Sound “Automata” Installation E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera, Evin Lachance, Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls Monday, March 4, 2013
Research Question We wish to explore musical outputs based on potential energy converting into kinetic movement.Monday, March 4, 2013
Reading Reports • Dante ~ Materials and Sound Art Theories • Evin ~ Notion of Sound Art and Unconventional Spaces • Navdeep ~ Philosophy of Sound and Image • Natalie ~ Kinetic vs. Interactive Art • Robin ~ AffordancesMonday, March 4, 2013
Brief Description Users turning a crank in a circular motion will initiate a series of reciprocating movements. Through the process of “Automata,” the mechanism will begin to pluck a series of piano strings, generating a sequence of musical notes. Users will have the ability to interchange different pre-determined musical compilations.Monday, March 4, 2013
“AEOUT” Method • Activities - Users interaction (Turning the crank) - Changing the pre-determined music compilations - Actively listening and watching • Environments - A private controlled space - Acoustically sound spaceMonday, March 4, 2013
“AEOUT” Continued • Object - Mechanism (crank, gear system) - Interchangeable sound compilations (strings, frame, tuner) • User - Users who want to experience art - Ability to crank the piece - Users who enjoy musicMonday, March 4, 2013
“AEOUT” Continued • Time - The sound ends once the user decides to leave - The piece exist in the space on it own as a physical object - No set amount of timeMonday, March 4, 2013
Research #2 Continued • Create a basic Automata prototype. (Test technical ability) • Have user feedback: Have user interact with the prototype. (Test Affordability) • Assess technical and usability ﬂaws and therefore make changes accordingly. • sense of aesthetic outcome • cost effectiveMonday, March 4, 2013
Research #3 Continued Sound 1 Sound 2 Sound 3 Melody Common Random What would you rather hear in a gallery space? Just one type of sequence or maybe all three?Monday, March 4, 2013
Research #2 Continued • Generalized preference to type of sounds heard within a space • Allows for team to know what people want and thus compose sequence accordingly • sense of aesthetic outcomeMonday, March 4, 2013
Further Research • Material Research • Musical Research • Artistic ResearchMonday, March 4, 2013
E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera Evin Lachance Natalie Schabowicz Navdeep Sahota Robin Nicholls Monday, March 4, 2013
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