Summary of social network services study - by Pienaar, Parnanen, Makela
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Presentation in seminar on Nov 9th 2007 in Helsinki, Finland. By Maria Pienaar and Riku Mäkelä. This presentation provides a summary of a study done by Tekes and Finpro with regards to trends within ...

Presentation in seminar on Nov 9th 2007 in Helsinki, Finland. By Maria Pienaar and Riku Mäkelä. This presentation provides a summary of a study done by Tekes and Finpro with regards to trends within the Social Networking Space.

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  • This slideshow include great trend mashup of web 2.0, mobile world, PC/OS platform, and so many more. The new social media 2.0 platforms enables many kinds of digital productions and value chains.

    With unified identity management they all become one combined productions platform where user goes between digital productions without acknowledging always where they started to consume his, fresh uniquely tailored, production or VR.

    The opportunities are huge for companies that can digest all new platform learning curve and prepare their own dish with business advantage somewhere in the productions value chain.

    Thank you for this great tool to really dig in to the wonderful world of SN's and Social Media 2.0.
    I will use this slideshow again to learn more,

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    Summary of social network services study - by Pienaar, Parnanen, Makela Summary of social network services study - by Pienaar, Parnanen, Makela Presentation Transcript

    • Project on Social Networking Pekka Pärnänen, Maria Pienaar – FinNode/Finpro Silicon Valley Riku M ä kel ä , FinNode/Tekes Silicon Valley
    • Agenda
      • MyNet project background
      • Information Collected
      • Main Trends in Social Networking Services
      • Social Networking Business Models
      • Social Networking Services Ecosystem
      • Industry Examples
      • Business Opportunity Map
      • Summary
    • social networking opportunities
      • Situation :
        • Social Networking is the hottest phenomena in Internet right now.
        • US is the biggest Social Networking market
        • Tekes is planning to target funding into media space.
          • MyNet project tightly connected & providing insight
      • Solution:
        • Joint effort with Finpro & Tekes:
          • DuO MyNet – social networking opportunities study January 07 – Oct 07
          • Tied to and high priority as a Seed Project for FinNode, Finnish Innovation Center in California.
        • Market opportunity/need/pull approach, not ’traditional’ technology push.
        • Combining the latest in research and in business
        • Bringing the Finnish players and US players on the same table
          • business and research, speaking opportunities, meetings/tours, seminars.
      • Geographical Interest:
        • Main focus is in US because of the main players.
      MyNet
    • SPINN-OFF projects 12-24 months LBS Joint Finpro & Tekes NETWORKS – in US and in Finland Main deliverables Dynamic projects / opportunities generated Long-term focused multi-client projects generated from MyNet project MyNet Next Steps / Spin-off Projects MARKET OPPORTUNITY MAP Mobile Content Services MyNet -project, 10 months
      • Finnish
      • Infrastucture
      • match-making
      • of key people
      • speakers to
      • major US events
      • US Access
      • 2-3 events
      • connections to
      • key players
      • - opportunities
      • Information
      • Exchange /
      • Awareness
      • Match-making
      • Market pull
      • opportunities
      • -VC
      • Technology /
      • Research
      • Collaboration
      • Industry-Research
      • models
      • Established
      • companies in US
      • Ideas
      • to Finland
      • 1-3 cases
      - teamwork / team building
    • Information Collected
      • Trends
      • Business models
      • Opportunities (biz, collaboration, funding, reseach, …)
      • What have been the eye openers
      • Timing, when and what
      • Ecosystem, now and then, how will it change/develop
      • Community relationships & collaboration
      • How to build visibility, viral aspects
      • Legal aspects, ownerships
      • Copyrights, DRM
      • Mobility, when would it happen and how, convergence
      • Technological barriers, change
      • Other barriers, mental, organizational, social/demographics, etc, change
      • What is needed to boost social networking
      • Where is it going, what’s Social Networking 3.0, where are we now
      • The role of open source/collaborate development
      • Operators role now and then (SN 3.0)
      • Connection between physical networks and virtual/social networks
      The goal is to find Market Opportunities!
    • Overview of Companies Interviewed
      • Over 30 companies Interviewed and 20 related events & panel discussions attended
      • Mobile & Internet Social Networking Startups
        • MBuzzy, Kaboodle, Dogster, Catster, Vavaz, Tiny Picures, Loopt, Bluepulse
      • Internet, ISP & Search
        • Google, Yahoo!
      • Publishers
        • Hearst Magazines
      • Studios, Media Companies & Labels
        • MTV, Sony, EMI, Universal, Disney Mobile
      • Advertising Agencies & Platforms
        • SFP Cundari, Admob, Amobee
      • Investment Community, VC’s, Analysts & Advisrs
        • Norwest Venture Partners, CMEA, Guidewire
      • Legal - Attorneys
        • Hertz & Lichtenstein LLP
      • Carriers
        • Vodafone, BT Group, SK Telecom
      • Retail
        • Retail Entertainment Design
      • Enterprise/Office 2.0
        • Collaborative Strategies, Mashery
      • Research
        • UC Berkeley, Standord, SRI
      • Handset vendors
        • Nokia and Nokia Research Center
    • Social Networking Main Trends
      • Social media services becoming platforms for other communities
      • Large non-SNS community owners getting serious about SNS
        • Traditional email and search companies starting to loose ground – looking at how to leverage SNS
          • These companies still have largest communities e.g. Yahoo! Groups over 300 million users
        • Handset vendors e.g. Facebook deal with RIM and Microsoft, Nokia
          • Nokia has the largest global community with over 1B phones in market & biggest camera manufacturer
        • Carriers starting to leverage SNS business models
      • Media (tv), social network and virtual reality converging - Laguna Beach from MTV
      • Porting of the experience between different platforms - media, Internet, mobile, virtual reality, social network services (SNS) such as Myspace, Facebook
      • Branding - moving from old style broadcast to user interaction with brand
      • UGC - everyone trying to figure how to deal with it - what copy right to protect and what to allow users to edit and share.
      • Work - collaborative tools and services are being taken into the work place from the Internet - IT having security and management issues.
      • Biz models - ads still main source followed by subscription and transaction based. In virtual worlds, ads vs. virtual items trending to 2/3 vs 1/3 split. Investment community want to see play across as many models possible to split risk.
    • Social Networking Business Models
      • Advertising funded models still rule
        • Agencies do not agree with ”premium” for CPM (Cost Per Mille/Impression per thousand) for SNS sites - will not be able to keep CPM’s up
        • Need to have large base & compelling ad inventory to drive CPM’s
        • Pixel share e.g. Facebook model
        • Branded sponsorship models
        • Advertorials
        • Targeted social adverticing (Facebook launch 7.11.07)
      • ” Freemium” services to attract & seed community
      • Incentive based models becoming more prevalent e.g. gifting
        • Mobile will be driving this due to interaction & context
      • Transaction based models
        • Virtual goods, credit card, prepaid/gift cards
      • Subscriptions
      • Licensing & Syndication models - Office 2.0 & music content sales (catalogs)
      • Community data sales
        • Usage data, user profiles, marketing lists, surveys, social community graphs
      • “ Paid-to-action” e.g. referral to services, applications and goods on Facebook
      • Retail e.g. games
        • Monetization still remains a challenge
      •  Build multiple revenue streams
    • SNS Ecosystem – Collaborative Partnerships Create/Edit Share Discover Distribute EXPERIENCE VALUE WISP Mobile Carrier Community Provider (SNS site) Consumer Muni WiFi & Hotspots ISP Cable Studios & Labels Content Aggregators Media Print Media Application Providers Advertising Enablers Developers Games Publishers Search Technology Enablers Device Vendors Other SNS Sites Other SNS sites Advertising Agencies Transaction Enablers Device Vendors Access Brands You SNS Ecosystem – Collaborative Partnerships Create/Edit Share Discover Distribute EXPERIENCE VALUE Consumer Publishers Wireline BB Carrier Wireless BB Carrier Brands & Advertisers Content Publishers Tool & Platform Providers Micro Community Distribution Channels
    • Industry Examples
    • Case:
      • Company
      • Launched on 2/2004 in Harvard. Founded by Mark Zuckerberg (now 23 years). HQ in Palo Alto 6/04.
      • Revenue $150 million (2007 estimated), employees 300+ (July 2007), looking for 400 people.
      • Investors: Greylock, Meritech, Accel and others; $38.2 million into Facebook since 2004. 10/2007 Microsoft’s 1.6% stake @ $240M -> Facebook “valuation” @ $15B (in 3.5 years).
      • Trends
      • From exclusive Harvard College student site to Ivy League schools in 2 months. And then to anybody.
      • 5/07 application platform to developers. Now 100,000 registered developers and 6,600 applications.
      • 60 million subscribers (MySpace 110 million users)
      • and the fastest growing social media network service/
      • widget platform. 250,000 new users a day.
      • Business models
      • Pixel-share biz model, Facebook as an aggregator.
      • Internal viewer acquisition market (average c20/user).
      • Challenges / opportunities
      • Build your application on top of Facebook!
        • Music sharing site iLike took 6 months to sign
      • first million users, with Facebook iLike got
      • 1 million users in one week!
      • 10 million fund to provide grants for 3rd party applications
      • that rely on the Facebook developer platform. Between
      • $25K and $250K to successful applicants.
      Sorry I couldn’t attend, Dudes! Surf’s up! ;-)
    • Case:
      • Company
      • Launched 2005
      • Help people express themselves & tell stories through photos & videos
      • Largest personal media network
        • 134+ million people view Slide widgets per month
      • Before Facebook – 22 nd most trafficed Wed site
      • Trends
      • Top 4 applications on Facebook
      • Own destination site & advertiser relations
      • In 4 months > 53 mil app downloads
        • 11% daily active users
      • After Facebook
        • Reaches 30% of US Internet audience
        • 2/3 rd of Facebook users have installed a Slide app
      • Business models
      • Own advertising revenues, product placement
      • Facebook ad revenue share
      • Actively acquires 3 rd party applications
      • Challenges / opportunities
      • Hub for image management across multiple SNS sites
    • Case: Dogster.com
      • Service
      • SNS where each dog has its web page and connections
      • Trends
      • People invest to their pets annually 36 billion dollars in the USA
      • Dog owners tend to socialize with other dog owners
      • Business models
      • Sponsorships for brands
      • Advertising with advertorials and banner ads
      • Virtual gifting
      • Premium service $20/year
      • Challenges / opportunities
      • ‘ Community is about passion sets: find out what they are and keep that as the core. Link everything to them’
      • Niche can be profitable: 10 000 members is good if that is a special group
    • Case: Tree-nation.com
      • Company
      • Spanish social network service, whose community members can plant trees in the desert of Niger to combat desertification and land degradation
      • Trends
      • Fight against climate change
      • SNS as a tool for grass roots movements
      • Business models
      • For-profit business that wants to make a difference
      • Free community membership
      • Pay for real trees
      • Individuals and organizations as paying customers
      • Challenges / opportunities
      • In beta phase now.
    • Market Opportunities
    • Social Networks “Movement” EXISTING MOBILE PC NEW MySpace Facebook Twitter Midomi Slide Tree-Nation MOSH NEW OPPORTUNITIES
    • SNS Ecosystem – opportunities Create/Edit Share Discover Distribute EXPERIENCE VALUE Community Provider (SNS site) Consumer
      • Increase loyalty
      • Efficiency/better use
      • Reach & access
      • Rich media communications
      • Seamless user experience
      • Discovery across communities
      • Mash-up functions/tools
      • Mobility
      • Context
      • Monetization
      • Open platforms
      • Management tools/platforms
      • DRM
      • Social Media Optimization (SMO)
      • Identity management
      • -Wider and deeper reach
      • -Targeted services
      • Community management
      • Self-supported/servicing
      • Efficient communications
      • Content control and monitoring
      -Distribution/reach -Community marketing -Awareness -Monetization flexibility -Talent scouting -Instant feedback/discussion -Media interaction -Community Marketing… -Sizable market/big enough community -Measured campaign effectiveness -Brand interaction -Reach -New platforms besides ads -Engagement/relevant -Brand control and monitoring -Rich media comms -Ease-of-use -Discovery -Social connections -Identity management -Entertainment -Relevance -Scaling capabilities -Dominance, focus -> wider -Open platform, alliances -> DeFacto -Big enough for ads -Self-expression -On-line identity -Social need -Create/Edit->Share->Discover ->Distribute Consumer Publishers Brands & Advertisers Content Publishers Tool & Platform Providers Micro/Niche Community Distribution Channels
    • Summary – Social Networking
      • Major SNS sites becoming open platforms
        • Attract more and retain users
      • New entrants using existing SNS platforms as “OS platform” to gain traction
        • Data storage, communication with users & other sites & developers e.g. Slide
      • Collaboration and co-opetition
        • 3 rd Party application providers actively compete with Facebook’s own applications
      • Leverage as many SNS sites as possible to create visibility: SMO Social Media Optimization
      • Opportunities for enablerers
        • How to mobilize SNS sites, messaging, others
      • Rapidly changing landscape
    • Pekka Pärnänen, Maria Pienaar – FinNode/Finpro Silicon Valley Riku Mäkelä – FinNode/Tekes Silicon Valley 3945 Freedom Circle, Suite 110 Santa Clara, CA 95054, USA [email_address] [email_address] [email_address]