Sound “Automata”                           Installation                        E=MC2 (Energy Equals Music Crank squared)  ...
Research Question                           We wish to explore musical                        outputs based on potential e...
Reading Reports                    • Dante ~ Materials and Sound Art Theories                    • Evin ~ Notion of Sound ...
Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Brief Description               Users turning a crank in a circular               motion will initiate a series of        ...
Visual ResearchMonday, March 4, 2013
http://www.youtube.com/watch?v=yoGR3lvTrWw&list=PL047E9FAE748D16A5Monday, March 4, 2013
How do people use the IPod Classic? What are its affordances? How can we                        scale these affordances in...
Other ResearchMonday, March 4, 2013
“AEOUT” Method       • Activities             - Users interaction (Turning the crank)             - Changing the pre-deter...
“AEOUT” Continued       • Object             - Mechanism (crank, gear system)             - Interchangeable sound compilat...
“AEOUT” Continued      • Time            - The sound ends once the user decides to leave            - The piece exist in t...
Research #2Monday, March 4, 2013
Research #2 Continued       • Create a basic Automata prototype.       (Test technical ability)       • Have user feedback...
Research #3Monday, March 4, 2013
Research #3 Continued               Sound 1         Sound 2           Sound 3               Melody          Common        ...
Research #2 Continued       • Generalized preference to type of       sounds heard within a space       • Allows for team ...
Further Research       • Material Research       • Musical Research       • Artistic ResearchMonday, March 4, 2013
E=MC2 (Energy                         Equals Music                        Crank squared)                           Group M...
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E=mc2

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E=mc2

  1. 1. Sound “Automata” Installation E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera, Evin Lachance, Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls Monday, March 4, 2013
  2. 2. Research Question We wish to explore musical outputs based on potential energy converting into kinetic movement.Monday, March 4, 2013
  3. 3. Reading Reports • Dante ~ Materials and Sound Art Theories • Evin ~ Notion of Sound Art and Unconventional Spaces • Navdeep ~ Philosophy of Sound and Image • Natalie ~ Kinetic vs. Interactive Art • Robin ~ AffordancesMonday, March 4, 2013
  4. 4. Monday, March 4, 2013
  5. 5. Monday, March 4, 2013
  6. 6. Monday, March 4, 2013
  7. 7. Monday, March 4, 2013
  8. 8. Brief Description Users turning a crank in a circular motion will initiate a series of reciprocating movements. Through the process of “Automata,” the mechanism will begin to pluck a series of piano strings, generating a sequence of musical notes. Users will have the ability to interchange different pre-determined musical compilations.Monday, March 4, 2013
  9. 9. Visual ResearchMonday, March 4, 2013
  10. 10. http://www.youtube.com/watch?v=yoGR3lvTrWw&list=PL047E9FAE748D16A5Monday, March 4, 2013
  11. 11. How do people use the IPod Classic? What are its affordances? How can we scale these affordances into something more physical?Monday, March 4, 2013
  12. 12. Other ResearchMonday, March 4, 2013
  13. 13. “AEOUT” Method • Activities - Users interaction (Turning the crank) - Changing the pre-determined music compilations - Actively listening and watching • Environments - A private controlled space - Acoustically sound spaceMonday, March 4, 2013
  14. 14. “AEOUT” Continued • Object - Mechanism (crank, gear system) - Interchangeable sound compilations (strings, frame, tuner) • User - Users who want to experience art - Ability to crank the piece - Users who enjoy musicMonday, March 4, 2013
  15. 15. “AEOUT” Continued • Time - The sound ends once the user decides to leave - The piece exist in the space on it own as a physical object - No set amount of timeMonday, March 4, 2013
  16. 16. Research #2Monday, March 4, 2013
  17. 17. Research #2 Continued • Create a basic Automata prototype. (Test technical ability) • Have user feedback: Have user interact with the prototype. (Test Affordability) • Assess technical and usability flaws and therefore make changes accordingly. • sense of aesthetic outcome • cost effectiveMonday, March 4, 2013
  18. 18. Research #3Monday, March 4, 2013
  19. 19. Research #3 Continued Sound 1 Sound 2 Sound 3 Melody Common Random What would you rather hear in a gallery space? Just one type of sequence or maybe all three?Monday, March 4, 2013
  20. 20. Research #2 Continued • Generalized preference to type of sounds heard within a space • Allows for team to know what people want and thus compose sequence accordingly • sense of aesthetic outcomeMonday, March 4, 2013
  21. 21. Further Research • Material Research • Musical Research • Artistic ResearchMonday, March 4, 2013
  22. 22. E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera Evin Lachance Natalie Schabowicz Navdeep Sahota Robin Nicholls Monday, March 4, 2013
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