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Usability Chapter Notes

Usability Chapter Notes

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  • How many College Intro teachers? How many K-12 teachers? Overview of how this presentation will be valuable to both groups. New advances in technology standards in K-12 that will impact what is taught in college. Challenge you to look beyond today’s focus in college computer literacy to what lies down the road.
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  • So you can consider the source!
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Transcript

  • 1. Universal Usability CGS2826 Web Design Program in Interdisciplinary Computing Florida State University From Web Style Guide, Chapter 2: Universal Usability
  • 2. “ Usability is a measure of effectiveness. It describes how effective tools and information sources are in helping us accomplish tasks.”
  • 3. Usability Quantitative measures: time taken to complete tasks, mistakes made Qualitative measures: satisfaction, learnability,
  • 4. Accessibility Accessibility is concerned with making content and services available to EVERYONE with a special focus on including individuals with disabilities. http://www.w3.org/WAI/
  • 5. User-Centered Design (UCD) User-oriented methods of design including task analysis, focus groups, user testing. Development is an iterative process that continuously returns to the user. User experience (UX) is everything. http://www.uxbooth.com/ http://www.uxmag.com/
  • 6. Universal Usability
    • User-centered design with a broad and inclusive view of users, platforms, and usage context.
  • 7. Universal Design
    • Universal design incorporates access requirements into a design rather than providing alternate designs to meet specific needs.
    http://www.ncsu.edu/www/ncsu/design/sod5/cud/
  • 8. Universal Design Principles
    • Equitable Use
    • Flexibility in Use
    • Simple and Intuitive Use
    • Perceptible Information
  • 9. Universal Usability Guidelines
    • Move beyond the “typical” user
    • Use adaptive design
      • Flexible
      • Provide user control
      • Provide keyboard functionality
      • And text equivalents
  • 10. Usability Design Tools
    • User Research
      • Surveys
      • Interviews
      • Focus Groups
      • Field Studies
    • Web metrics and analytics
      • User Web history, search keywords, sequence and time of page views, browser, OS, screen resolution, return user
  • 11.  
  • 12. Design and Evaluation
    • Personas
    • Goal Analysis
    • Scenarios & use Cases
    • Prototypes & Wireframes
    • User Testing
  • 13. The Development Cycle
    • Requirements > Design > Development > Testing > Maintenance
    • A hybrid approach that utilizes both “waterfall” development and the iterative model is recommended.