crossmedia theory

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    crossmedia theory - Presentation Transcript

    1. http://projectcrossmedia.ning.com
    2. Crossmedia theory Daphne Dijkerman (DDI02) [email_address]
    3. "The changing media landscape has nothing to do with learning, it is to unlearning. All current boundaries are blurring. Audacity the world with uncertainties to enter“ Paul Molenaar CEO ilse Media Bron: Media2 Ontdek de kracht van Crossmedia, Pluuren, van A. www.crossmedialog.nl
    4. Crossmedia New?
    5. Consumer and advertiser magazines Daily papers Brochures /DM Air comercials TV commercials Radio commercials Movie commercials Outdoor advertising 1985: Limited media channels
    6. Orgin of crossmedia
      • Cross media as a term appeared when (traditional) media (print, television) realized that new media stand on their own and are more powerfull than expected.
      • New media were seen as a competitor and threat.
    7. Orgin of crossmedia
      • Cooperation between media can be a solution.
      • To reach new targetgroups With these people can you communicate on multiple platforms + channels.
      • New business creation (new revenue)
    8.  
    9. What do they mean with crossmedia?
    10. Crossmedia?
      • "[…]. Crossmedia stands for a new communication culture, where there isn’t clearly borders between transmitters and receivers.“
      • Paul Molenaar (ilse Media)
    11. Crossmedia?
      • "We see the ‘crossing’ simply as exploiting media for what they are good at. The mix of media should serve the big (campaign) idea to maximize the impact.
      • Peter de Lange (LEMZ)
    12. Crossmedia?
      • “ Crossmedia represent the perspective of the user , whereas the medium convergence describes the technical perspective of the merging media forms.
      • Monique de Haas (Dondersteen / Crossmedialog)
    13. Crossmedia?
      • How crossmedia are interpreted is strongly depend on the discipline.
      • More concerning these disciplines later…
    14. Why crossmedia?
    15. Why crossmedia?
      • For a larger range?
      • In order to strengthen a message?
      • New ways to bind customers?
      • More substantive knowledge about the potential of new media and Internet trends?
    16. Why crossmedia?
      • Addressing young and new targetgroups?
      • New businessmodels?
      • Strengthen the commitment to a brand?
      • Offer the consumer what he wants?
    17. Why crossmedia?
      • Consumers
        • anytime, anyplace, anyhow
        • Passive / consumption vs. active / participation
        • broadcasting vs narrowcasting
      • Marketeer/advertiser
        • Different stages: awareness, activation, consumption, participation / relationship
        • Different times during day
    18. Why crossmedia?
      • Marketeer/advertiser
        • Commercial attractiveness vs target group
        • Extra revenue from consumers
        • Interaction with an understanding of consumer
      • Producer
        • Creative freedom: linear / non-linear, stages, multiple angles
    19. Why crossmedia?
      • New way of communicating.
      • We move to a world of "cost per thousand" for a world of 'engagement', inducements, interaction and involvement.
      • The role that the brand takes in the life of the consumer is becoming more important.
      • Consumers want to be involved in the brand: create confidence among consumers.
    20. Multimedia vs Crossmedia
    21. Communciation / Journalism Technique Attention points Medium specificity Social media (distribution, publishing, multimedia)
    22. Overzicht
    23.  
    24. Crossmedia in broadest sense
      • There is crossmedia where there is a cross-fertilization between different media such as theatre, film, television, radio, print, Internet, games, mobile devices and live events, in which the mediumspecific elements of these different media are effectively part of a synergic (eg communication target).
      • [Indira Reynaert]
    25. Conclusions so far...
    26. Conclusions so far...
      • Crossmedia is the use of several media to reach and address target groups...
      • Crossmedia in a wide sense is nothing more a way to incorporated communication objective (strategy).
      • The message must be relevant for the target group
    27. Characteristics crossmedia communications
      • Non-linear character
      • Follows several directions
      • Transmitter and receiver may change
      • Perspective changes frequently
      • Target itself generates content (user generated content, ugc)
      • Viral effect of the message
      • Involvement and authenticity important
      • Not timed
    28. Medium specific elements
      • That what distinguishes a medium of other medium
      • That what is medium-specific
      • The separation line has become very thin, because of the divergent of digital media.
    29. Media specific elements
      • Television
        • Emotional impact (visual)
        • Wide range: 1 to many
        • Quick reach with targetgroup
      • Radio
        • Quick reach with targetgroup
        • Cheaper than TV
        • Low-frequency switchen
    30. Media specific elements
      • Print
        • Reach selective target by segmentation
        • Readers binding
      • New media
        • Interaction with audience
        • Specific audience
        • Measurable
        • Dialogue commitment
        • Volgens Janneke Niessen (DQ&A)
    31.  
    32. Reach, quality, passive, programms, consumption, sharing, famous medium for everybody, active, timing Onlimited channels, ondemand, interaction, closed surroundings, paid model Onlimited channels, ondemand, interaction, reach, active, control, measurable, pull, actual, personal, viral, open, unlimited content Personal, location, anywhere, paidmodel, interaction, user generated content, impulsive Reach, grown up medium, active, timing Grown up medium, target group known, mobile, large amount of content, active Location, targeting, grown up medium, active Connected with Physical products and sales Experience, location, surroundings in control Strong points per medium
    33. In Schema
      • Schema endemol
      Consumer
    34. Conclusions so far…
    35. Terminology (outside NL)
      • Multichanneling
      • Convergence
      • Transmedia
      • Intermedia
      • Crossover Communicatie
    36. Transmedia storytelling
      • A transmedia story unfolds through various media in which every aspect adds something to the whole (Jenkins, 2006)
      • Each medium is doing what it can to best.
    37. Transmedia storytelling
      • Several media must stand on their own and are not depending on each other.
      • For example, the Matrix
    38. Transmedia storytelling
      • Collective intelligence (Levy)
      • Several media attract different audiences and are not the same
      • 3 live action films
      • Animatrix
      • The Game
      • Internet (o.a. trailer)
      • Referral to other media in the film
      • Thought:
      • "What is the Matrix?"
    39. Crossmedia concept forms Depending concept Autonomously concept Supersystem (Kinder)
    40. Crossmedia concept forms
      • Depending concept
      • The concept depends on enabled media and can not be separated from a another function.
    41. Crossmedia concept forms
      • Autonomously concept (independing concept)
      • The media are enabled an independent role and can operate independently of each other. However, the Supersystem (Kinder) cooperation strengthens the 'brand'.
      • Each medium does what, in which it excelence.
    42. Crossmedia concepts
      • The degree of consistency between the media and influence on the behavior of the user, which enters from one medium to another, is called cross-over communication.
      • The concept is dependent the threshold can be lower, but the push can be too great.
      • In practice, the theoretical concepts is between these two concepts.
    43. Omo buitenspeelbond DE burendag Depending vs autonomously Depending autonomously
    44. Concept forms
      • Depending concept
      • = transmedia storytelling
      • Autonomously concept
      • = transmedia storytelling + cross-over communicatie
      • Supersystem
        • Smart Marketing (Bosma)
    45. What is the motivation of consumers to proceed with crossover communication? (From television to mobile)
    46. trought
    47. The makers are trying that the homogeneous audience switch from television to the Internet, so that other objectives can be achieved.
    48. Winner zilveren Spin Crossmedia campagne 2007, TMF
    49. Crossover-communication
      • A communication objective can consist of multiple targets.
      • Through multiple media, multiple objectives can be achieved.
      • In order to achieve multiple objectives , crossover communications can be desirable.
      • Monique de Haas
    50. Crossover-communication
      • Challenge: What is the motivation of the consumer to move from one medium to another?
    51. Entertainment Supersystem
      • A ‘network’ of intertextuality constructed around a figure or group of figures from pop culture. […] In order to be a supersystem, the network must cut across several ,modes of image production; must appeal to diverse generations, classes, and ethnic subcultures, who in turn are targeted with diverse strategies; must foster “collectability” through a proliferation of related products; and must undergo a sudden increase in commodification, the succes of which reflexively becomes a “media-event” that dramatically accelerates the growth curve the system’s commercial succes.
      • (M. Kinder, 1991)
    52. Entertainment Supersystem
      • Pokémon: Pikachu
      • Game N64
      • Trading cardgame
      • TVseries
      • Merchandise
    53. Supersystem is smart marketing The synergy, or cross-over, between different media, styles and products isn’t new, but it is new on the unprecedented Scale which this occurs. (Bosma, 2005)
    54. Don’t forget…
      • Mobile phone
      • Games
      • 3D communities (Second Life)
      • Online communities (Hyves, Facebook)
      • Widgets
      • Blogs
      • Live Events (theatre en outdoor)
    55. Don’t forget…
      • There are still little practice known in which games (excluding web-based games) and 3D communities processed within a crossmedia concept.
    56. Internet Glue of crossmedia concepts
    57. Internet: Glue of crossmedia concepts
      • In most crossmedia concepts is the glue between the media Internet. (Christy Dena)
    58. Internet: Glue of crossmedia concepts
      • Many used internet applications within crossmedia concepts at the moment are: Hyves.nl (community) You Tube (video) FlickR (photo)
    59. Internet: Glue of crossmedia concepts
      • Internet as a channel within the crossmedia concept. Here plays a major role:
      • Social media,
      • Storytelling,
      • Usability (simplicity)
      • Mediumspecificiteit
    60. Motivators for crossovers
    61. Motivators for crossovers
      • Give consumers a reason to make a cross-over.
      • The consumer take effort and to want something in return.
    62. Motivators for crossovers
      • Storytelling (KPN/Iris video)
      • Usability
      • Geef de gebruiker datgene wat ze verwachten. Bijvoorbeeld in print de juiste, compacte url vermelden.
      • Medium specific elements
      • Not copying the content to another medium. Ask yourself what must change so there is a value for crossovers.
    63. Checklist crossmedia concepts
    64. Checklist crossmedia concepts
      • Description topic / concept
      • Audience + analysis
      • Relevance target
      • Objective
      • Research
      • SWOT Analysis
      • Backgrounds / Reason
      • Plan of Approach
      • Timeline
    65. Checklist crossmedia concepts
      • Format description -- Format detail -- Look and feel -- Setting -- Character description
      • Business case -- Budget / cost / profit
      • Proof of concept
    66. Crossmedia concepts that have failed…
    67.  
    68. To what extent can the current consumer driven, the transition from one medium to another.
    69. Crossmedia questions…
    70. Crossmedia questions
      • Think carefully about the platform you choose if you have a specific target in mind.
      • What is the format for your target audience?
      • How do you achieve multiple public interest, skills and media preference in time?
    71. Crossmedia questions
      • How do you determine the starting point of the story?
      • How can the narrative be distributed on different media types?
      • How do involve your audience and the public when they aren’t concerned by media?
    72. Crossmedia questions
      • How do you stimulate your audience in the action and proceed to cross-over communication?
      • How can the targetgroup invlove the interaction of the narrative?
      • How do you respond on the questions from the public?
    73. Crossmedia questions
      • How do you create a plot if not all components of the story are included?
      • What are the affordances and limitations of the platform?
      • How to choose the right format for each part of the story?
    74. Crossmedia questions
      • How to speak to a mass audience if they are individuals?
      • Which combination of media works the best?
      • How many people will use the media and when will they use it?
    75. Crossmedia questions
      • What part of the story is best experienced which mediaform?
      • Is the story still complete when a user gets on later?
    76. Crossmedia questions
      • How do you get someone to the story?
      • … And the list is actually much longer, because; where are the boundaries within a crossmedia concept?
    77. Summary Crossmedia theory
    78. What do we learn about this?
      • Interaction, multichannel communications and user generated content, and changes in the media landscape
      • Crossmedia is the interplay of the impact on all channels and processes around
      • Content has no unique 'originators' anymore
    79. What do we learn about this?
      • Advertising, business and communication models are subject to major changes
      • One-to-one communication is becoming increasingly important, both in print, web as broad- and narrowcasting
    80. What do we learn about this?
      • Cross media is a target itself
      • Ii is a way to one or more communication objectives
      • Crossmedia thinking begins not with the media choice, but with a thought and storytelling.
      • Internet as a channel is the link within the cross concept; social media, storytelling, usability (simplicity) and medium specific are playing a major role.
    81. http://projectcrossmedia.ning.com
    82. Sources: www.daphnedijkerman.nl www.crossmedialog.nl www.existenz.nl www.luit.nl commedia.web-log.nl Media2, ontdek de kracht van crossmedia Scriptie: verleden, heden en toekomst van crossmedia (D.Dijkerman)

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