Michel Reilhac, Präsentation, playing with reality Filmkongress

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Michel Reilhac, Präsentation, playing with reality Filmkongress

  1. 1. PLAYING  WITH  REALITY  
  2. 2. In  China  and  Korea,  men  have  died  after  3  days  non  stop  gaming  online  without  feeding  ,  drinking,  nor  sleeping...  
  3. 3. HIKIKOMORI   In  Japan  ,  more   and  more   young  adults   NEVER  leave   their  room.   They  live  and   communicate   exclusively   online.    
  4. 4. What  does  it  mean     to  be  a  person  ?  
  5. 5. Being  human   is  a  combination  of  :    -­‐  a  physical  self  inducing  REALITY  -­‐  a  non  physical  self  inducing  FICTION  
  6. 6. Many  MOO  users     regard  their  MOO  identities   as  more  real  than  their  ROL   selves  MOO:  Multi  users  domainsObject  Oriented  /  ROL:  Rest  Of  Life  
  7. 7. Because  they  don’t  always  enjoy  being  present  as  their  physical  self  
  8. 8. What  does  it  mean  to  be   present?  
  9. 9. Presence  is  not  determined  by     immediate  location  
  10. 10. There  has  to  be  a  medium  so  that  a  contact  is  established    for  one  to  be   present  
  11. 11. This  medium  is  called     the  interface  
  12. 12. What  is  an  interface  ?  
  13. 13. A  fluid  boundary    between  reality  and  fiction    
  14. 14. Television,  books  ,  cinemas...  are  «  passive  »,  one  way  interfaces  involving   only  the  NON  physical  self  
  15. 15. The  interactive  screen  is  an  «  active  »  two  way  interface  also  involving  only     the  NON  physical  self  
  16. 16. Another  interface  is  a  social  consensus  IRL  (  In  Real  Life  )  
  17. 17. But  the  most  powerful  fiction   interface  is  when...  
  18. 18. ...  the  whole  person  is  immersed   in  a  fiction  world,  physically  as   well  as  non  physically  :  
  19. 19. «  Kinect  »  types  of  entertainment   where  direct  physical  body   movements  are  the  interface    
  20. 20. IVRE  (Immersive   Virtual     Reality   Environments)     in  which  the   individual   actually  moves   around  and   interacts   physically  
  21. 21. Nordic  LARPs   (Live  Action  Role  Play):  where  the  actors  and  the  audience   are  the  same  people  
  22. 22. «  Hamlet  »  role  played  and  staged  in  the   20’s  in  a  huge  cellar  in  Copenhaguen    
  23. 23. «  JUST  A  LITTLE  LOVING  »    ended  with  60  people  in  tears  having  to   say  farewell  to  their  characters  
  24. 24. Hybrid  stories  and  transmedia   experiences  are  the  same  as   books  and  films  :  
  25. 25. they  satisfy  our  essential  need  to  transcend  and  escape  our  physical  dimension  
  26. 26. They  just  use  interactivity  and  participation  for  a  more  immersive   experience:  
  27. 27. THE  ADDED  POWER  OF     HYBRID  FICTION    Increases  the  length  of    a  fiction   experience  ,  even  allowing   permanent  immersion      
  28. 28. THE  ADDED  POWER  OF     HYBRID  FICTION      Makes  the  fiction  experience  look  and  feel  closer  to  physical  reality    
  29. 29. THE  ADDED  POWER  OF     HYBRID  FICTION     Allows  sharing  a  real  time  fictional  experience  with  others   through  online  networks  
  30. 30. THE  ADDED  POWER  OF     HYBRID  FICTION       Offers  an  escape  from     a  bleak  future  
  31. 31. But  ...  
  32. 32. We  are  not  ready  to  give  up  physical   reality  as  the  consensus  one  yet  
  33. 33. What  we  call  reality  feels  real  because  we  know  we  eventually  die    
  34. 34. Right  now,  physical  reality     rules  over  all  other     fiction  realities...  
  35. 35. ...  and    playing  with  it  raises   serious  ethical  issues  :  
  36. 36. people  do  not  like  the  feeling  of  being  cheated,  abused  or  lied  to  
  37. 37. Breaking  the  rules  of  a  consensus   reality  is  a  social  sacrilege  
  38. 38. THE  TRUTH  ABOUT  MARIKA   AUDIENCE  STRUCTURE   300  000  for  tv  serie   30  000  for  web  serie   3  000  for  online  gaming   300  for  real  life  events   30  for  hardcore  UGC  gaming  
  39. 39. THE  TRUTH  ABOUT  MARIKA   A  study  conducted  after  the  event   showed  that  about  35  %  of  the   audience/  participants  felt  cheated   and  abused  when  learning  it  was  all   indeed  fiction  
  40. 40. Our  stories  will  have  to    remain  fictions  for  a  while.    
  41. 41. Until  we  feel  more  at  ease  navigating  different  realities.  
  42. 42. Which  will  be  soon.  
  43. 43. The  difference  between  fiction  and  reality?  Fiction  has  to  make  sense.   Tom  Clancy  
  44. 44. Arte  France    m-­‐reilhac@artefrance.fr  twitter  :  @michelreilhac  

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