Media Analysis of Games<br />What are the effects and what does the future hold?<br />
A distant memory...<br />Atari 2600 – 1977<br />Basic Gaming<br />2D<br />Pacman<br />
A leap forward...<br />Birth of the Sega <br />Mega drive – 1994<br />Streets of Rage<br />Golden Axe <br />
A new era for gamers...<br />Sony – Playstation<br />PS1, PS2<br />Xbox<br />The beginning of online gaming<br />Next Gen ...
Gaming effects...<br />Psychological Impact<br />Social Effects<br />Source: Katz & Lazarsfeld (1955)<br />
GTA san andraes...<br />Game Description<br />Psychological Effects of Game<br />Case Studies<br />People’s opinions of th...
What does the future hold?<br />3D gaming<br />Example of 3D Film - Avatar<br />Blu Ray Quality Gaming<br />Newer, improve...
references<br />McDougall, J and O’Brien, W (2007) Studying Videogames. Abingdon: Auteur. <br />MetaverseAvailable at: htt...
Image references<br />Title page image Available at: www.reportingasia.com/blog/?p=471<br />Atari 2600 image Available at:...
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MC502 Presentation on Media Analysis of Games

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MC502 Presentation on Media Analysis of Games

  1. 1. Media Analysis of Games<br />What are the effects and what does the future hold?<br />
  2. 2. A distant memory...<br />Atari 2600 – 1977<br />Basic Gaming<br />2D<br />Pacman<br />
  3. 3. A leap forward...<br />Birth of the Sega <br />Mega drive – 1994<br />Streets of Rage<br />Golden Axe <br />
  4. 4. A new era for gamers...<br />Sony – Playstation<br />PS1, PS2<br />Xbox<br />The beginning of online gaming<br />Next Gen Consoles<br />PS3, Xbox 360<br />
  5. 5. Gaming effects...<br />Psychological Impact<br />Social Effects<br />Source: Katz & Lazarsfeld (1955)<br />
  6. 6. GTA san andraes...<br />Game Description<br />Psychological Effects of Game<br />Case Studies<br />People’s opinions of these type of games<br />
  7. 7. What does the future hold?<br />3D gaming<br />Example of 3D Film - Avatar<br />Blu Ray Quality Gaming<br />Newer, improved Consoles<br />Consoles in every home<br />Future Happenings <br />Web 2.0 to Web 3.0?<br />Metaverse<br />
  8. 8. references<br />McDougall, J and O’Brien, W (2007) Studying Videogames. Abingdon: Auteur. <br />MetaverseAvailable at: http://metaverse.acidzen.org/memorable-quotes(Accessed 03 May 2011.)<br />
  9. 9. Image references<br />Title page image Available at: www.reportingasia.com/blog/?p=471<br />Atari 2600 image Available at: www.theoldcomputer.com/.../NewsArchive_4.htm<br />Pacman image Available at: www.webfrequent.com/.../eras/gen2.html<br />Mega drive image Available at: www.shopexplorer.com/hard-drives/iomega-selec...<br />Streets of rage in-game image Available at: stupidgamer.com/.../<br />Golden Axe in-game image Available at: : gamesdbase.com/gamedetail-commodore_64.golden...<br />Playstation image Available at: jdanddiet.blogspot.com/2010/11/sony-playstati...<br />Xbox image Available at: faq.teamxbox.com/.../<br />PS3 image Available at: www.giantbomb.com/playstation-3/60-35/<br />Xbox 360 image Available at: www.gamesbasement.co.uk/consoles/xbox-360/xbo...<br />Two-step flow image Available at: http://www.utwente.nl/cw/theorieenoverzicht/Theory%20clusters/Mass%<br />

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