What’s the Plan?
Breandán Knowlton, Europeana
Projects Group, 25 Sep 2013
+ Creative
Industries
When it comes to creative industries,
Europeana has one goal:
Increase the re-use of
cultural heritage resources
by the
Creative Industries*
* Who?
* Advertising
Architecture
Arts
Crafts
Design
Fashion
Film/Video/Photography
Software/Computer Games/ePublishing
Music/Per...
Problem 1:
Access to knowledge and
platforms is scattered
Answer:
The Europeana Open
Laboratory Network
A sustainable environment
for experimentation
and …
Europeana
Labs
A website to support those with
the interest and ability to reuse
data, content or code.
Problem 2:
It’s hard to find content
licensed for re-use
Answer:
Extend the Europeana
Licensing Framework
Cover content and re-use
Problem 3:
The Europeana API
doesn't retrieve content
Answer:
Extend the API
Cover content and licensing,
and new kinds of search
Problem 4:
There are no
real-world case studies
Answer:
Build five pilots
Show the value, show the use,
show that nobody dies
Problem 5:
There's no way for creative
industry to engage
directly
Answer:
Run open challenges
Select the best ideas and incubate them
Problem 6:
There are no clear
business models
Answer:
Find business models
for all stakeholders
Support new applications and services
for re-use
Problem 7:
People don't hear about
what we do
Answer:
Talk to networks of
networks (of networks)
Build bridges to the creative industries and
business networks around E...
Result
Thank you for
listening!
Breandán Knowlton
b@breandan.org
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
Breandan creative industries
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Breandan creative industries

  1. 1. What’s the Plan? Breandán Knowlton, Europeana Projects Group, 25 Sep 2013 + Creative Industries
  2. 2. When it comes to creative industries, Europeana has one goal:
  3. 3. Increase the re-use of cultural heritage resources by the Creative Industries* * Who?
  4. 4. * Advertising Architecture Arts Crafts Design Fashion Film/Video/Photography Software/Computer Games/ePublishing Music/Performing Arts Publishing Television Radio
  5. 5. Problem 1: Access to knowledge and platforms is scattered
  6. 6. Answer: The Europeana Open Laboratory Network A sustainable environment for experimentation
  7. 7. and … Europeana Labs A website to support those with the interest and ability to reuse data, content or code.
  8. 8. Problem 2: It’s hard to find content licensed for re-use
  9. 9. Answer: Extend the Europeana Licensing Framework Cover content and re-use
  10. 10. Problem 3: The Europeana API doesn't retrieve content
  11. 11. Answer: Extend the API Cover content and licensing, and new kinds of search
  12. 12. Problem 4: There are no real-world case studies
  13. 13. Answer: Build five pilots Show the value, show the use, show that nobody dies
  14. 14. Problem 5: There's no way for creative industry to engage directly
  15. 15. Answer: Run open challenges Select the best ideas and incubate them
  16. 16. Problem 6: There are no clear business models
  17. 17. Answer: Find business models for all stakeholders Support new applications and services for re-use
  18. 18. Problem 7: People don't hear about what we do
  19. 19. Answer: Talk to networks of networks (of networks) Build bridges to the creative industries and business networks around Europe
  20. 20. Result
  21. 21. Thank you for listening! Breandán Knowlton b@breandan.org
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