Personal Information
Organization / Workplace
Stockholm Sweden
Website
www.fabel.se
About
Fabel designs and produces participatory contexts for learning that are intended for change of attitude and behaviours. Different purposes generate different solutions, thus Fabel lets the content determine the medium. Fabel often uses storytelling as a carrier of your message. The story is then implemented into the products that could be workshops, a group based computer game, a museum exhibition, a campaign, a simulation or a role play or a mix of all these. Fabel call these methods “wind tunnels”, environments to challenge the perception of the target group. The production network of Fabel consist of designers, journalists, psychologists, programmers, exhibition producers, scenographe
Tags
crowdsourcing
crowd sourcing
crowdculture
crowdfunding
crowd funding
cross-media
mediabarcamp
transmedia
gamification
colaboration
kontor
co-creation
arkitektur
design
fabelsvärld
folkbildning
folkfinansiering
engagement
badges
incentives
social media
digital media
social media marketing
best practice
truly digital
ikosom
digital ecosystems
crowd sourcing week
education
games
serious gaming
activism
belarus
fabel
kampanj
projektledning
kulturfinansiering
storytelling
micro finance
finacial system
culture
internet
demokrati
medborgarinflytande
atelier
malta
conference
democracy
participation
scandinavia
game
play
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Presentations
(14)Personal Information
Organization / Workplace
Stockholm Sweden
Website
www.fabel.se
About
Fabel designs and produces participatory contexts for learning that are intended for change of attitude and behaviours. Different purposes generate different solutions, thus Fabel lets the content determine the medium. Fabel often uses storytelling as a carrier of your message. The story is then implemented into the products that could be workshops, a group based computer game, a museum exhibition, a campaign, a simulation or a role play or a mix of all these. Fabel call these methods “wind tunnels”, environments to challenge the perception of the target group. The production network of Fabel consist of designers, journalists, psychologists, programmers, exhibition producers, scenographe
Tags
crowdsourcing
crowd sourcing
crowdculture
crowdfunding
crowd funding
cross-media
mediabarcamp
transmedia
gamification
colaboration
kontor
co-creation
arkitektur
design
fabelsvärld
folkbildning
folkfinansiering
engagement
badges
incentives
social media
digital media
social media marketing
best practice
truly digital
ikosom
digital ecosystems
crowd sourcing week
education
games
serious gaming
activism
belarus
fabel
kampanj
projektledning
kulturfinansiering
storytelling
micro finance
finacial system
culture
internet
demokrati
medborgarinflytande
atelier
malta
conference
democracy
participation
scandinavia
game
play
See more