• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
E=mc2
 

E=mc2

on

  • 165 views

 

Statistics

Views

Total Views
165
Views on SlideShare
165
Embed Views
0

Actions

Likes
0
Downloads
3
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    E=mc2 E=mc2 Presentation Transcript

    • Sound “Automata” Installation E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera, Evin Lachance, Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls Monday, March 4, 2013
    • Research Question We wish to explore musical outputs based on potential energy converting into kinetic movement.Monday, March 4, 2013
    • Reading Reports • Dante ~ Materials and Sound Art Theories • Evin ~ Notion of Sound Art and Unconventional Spaces • Navdeep ~ Philosophy of Sound and Image • Natalie ~ Kinetic vs. Interactive Art • Robin ~ AffordancesMonday, March 4, 2013
    • Monday, March 4, 2013
    • Monday, March 4, 2013
    • Monday, March 4, 2013
    • Monday, March 4, 2013
    • Brief Description Users turning a crank in a circular motion will initiate a series of reciprocating movements. Through the process of “Automata,” the mechanism will begin to pluck a series of piano strings, generating a sequence of musical notes. Users will have the ability to interchange different pre-determined musical compilations.Monday, March 4, 2013
    • Visual ResearchMonday, March 4, 2013
    • http://www.youtube.com/watch?v=yoGR3lvTrWw&list=PL047E9FAE748D16A5Monday, March 4, 2013
    • How do people use the IPod Classic? What are its affordances? How can we scale these affordances into something more physical?Monday, March 4, 2013
    • Other ResearchMonday, March 4, 2013
    • “AEOUT” Method • Activities - Users interaction (Turning the crank) - Changing the pre-determined music compilations - Actively listening and watching • Environments - A private controlled space - Acoustically sound spaceMonday, March 4, 2013
    • “AEOUT” Continued • Object - Mechanism (crank, gear system) - Interchangeable sound compilations (strings, frame, tuner) • User - Users who want to experience art - Ability to crank the piece - Users who enjoy musicMonday, March 4, 2013
    • “AEOUT” Continued • Time - The sound ends once the user decides to leave - The piece exist in the space on it own as a physical object - No set amount of timeMonday, March 4, 2013
    • Research #2Monday, March 4, 2013
    • Research #2 Continued • Create a basic Automata prototype. (Test technical ability) • Have user feedback: Have user interact with the prototype. (Test Affordability) • Assess technical and usability flaws and therefore make changes accordingly. • sense of aesthetic outcome • cost effectiveMonday, March 4, 2013
    • Research #3Monday, March 4, 2013
    • Research #3 Continued Sound 1 Sound 2 Sound 3 Melody Common Random What would you rather hear in a gallery space? Just one type of sequence or maybe all three?Monday, March 4, 2013
    • Research #2 Continued • Generalized preference to type of sounds heard within a space • Allows for team to know what people want and thus compose sequence accordingly • sense of aesthetic outcomeMonday, March 4, 2013
    • Further Research • Material Research • Musical Research • Artistic ResearchMonday, March 4, 2013
    • E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera Evin Lachance Natalie Schabowicz Navdeep Sahota Robin Nicholls Monday, March 4, 2013