond.the.hud.091025.pdf • User Interface design in video games - Anthony Stonehouse http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/ • Replay: The History of Video Games – Tristan Donovan
  18. 18. Thank You
  19. 19. Mike Jones pixadecimal.com blog.flashgen.com @FlashGen
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