Message driven play @Playful09

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    Message driven play @Playful09 - Presentation Transcript

    1. Message driven play, a Scandinavian perspective
      Project manager at Fabel
      Communication, Stockholm
      Molly Ränge
      © Fabel Communication 2009
    2. Nina Simone
    3. Two ways of
      telling a story
    4. Tell, listen, react
    5. Co-create
    6. Scandinavian game culture– beyond fun
      “increased use of play in order to highlight political issues & create contexts for learning“
    7. Why don’t we make it playful?
    8. System Danmarc
    9. “This scenario made me realize, that if we are going to change Denmark, we have to do it all over, and we have to do it now“
    10. ”The important thing must be to find ways for everyone to use the harbour.
      And we’ll do it through play”
    11. Parfyme.dk
    12. The HarbourLaboratory
    13. “In some way it has to
      be made real, and it has
      to be made playful”
    14. The Journey
    15. AmerikA
    16. Secret Island Nation
    17. The Borderland
    18. Engaged, new perspectives, change
    19. Creation of play = power
    20. The Selma to Montgomery marches1965
    21. How do we get
      40.000
      hands dirty?
    22. We lack standardized ways to
      prove the value of play
    23. ?
      What parameters are actually relevant to measure in order to prove an events long term value
    24. ?
      How do we make creators appreciate the value of using standardized tools in order to evaluate their unique productions
    25. ?
      By defining such tools, how do we avoid to interfere with the design it self by steering it towards goal achievement
    26. Which elements
      of play?
      Learning
      experience
      What
      partnerships
      are needed?
      Play beyond
      medium?
    27. Thank you
      molly@fabel.se
      twitter.com/ImwithMolly
      www.fabel.se
    SlideShare Zeitgeist 2009

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