A Hybrid Model for Open Innovation
 

A Hybrid Model for Open Innovation

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Co-Creation is not crowd-sourcing, or vice versa. But together, they can be a great tool to create something powerful. ...

Co-Creation is not crowd-sourcing, or vice versa. But together, they can be a great tool to create something powerful.

Francesco D'Orazio (@abc3d) presentation at Open Hardware Conference, Dec 4 London at NESTA HQ

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A Hybrid Model for Open Innovation A Hybrid Model for Open Innovation Presentation Transcript

  • @abc3d #openhw a hybrid model for open innovation francesco d’orazio, face, open hardware conference, london, dec4 2009
  • who we are is a mix of researchers, planners, brand strategists and social media experts based in London we are part of the international research network
  • what we do we use co-creativity to enable brands to interact directly with consumers on and offline in real time in the UK and internationally to deliver a range of insight, innovation and communication objectives
  • validation/testing trend spotting Idea generation brand insight observation/immersion activation brand positioning new product development trends community social media strategy idea generation community insight community co-creation community
  • co-creation communities
  • who is using co-creation Global UK Indonesia Russia UK Global South Africa, China & Philippines UK China, Brazil, UK, Argentina, Asia, France & UK America & Germany UK France, Germany UK & Holland UK UK
  • but is it really all about bottom-up and crowd engagement?
  • some reactions... “only works with a simple and well-defined brand” “I don’t want 1000 ideas, I want one really good one” “you won’t get a collaborative process” “you need to have arguments” “crowd-sourcing doesn’t lend itself to the big idea” “no access to strategy or insight” “all you get is a bunch of one-off ads”
  • let’s take a step back
  • what you get +bottom-up richness +global crowd +diversified crowd +wider range of talent +cost-effective +lots of ideas +rich insight +consumer-brand relationship +peer-rating +buzz
  • what’s missing -it’s many-to-one -not very targeted -it’s bottom-up but still vertical -access to insight and strategy (confidentiality) -collaboration -editing, building on, refining -funneling process -face-to-face -strategic thinking
  • bottom up is not enough “the bottom-up mind will take us much further, but will never take us to the end goal” (kevin kelly) Crowd-sourcing needs to be part of a bigger process
  • let’s take a look at another approach
  • co-creation Is the act of company stakeholders collaborating directly with selected (usually smaller) groups of consumers to work on a specific brief. Is about leveraging consumers’ creativity without preempting the results of the process Can take place on-line in communities or/and offline in workshops
  • what you get +few-to-few-to-one +more targeted +bottom-up and top-down +collaboration, editing, building on +refinement and funneling +online & face-to-face +access to insight and strategy (confidentiality) +strategic thinking +faster process +immersive +robust and tailored concepts
  • what’s missing [compared to crowdsourcing] -smaller crowd -local -less diversification -fewer ideas -more expensive than crowd-sourcing
  • the case for a hybrid model bottom-up + top-down crowds + individuals group thinking + individual thinking
  • the hybrid model consumer crowd-sourcing co-creation immersion listen design prototype evaluate download workshop
  • bottom-up consumer crowd-sourcing co-creation immersion listen design prototype evaluate download workshop top down
  • the hybrid model consumer crowd-sourcing co-creation immersion listen design prototype evaluate download workshop No longer iterations a linear process but a loop
  • why it works The CO- in Co-Creation Consumers Brand Stakeholder Experts Researchers Planners
  • the core needs of a collaborative process + diversity + relevance + speed
  • it’s all about crowdsourcing opening up and narrowing co-creation down
  • ...and facilitating two types of actions create decide
  • ...through four mechanics collection collaboration individual decision group decision
  • it doesn’t happen spontaneously, magically, automatically, naturally...
  • and it’s a thin line between empowermentand exploitation
  • why do people do it? money love building in game mechanics is key glory Collecting Points Feedback Exchanges fun Customization
  • Thanks! @ab3d - #openhw francesco@facegroup.co.uk