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Mobile Technologies In Higher Education
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Mobile Technologies In Higher Education

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Presentation about standards and requirements for mobile development and mobile portals for higher educational institutes

Presentation about standards and requirements for mobile development and mobile portals for higher educational institutes

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  • Important information's for prospective students
  • Identify most important functionalities based on client requirements
  • OnLine Class Schedule, Emergency ContactsBus Shuttles Schedule, University DirectoryUniversity building Map and Location Guiding System
  • 1. Augmented Reality2. Localization and Routing3. Computer Vision Systems

Mobile Technologies In Higher Education Mobile Technologies In Higher Education Presentation Transcript

  • Study Case
    American University in Cairo
    By
    Student Service Online
    Mobile Technologies in Higher Education
  • Stakeholders (Students, Admins, faculty … etc)
    Mobile Design Layers & Standards
    Existing Services & Products
    Technologies & Infrastructure
    Service Oriented Architecture
    Agenda
  • Students
    Calendar, Class Schedule, Bus Schedules, Announcements…
    Faculty
    E-Learning, Student2Faculty Communication …
    Administrators
    Remote Administration, Security …
    Stakeholders
    View slide
  • Understanding users
    Fits in your pocket
    More personal than the PC
    Consistency across modes
    Localization is intensified
    Integrated devices, modes, products
    Mobile Six Layers Design & StandardsAccording to Google …
    View slide
  • "Repetitive now“
    User is someone checking for the same piece of information over and over again, like checking the same stock quotes or weather. [Using RSS Feed]
    "Bored now“
    Users who have time on their hands. People on trains or waiting in airports or sitting in cafes. For Entertaining and Surfing
    "Urgent now”
    Users who needs to find something specific fast 1 or 2 clicks tops, like the location of a Class or directions to the certain building. [ Location-Aware ] [prospective students]
    Mobile User Types
  • Fit on a small screen and no complicated text input.
    Layout has to be clean, simple, but maintain the basic usability of the parent desktop application.
    The "density of information" changes on a mobile phone, requiring designers to identify only the most essential parts of any given application.
    Fits in your pocket
  • Different functionalities, Different layouts and needs
    If mobile applications are to be universal, it have to maintain patterns and designs across all screens.
    Consistency
  • The need to optimize for different devices, browsers, languages, countries and cultures.
    Localization is intensified
  • Few links and Less choice, more structure, but drill down further.
    OR
    As many links as possible but be shallower so users
    get to their destination faster?
    Finding that right balance sometimes means dropping as much functionality as possible. Once you have identified who will be using your site
    Depth vs Breadth
  • NCSU Libraries Mobile
    http://www.lib.ncsu.edu/m/about.html
    http://m.ncsu.edu/
    UoMobile: University of Ottawa
    http://m.uottawa.ca
    http://www.fairchoicesystems.com/uomobile.php
    Existing Services & Products
  • Helping Booth or a Kiosk
    for information provding
    Student2Faculty Virtual Office hours
    ( virtual meeting )
    Mobile Health Care Services, keeping track of students and faculty health and dietary.
    A lot More 
    Other Services
  • Java, JSP, .NET Languages
    SharePoint Should Provide MobileView
    ( not good Idea though)
    UoMobile, 3rd Party Services and Softwares
    No Significant changes to infrastructure, Good Architecture and bunch of hardware.
    Technologies & InfraStructure
  • But All this is not feasible with out a solid and reliable Architecture.
    Service Oriented Architecture
  • Students & Faculty can contribute to the digital campus.
    Forget Ordinary Database Applications.
    Think Intelligent, Decision Making & Multi-Agent Systems and Applications.
    All we need is layout the platform (SandBox ) and let people play
    This … What I Came to See
    Made By AUC ... For AUC
  • http://www.informationweek.com/blog/main/archives/2007/04/google_lays_out.html;jsessionid=NFBUVPZOERHX1QE1GHPSKHWATMY32JVN
    References