Games & Brain Computer Interfaces

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    Games & Brain Computer Interfaces - Presentation Transcript

    1. BCI for the Games Industry Jeroen Elfferich Ex Machina Social Gaming Technology www.exmachina.nl [email_address] +31 20 617 26 85 www.exmachina.nl
    2. Ex Machina
      • Social Gaming Technology
      • Based in Amsterdam, The Netherlands
      • Leader in community gaming technology for mobile and web
      • Spin out from NetlinQ Group in 2001 by its founders
      • Enabling multiplayer web games since 1998
      • Enabling multiplayer mobile games since 2002
      • Enabling crossmedia game (communities) since 2006
      www.exmachina.nl
    3. Introducing Julius 4.0 www.exmachina.nl Deus Deus Station Portal Portal Mobile Phone TV/Radio Broadcast Quiz Engine Game Module Game Module Game Module Julius Community Layer Julius Community Layer Quiz Engine ID Billing MIDP Game BREW Game Flash Browser PC / Console / PDA Browser Downl. Game Flash J2SE WAP Web ISP Operator Network Device Backend Game Module Quiz Engine Game Module Game Show Quiz Show External CMS, identity, personalisation, billing and provisioning products and services
    4. Partners & Customers www.exmachina.nl
    5. A Short History of Video Games
    6. 1970s
      • Arcades flourished
      • The first home video games
      • Early handheld games
    7. 1980s
      • Crash & rebirth: the NES
      • Home computers, BBS
      • Handheld LCD games
    8. 1990-1994
      • 16 bit: SNES, Sega Mega Drive
      • PC: 3D, CDROM, FPS, RTS, shareware
      • Gameboy
    9. 1995-1999
      • 32 bit: Playstation, Sega Saturn, 3D
      • 64 bit: Nintendo 64, Dreamcast
      • PC: Internet (RTS, MMORPG), 3D Acc.
      • Gameboy color; Nokia Snake
    10. 2000-2005
      • Playstation2, Gamecube, Xbox
      • Online console gaming
      • Gameboy Advance, DS, PSP
      • Broadband gaming
      • Casual web games
      • Downloadable games for phone
    11. 2006-2010
    12. Trends in Games: Demografie
      • Digitale consument
      • 94 mobiele contacts
      • 78 IM buddies
      • 86 netwerk vrienden
      • TV onderdeel conversatie
      www.exmachina.nl Van Naar Hardcore Toegankelijk Tienerjongens Iedereen
    13. Trends in Games: Device & Distributie www.exmachina.nl Van Naar Game-only devices (console) Web, mobile, console, IM gaan naadloos in elkaar over Gesloten platforms Open, sociale API’s Rigide structuur Episodes, syndicatie, mash-ups Vaste plekken en momenten Anytime, anywhere, any device
    14. Trends in Games: Business Model www.exmachina.nl Van Naar Eenmalige aanschaf Abonnement Fysieke winkel Online distributie Banners Sponsoring, freemiums, in-game ads, cross-game community ads
    15. Trends in Games: Gameplay www.exmachina.nl Van Naar Username Avatar Lange sessies ‘ Game snacks’ Stand-alone Connected, online Lineair Free roaming Op zichzelf staand ‘ Alles is een game’
    16. Trends in Games: Social Gaming www.exmachina.nl Van Naar Anoniem Identiteit Identiteit Rijk profiel Solo Groep / clan / team Highscore (Social) network ranking Individueel Community Community (Casual) MMO Singleplayer Multiplayer Top-down gameplay Gedeeld, gevoed door spelers Vrienden per game Game overstijgend
    17. Game Controllers www.exmachina.nl
    18. Wii Fit www.exmachina.nl Wii Fit @ Youtube
    19. Trends in Game Controllers www.exmachina.nl Van Naar Digital Analog Wired Wireless Proprietary wireless Bluetooth Buttons-only Motion-sensing Controller-only input Multi-modal (camera, microphone, touch) Niche-controllers Niche-controllers
    20. Game Controllers www.exmachina.nl Device Controller Arcade Custom Console Button-based; motion-sensor; niche/custom PC & web Mouse/keyboard; niche/custom; BCI Handheld console Buttons; microphone; touch Mobile phone Buttons; motion-sensor; touch
    21. BCI & Games
      • Welk device (PC, console, handheld, phone)?
      • Welk type game (FPS, RTS, RPG, puzzle, race, free-roaming, platformer,)
      • Standardisering/API/SDK
      • Kip/ei (content vs. device)
      • Doelgroep (hardcore, casual, serious/simulation)
      • Functionaliteit (analoog/digitaal; hoeveel x,y inputs; hoeveel buttons/triggers)
      • BCI vs. voice recognition, motion sensing, camera?
      www.exmachina.nl
    22. www.exmachina.nl
    23. Console Games Development Developer Publisher Manufacturer Consumer Retail Licenses Develops Sells Sells Markets Buys console
    24. PC Games Development Developer Publisher Manufacturer Consumer Retail Develops Sells Sells Markets Buys PC
    25. Web Games Development Developer Website Consumer Advertiser Develops Pays Advertises Downloads Purchases
    26. Mobile Games Development Developer Publisher Manufacturer Consumer Operator Develops Aggregates Sells Markets Buys Mobile Phone

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