Light the Void




Monday, October 4, 2010
Context



                          The need for merging INFORMATION & PHYSICAL objects as
                              ...
Problem

                                     The museum as an individual centered space.
                          “Predi...
Inspirations

      WORKSHOP




      DONATIONS




             GAMING

Monday, October 4, 2010
IDEA
                          AN INTERACTIVE “WORKSHOP”
                          SYSTEM THAT COULD ENHANCE THE
         ...
Objective[S]
  1. Creating a new way of EXPERIENCING artwork.
  2. Having a platform not only for knowing the [hi]story be...
Questions
           How can we use the sculpture as the INTERFACE?

                                                     ...
ELEMENTS

                                                                                                                ...
System

                                          Elements              My Final Sculture   Print & Email
                ...
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October 4 revision

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October 4 revision

  1. 1. Light the Void Monday, October 4, 2010
  2. 2. Context The need for merging INFORMATION & PHYSICAL objects as two things working together in real time Monday, October 4, 2010
  3. 3. Problem The museum as an individual centered space. “Predictable Experience”. Lack of recreational meanings. Monday, October 4, 2010
  4. 4. Inspirations WORKSHOP DONATIONS GAMING Monday, October 4, 2010
  5. 5. IDEA AN INTERACTIVE “WORKSHOP” SYSTEM THAT COULD ENHANCE THE EXPERIENCE OF THE MUSEUM IN A SPATIAL WAY TRIGGERING THE INTERACTION BETWEEN PEOPLE. Monday, October 4, 2010
  6. 6. Objective[S] 1. Creating a new way of EXPERIENCING artwork. 2. Having a platform not only for knowing the [hi]story behind each sculpture but also understanding in depth the importance of his technics within one specific sculpture by creating a STORYTELLING. 3. Having a TANGIBLE interactive installation embeded into space that can merge the information obtained with the museum atmosphere. This would be an opportunity to make the user feel identified with the museum as there would be a “piece” talking about them. 4. Sharing with other users as part of the idea. 5. The whole system [uncontiously] will keep track of the path of each user. Monday, October 4, 2010
  7. 7. Questions How can we use the sculpture as the INTERFACE? ? How focus the attention on the museum experience (the SCULPTURES) How make the people INTERACT with eachother ? How to “create” a MEMORY on the user ? ? What about creating a STORY Monday, October 4, 2010
  8. 8. ELEMENTS CAL BE RRO EO MUS MUSEO BERROCAL INTERACTIVE DEVICE SCULPTURE[S] INTERACTIVE TABLE? INSTALLATION MEMENTO WEBSITE - Main element for the - They narrate their - Is the Final stage of - Is a physical,tangible - Here you can print your - Having an access of all quest: own stories. the “GAME”. Here you element representing “sculpture” in a postcard the information through a. Choose a sculpture - They are mediators can view the result of the workshop itself. and also send it by email to the website could be an b. Answer question to for completing the your sculpture, the -- It gives a sense of a friend as a MEMENTO of opportunity for people receive pieces of the quest parts that you collected “BELONGING” to the the experience to know more in detail puzzle/ sculpture. in detail and the people participating about Berrocal’s work by c. Ask questions to missing parts. and also its a triggers only accesing other others. - You will be able to for other people to people’s experience as d. # of sculptures= # of see other peoples participate. an experience they can questions = variable of achievements and have. pieces your level according to what others have - It also gives you made. information about all the sculptures Monday, October 4, 2010
  9. 9. System Elements My Final Sculture Print & Email Missing & Collected !"#$%&'() Info ME!!! ? C AL RO EO BER MUS START MUSEO BERROCAL ASK!! Quest Monday, October 4, 2010
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