Five Technology "Must-haves" in Group Exercise

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    Five Technology "Must-haves" in Group Exercise - Presentation Transcript

    1. Embracing Interactive Technology: Positioning Your Group Exercise Department for Success in the Next Decade Presented By: Fred Hoffman, M.Ed., The Club and Spa Synergy Group Paris, France Biray Alsac, M.S., FITTmaxx Institute, Chandler, AZ, USA March 25 - 28, 2009 Health & Fitness Summit
    2. Back to basics: Making group classes accessible and fun for all Decade of Trends: Fitness & Group Ex
    3. How cultural change has influenced activities and programs Decade of Trends: Fitness & Group Ex
    4. The emergence and growth of Web-based fitness Decade of Trends: Fitness & Group Ex
    5. Web becomes user-generated and interactive , instead of information-driven and passive Decade of Trends: Technology
    6. Broadband allows for more data exchange, increasing expectations of immediacy 24 / 7 Chat Decade of Trends: Technology
    7. Wired-to-Wireless lets people be more mobile and less confined to specific spaces Decade of Trends: Technology
      • Exergaming
        • 2 nd / 3 rd Generation Games – industrial, commercial applications
        • Multi-Player, Multi-modal games
        • More control over the game modules and programming for fitness professionals
        • Diversification in games (fun to fitness)
        • Coordinated Online Gaming tournaments, events and classes
        • Simulated Culture (R-KAIDE TM )
      Technology ‘Must-Haves’ in Group & Recreational Fitness
      • Online Social Networking
        • Engaging (reviving) Group Community
        • Enhancing Group Camaraderie
        • Embracing the Group Culture
          • Feedback / Tracking
          • Sub-Groups (the steppers, the athletes, gamers)
          • 2-way conversations
        • Through existing online networks (Facebook, Gyminee) or by designing your own platform (Ning, web developers)
      Technology ‘Must-Haves’ in Group & Recreational Fitness
      • Online Social Networking
        • Embracing the Group Culture
          • Feedback / Tracking
          • Sub-Groups (the steppers, the athletes, gamers)
          • 2-way conversations
        • Through existing online networks (Facebook, Gyminee) or by designing your own platform (Ning, web developers)
      Technology ‘Must-Haves’ in Group & Recreational Fitness
      • Podcasting
        • New Format in Group Exercise Schedule
        • Recorded Audio Package vs. Pre-Recorded Regular Broadcasts (or a combination of both)
        • Aligning with existing fitness podcasting companies vs. Developing the *new* fitness instructor
          • Training / Audition
          • Tap into a new pool of instructors (Gen X/Y)
      Technology ‘Must-Haves’ in Group & Recreational Fitness
      • Mobile to Mobility
        • Using mobile devices to complement and enhance in-house & online efforts
          • Deliver education and information
          • Facilitate new programming (mobile Games, GPS/Geocaching)
          • Engage Social Community
      Technology ‘Must-Haves’ in Group & Recreational Fitness
      • Live Streaming or Video Broadcast
        • Simulcast Classes
        • Video stream on-demand (archived classes)
        • Supplementary Programming
          • Introductions of instructors
          • Instructional demonstrations
        • Interactive: Live Video and/or Audio Chat
        • Additional Revenue Stream
      Technology ‘Must-Haves’ in Group & Recreational Fitness
      • How tech-savvy is your staff?
        • Survey to determine current knowledge
        • Anticipate technology specific training
      • Job descriptions get a new look (to include computer and web skills)
      • Anticipate Generational ‘expectations’
      • Education and Certification in Exergames
      • Recruit instructors from unexpected places
      Staffing Needs
      • Free first, then upgrade to paid
      • Create a short and long term budget plan because technology can be expensive
      • Quantify to justify budget increases (technology tools will help quantify participation in your program)
      Budgetary Concerns
      • Your current audience: technology challenged or not?
      • Reaching untapped sources: who interactive technology can attract
      • Prepare now for success later by talking to staff and upper management
      Marketing
      • Match the technology to your objectives.
      • Know the culture surrounding a technology.
      • Plan for the technology domino-effect.
      Lock-In Points
    8. Any Questions? Fred Hoffman [email_address] Biray Alsac [email_address]

    + FITTmaxx InstituteFITTmaxx Institute, 7 months ago

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