Mobile Unconference May 21<br />
Media spending (2009)<br />18,1%<br />9,2%<br />14,8%<br />18,7%<br />10.1%<br />11,7%<br />
Ex Machina Introduction<br />One of the first Social Gaming companies(Since 2001, Offices in Amsterdam and San Francisco)<...
Technical Track Record<br />9+ years experience in multiplayer application development.<br />7+ years experience in the mo...
Play To TV situation<br />Editorialuse of socio- <br />and demographic data<br />Live interactionwith TV content<br />Play...
Social Media Landscape<br />
The user behaviour is changing<br />
Use our knowledge and technology<br />
Platform <br />
DEUSArchitecture<br />
Our vision on (mobile)<br />Multiplayer (mobile) games will serve as a catalyst for social processes.<br />
Ex Machina<br />www.exmachinagames.com<br />Igor van Gemert<br />Business Development Manager<br />igor@exmachinagames.com...
Social Gaming Services & Technology<br />Established in 2001<br />Offices in Amsterdam (NL) and San Francisco (USA)<br />L...
Julius: cross media multiplayer gamingplatform<br />TQO: social & realtime multiplayer game solution<br />Scheduledgaming:...
4th generation white label cross media gaming platform for web, mobile, broad- and narrowcast<br />Julius provides a frame...
Flexible and robustclient & server technology<br />Play live and real-time against other players<br />Play simultaneously ...
Massive multiplayer events<br />Specific dates and times<br />Large groups play the same game concurrent in the same game ...
Play To TV<br />Real-time multiplayer interaction with TV content<br />Gaming<br />Reality Shows<br />Sports<br />Social<b...
Currentsituation<br />No live interactionwith TV content<br />
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Mobile Unconference Rotterdam by Igor van Gemert

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Introduction of Ex Machina at the Mobile Unconference in Rotterdam, May 2010.

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  • Traditionele media staat zwaar onder druk. Dit zijn cijfers van 2009…. De markt groeit alleen voor Mobiel en Internet
  • De tools van exmachina zijn uitstekend te gebruiken om in te zetten in diverse kanalen tegelijkertijd. Hierbij kan je bijvoorbeeld denken aan de selectie van kandidaten voor een televisie programma.
  • De tools van exmachina zijn uitstekend te gebruiken om in te zetten in diverse kanalen tegelijkertijd. Hierbij kan je bijvoorbeeld denken aan de selectie van kandidaten voor een televisie programma.
  • De tools van exmachina zijn uitstekend te gebruiken om in te zetten in diverse kanalen tegelijkertijd. Hierbij kan je bijvoorbeeld denken aan de selectie van kandidaten voor een televisie programma.
  • De tools van exmachina zijn uitstekend te gebruiken om in te zetten in diverse kanalen tegelijkertijd. Hierbij kan je bijvoorbeeld denken aan de selectie van kandidaten voor een televisie programma.
  • Mobile Unconference Rotterdam by Igor van Gemert

    1. 1. Mobile Unconference May 21<br />
    2. 2. Media spending (2009)<br />18,1%<br />9,2%<br />14,8%<br />18,7%<br />10.1%<br />11,7%<br />
    3. 3. Ex Machina Introduction<br />One of the first Social Gaming companies(Since 2001, Offices in Amsterdam and San Francisco)<br />Multiplayer<br />Flexible and robust client & server technology<br />Cross platform: web, mobile, TV, console<br />Play anytime, anywhere, on any device<br />Broadcast integration: TV Play Along<br />Watch a show, play with friends, beat the nation<br />Social gaming: play with your friends<br />Deep integration with Facebook, Netlog, Hyves, ...<br />
    4. 4. Technical Track Record<br />9+ years experience in multiplayer application development.<br />7+ years experience in the mobile.<br />Scaleable and proven client / server technology.<br />Ex machinaaquired Airplay developer TV play along application on iPhone, Java, BREW.<br />
    5. 5. Play To TV situation<br />Editorialuse of socio- <br />and demographic data<br />Live interactionwith TV content<br />Play To TV<br />Live interactionsocialgroups<br />
    6. 6. Social Media Landscape<br />
    7. 7. The user behaviour is changing<br />
    8. 8. Use our knowledge and technology<br />
    9. 9. Platform <br />
    10. 10. DEUSArchitecture<br />
    11. 11. Our vision on (mobile)<br />Multiplayer (mobile) games will serve as a catalyst for social processes.<br />
    12. 12. Ex Machina<br />www.exmachinagames.com<br />Igor van Gemert<br />Business Development Manager<br />igor@exmachinagames.com<br />+31 20 617 26 85<br />+31 6 43 53 66 48<br />Contact<br />
    13. 13. Social Gaming Services & Technology<br />Established in 2001<br />Offices in Amsterdam (NL) and San Francisco (USA)<br />Leader in b2b social gaming technology for mobile, web, broadcast and social network integration<br />Ex Machina<br />
    14. 14. Julius: cross media multiplayer gamingplatform<br />TQO: social & realtime multiplayer game solution<br />Scheduledgaming: massive multiplayer gaming solution<br />PlayToTV: synchronization of online and mobile media with broadcast, real time interaction with TV content<br />Ex Machina Products & Solutions<br />
    15. 15. 4th generation white label cross media gaming platform for web, mobile, broad- and narrowcast<br />Julius provides a framework to:<br />Create<br />Distribute<br />Manage <br />Julius 4.0<br />
    16. 16. Flexible and robustclient & server technology<br />Play live and real-time against other players<br />Play simultaneously on any connected device<br /><ul><li>DeepintegrationwithFacebook, Netlog, Hyves</li></ul>TQO: real-timesocial multiplayer games<br />
    17. 17. Massive multiplayer events<br />Specific dates and times<br />Large groups play the same game concurrent in the same game session<br />Fitted to be supported by audio or video host<br />Scheduled gaming<br />
    18. 18. Play To TV<br />Real-time multiplayer interaction with TV content<br />Gaming<br />Reality Shows<br />Sports<br />Social<br />Facebook, tweets<br />Friends watching & playing now <br />Live or recorded<br />In sync with TV <br />Cable, PDR’s, broadcast<br />iPhone, iPad, Brew, Web, Android <br />Scalable<br />
    19. 19. Currentsituation<br />No live interactionwith TV content<br />

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