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Mobilize Learning

{

Eric Sheninger
Principal – New Milford HS (NJ)
ericsheninger.com
Society is becoming more and
more reliant on mobile
technology
Why BYOD?
Take a few minutes and generate reasons for a BYOD initiative
Pew Internet Project: In
2011, 77% of 12 to 17 year olds
have cell phones or other
electronic devices, up 45% from
2004.
Common Core Standards and
call for students to develop
digital media and technology
skills
Workforce demands students
that are technologically literate
and savvy
Funding has been cut.
It is much harder to engage
students
Solution = BYOD


Cell phones - The simplest of them
all but still fairly powerful. They
can be used for group discussions
via text messa...


Smartphones - The older the
students, the more likely they are to
be wielding one of these. Like
tablets, smartphones h...


E-Book Readers - Their
fundamental function is for reading
books and storing entire libraries.
They also provide easy a...


iPods - Free lectures and short
videos are available for
downloading via the iTunes U
app, or on the Internet Apps can
...


Tablets - Apple’s iPad, the Kindle
Fire, and the Galaxy are just a few
models of tablets, and they can do
anything e-bo...
What are/should be the
outcomes of a BYOD
initiative?
Engagement
 Projects
 Assessment
 Productivity
 Leverage available technology
 Research tool
 Teach digital
responsi...
What are the
issues/concerns that have
to be overcome?
Distraction in school
 Off task behavior
 Equity in devices (haves/have
not’s; smartphones vs. regular
cell phones)
 Wi...
What support structures
have to be put into place?
What are you trying to achieve?
 Survey students about what devices
they have
 Encourage students to make
suggestions
 ...
Policy Development
Integrating cell phones as
mobile learning devices
Why mobile learning?
Anticipatory set/do-now
 Checking for understanding
 Assessment
 Closure
 Homework reminders to
students


A natural ...












Digital projects (shooting video and taking
pictures)
Backchanneling
Text message rewrites - Translati...










QR Code scavenger hunts
Access podcasts, video lectures, animations
Storyboarding - Have students draw o...














Google Apps
Poll Everywhere
Celly
Remind 101
Socrative
Evernote
Edmodo
Dropbox
Nearpod
Voki
Toda...


GAFE – Mail/Chat, Drive
(Docs, Spreadsheets, Presentations, Forms), Site
s, Groups, Calendar



Other Google Apps –
Se...






Create free polls in seconds
Can be multiple choice of open-ended response
Free for up to 40 people (clear poll ...
platform of tools that enhances school
communication
 communicate freely with Celly
whilekeeping phone numbers private
 ...
Celly


A safe way for teachers to text message
students and stay in touch with parents
for free

Remind 101
Remind 101
Teachers create enriched multimedia
presentations w/ interactive features
 In classroom teachers share content with
stude...
Nearpod


Socrative

Smart student response system that
empowers teachers to engage their
classrooms through a series of
educatio...
Socrative
Capture notes, save research, collaborate
on projects, snap photos of
whitebaords/notes, record audio
 Automatically sync...
Free service that lets you bring your
photos, docs, and videos anywhere and
share them easily.
 Everything is stores in t...
Safe and easy way for your class to
connect and collaborate, share
content, and access homework, grades
and school notices...
Create and use digital avatars
 Enable students to call into with a code
on their phones and use their voice for
the avat...


TodaysMeet helps you embrace the
backchannel and connect with your audience in
realtime.



Encourage the room to use ...
Run classroom-wide polls using text
messages
 Give personalized feedback to
individuals or groups.
 Broadcast updates an...
Time to play! Create some
free accounts
A School-Wide Solution
Flipped Classroom and
Mobile Learning
Other Flipped Classroom
Tools
Devices need to support learning, not drive instruction
http://tinyurl.com/mobile-learn14

Handout
Develop learning
activities to demo and
share at the end of the day
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
Mobilize Learning
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Mobilize Learning

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Learn how to create a culture that supports student-owned devices as mobile learning tools.

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Transcript of "Mobilize Learning"

  1. 1. Mobilize Learning { Eric Sheninger Principal – New Milford HS (NJ) ericsheninger.com
  2. 2. Society is becoming more and more reliant on mobile technology
  3. 3. Why BYOD? Take a few minutes and generate reasons for a BYOD initiative
  4. 4. Pew Internet Project: In 2011, 77% of 12 to 17 year olds have cell phones or other electronic devices, up 45% from 2004.
  5. 5. Common Core Standards and call for students to develop digital media and technology skills
  6. 6. Workforce demands students that are technologically literate and savvy
  7. 7. Funding has been cut.
  8. 8. It is much harder to engage students
  9. 9. Solution = BYOD
  10. 10.  Cell phones - The simplest of them all but still fairly powerful. They can be used for group discussions via text messaging and for photography-based projects. Students can also record themselves reading stories aloud for writers’ workshops or practicing speeches. Types of devices
  11. 11.  Smartphones - The older the students, the more likely they are to be wielding one of these. Like tablets, smartphones have many computer-like functions. They can run apps and software, record audio and video, send and receive email and texts —functionalities that can easily be channeled into classroom inquiry. Types of devices
  12. 12.  E-Book Readers - Their fundamental function is for reading books and storing entire libraries. They also provide easy access to dictionaries. Many students also use their e-book readers as a replacement for the daily paper, since they can read various editions and magazines on it. Types of devices
  13. 13.  iPods - Free lectures and short videos are available for downloading via the iTunes U app, or on the Internet Apps can also be downloaded onto the devices and many are equipped with cameras students can use to shoot and to post to a website. Types of devices
  14. 14.  Tablets - Apple’s iPad, the Kindle Fire, and the Galaxy are just a few models of tablets, and they can do anything e-book readers can do and then some. Downloadable apps, many educational, make these machines nearly comparable to computers; you can surf the Web, play games, watch (and even make) movies, as well as take photographs Types of devices
  15. 15. What are/should be the outcomes of a BYOD initiative?
  16. 16. Engagement  Projects  Assessment  Productivity  Leverage available technology  Research tool  Teach digital responsibility/citizenship  Multiple platforms  Pros
  17. 17. What are the issues/concerns that have to be overcome?
  18. 18. Distraction in school  Off task behavior  Equity in devices (haves/have not’s; smartphones vs. regular cell phones)  WiFi Access (computing devices)  FEAR  Cons
  19. 19. What support structures have to be put into place?
  20. 20. What are you trying to achieve?  Survey students about what devices they have  Encourage students to make suggestions  Establish guidelines to ensure equity  Align school policies and practices  How to begin
  21. 21. Policy Development
  22. 22. Integrating cell phones as mobile learning devices
  23. 23. Why mobile learning?
  24. 24. Anticipatory set/do-now  Checking for understanding  Assessment  Closure  Homework reminders to students  A natural pedagogical fit
  25. 25.         Digital projects (shooting video and taking pictures) Backchanneling Text message rewrites - Translating old stories into contemporary vernacular nurtures a greater understanding of the major themes, characters, and plotlines Field research Create audio tours Create ringtones with use of other Web 2.0 apps Record field trips Develop mini-documentaries Use as a learning tool
  26. 26.         QR Code scavenger hunts Access podcasts, video lectures, animations Storyboarding - Have students draw or shoot photos of sequential images and challenge them to draw up their own stories or storyboards involving both text and visuals. Calculator Notebook Research on the Internet Read news articles and current events Data collection (i.e. stopwatch) Use as a Learning Tool
  27. 27.             Google Apps Poll Everywhere Celly Remind 101 Socrative Evernote Edmodo Dropbox Nearpod Voki TodaysMeet Classpage Tools and resources
  28. 28.  GAFE – Mail/Chat, Drive (Docs, Spreadsheets, Presentations, Forms), Site s, Groups, Calendar  Other Google Apps – Search/Books/Scholar, Google +, YouTube, Maps, Blogger, Translate, Moderat or, Earth Google Apps Work on Any Device
  29. 29.     Create free polls in seconds Can be multiple choice of open-ended response Free for up to 40 people (clear poll results after each class) Access at http://www.polleverywhere.com/ Poll Everywhere
  30. 30. platform of tools that enhances school communication  communicate freely with Celly whilekeeping phone numbers private  create cells, instant mobile networks that connect your school  members can join a cell by texting or logging in to the web  Group messages can be moderated by one or more curators to keep conversations on-topic and friendly  Celly
  31. 31. Celly
  32. 32.  A safe way for teachers to text message students and stay in touch with parents for free Remind 101
  33. 33. Remind 101
  34. 34. Teachers create enriched multimedia presentations w/ interactive features  In classroom teachers share content with students and control the activity w/ Nearpod App  Students receive content and submit responses on mobile devices using the app  Teachers monitor classroom activity and measure student results on an individual and aggregate basis  Nearpod
  35. 35. Nearpod
  36. 36.  Socrative Smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets
  37. 37. Socrative
  38. 38. Capture notes, save research, collaborate on projects, snap photos of whitebaords/notes, record audio  Automatically syncs to all computes  Access anywhere  Visit http://evernote.com/schools/  Evernote
  39. 39. Free service that lets you bring your photos, docs, and videos anywhere and share them easily.  Everything is stores in the cloud (all file types)  Never email yourself a file again  Dropbox
  40. 40. Safe and easy way for your class to connect and collaborate, share content, and access homework, grades and school notices  Ssecure place to connect and collaborate, share content and educational applications, and access homework, grades, class discussions and notifications  Edmodo
  41. 41. Create and use digital avatars  Enable students to call into with a code on their phones and use their voice for the avatar.  Use for storytelling, public speaking practice  Visit http://www.voki.com/learn.php  Voki
  42. 42.  TodaysMeet helps you embrace the backchannel and connect with your audience in realtime.  Encourage the room to use the live stream to make comments, ask questions, and use that feedback to tailor your presentation, sharpen your points, and address audience needs.
  43. 43. Run classroom-wide polls using text messages  Give personalized feedback to individuals or groups.  Broadcast updates and info to parents and students  Visit https://www.classpager.com/  ClassPager
  44. 44. Time to play! Create some free accounts
  45. 45. A School-Wide Solution
  46. 46. Flipped Classroom and Mobile Learning
  47. 47. Other Flipped Classroom Tools
  48. 48. Devices need to support learning, not drive instruction
  49. 49. http://tinyurl.com/mobile-learn14 Handout
  50. 50. Develop learning activities to demo and share at the end of the day
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