Message driven play @Playful09

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Message driven play, a Scandinavian perspective. Presentation by Molly Ränge at the Playful Conference, London 2009

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Message driven play @Playful09

  1. 1. Message driven play, a Scandinavian perspective<br />Project manager at Fabel <br />Communication, Stockholm<br />Molly Ränge<br />© Fabel Communication 2009<br />
  2. 2. Nina Simone<br />
  3. 3. Two ways of <br />telling a story<br />
  4. 4. Tell, listen, react <br />
  5. 5. Co-create<br />
  6. 6. Scandinavian game culture– beyond fun<br />“increased use of play in order to highlight political issues & create contexts for learning“<br />
  7. 7.
  8. 8. Why don’t we make it playful?<br />
  9. 9. System Danmarc<br />
  10. 10. “This scenario made me realize, that if we are going to change Denmark, we have to do it all over, and we have to do it now“<br />
  11. 11.
  12. 12. ”The important thing must be to find ways for everyone to use the harbour. <br />And we’ll do it through play”<br />
  13. 13. Parfyme.dk<br />
  14. 14. The HarbourLaboratory<br />
  15. 15.
  16. 16. “In some way it has to<br /> be made real, and it has<br /> to be made playful”<br />
  17. 17. The Journey<br />
  18. 18. AmerikA<br />
  19. 19. Secret Island Nation<br />
  20. 20. The Borderland<br />
  21. 21.
  22. 22. Engaged, new perspectives, change <br />
  23. 23. Creation of play = power<br />
  24. 24. The Selma to Montgomery marches1965<br />
  25. 25. How do we get <br />40.000 <br />hands dirty?<br />
  26. 26. We lack standardized ways to <br />prove the value of play<br />
  27. 27. ? <br />What parameters are actually relevant to measure in order to prove an events long term value<br />
  28. 28. ? <br />How do we make creators appreciate the value of using standardized tools in order to evaluate their unique productions <br />
  29. 29. ? <br />By defining such tools, how do we avoid to interfere with the design it self by steering it towards goal achievement<br />
  30. 30.
  31. 31. Which elements<br /> of play?<br />Learning <br />experience <br />What<br />partnerships <br />are needed?<br />Play beyond <br />medium?<br />
  32. 32. Thank you<br />molly@fabel.se<br />twitter.com/ImwithMolly<br />www.fabel.se<br />

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