Disruptive Technologies: An Analysis of Disruptive Innovations

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    Notes on slide 1

    Source: “Disruptive Technology” http://en.wikipedia.org/wiki/Disruptive_technology

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    Disruptive Technologies: An Analysis of Disruptive Innovations - Presentation Transcript

    1. Disruptive StrategiesAn analysis of successful innovations
      By ErtiDhamo
      Management of Information Systems
      Fox School of Business, Temple University
      Philadelphia PA
    2. Abstract
      In this presentation you will see:
      How Amazon.com was founded
      The initial strategies towards success
      The business rationale behind Amazon Web Services
      Also:
      Nintendo’s struggle with competition in the entertainment industry
      Nintendo’s product development strategy
      The positions of Nintendo’s products.
    3. The “Walk”
      Lets begin to analyze the strategic steps of each company
    4. Foundation of Amazon.com
      Originally founded by Jeffrey Bezos in 1995
      Company Aim: “Become Earth’s biggest bookstore”
      Innovative website
      Personalization
      “One Click
      Customer Reviews
    5. Financial Figures
    6. Current Value
      As of 2009, Deutsche Bank estimated Amazon.com to be worth:
      $225 Billion
    7. Business Strategy of Amazon
      “Grow fast, even at expense of profitability”
      Invested heavily in Technology
      Web site Innovations, E-Commerce infrastructure
      Entrepreneurial Culture
      Small teams focusing on long term goals
      Notable Expansions
      Clothing, digital music, and of course The Kindle
    8. Towards the “Cloud”
      Andy Jassy
      General idea: “More access to core functions, more revenue for Amazon”
      The Associates
      Large group of advertisers of Amazon products
      Main function: Refer sales to Amazon in exchange for commissions
      The Developers
      Require more access to Amazon’s core features
      Vision: The Internet as an Operating System
    9. Establishment of Major Services
    10. Nintendo: An overview
      Originally founded in 1889 in Kyoto, Japan.
      1991: First gaming platform – Super NES
      1996: Launched Nintendo 64
      2004: Launched Nintendo DS
      November 2006: Launched the highly successful Nintendo Wii
    11. Incentives toward change
    12. Simple Strategies
      Reach out to non-gamers in order to create a bigger market
      No boundaries
      Age, gender, or gaming experience
      Easier games to play
      Easy-to-play controller
      Real life game scenarios rather than fantasies
    13. Introduction of the Wii
    14. Disruptive Strategies of Nintendo
      Development of game titles was done in-house
      No third party delays
      Development of software in conjunction with hardware requirements and vice versa
      “Exergaming” – Physical Exercise along with gaming
      Recommended by doctors to patients
      WiiWare – Established network where freelance developers can sell their own game titles
    15. Disruptive Innovation: Getting The Point
      What consists a disruptive innovation?
      Production/Usage costs
      Opening of new markets
      Ease of manufacturing
      Types of disruptive innovations
      Low End disruptions
      Low cost innovations that benefits low budget customers
      New Market disruptions
      Introduction of a product that is not used by a large market share
    16. Amazon and Nintendo: Back-to-Back comparison of disruption strategies
      Amazon AWS
      Low End Disruption
      Transition of web hosting into virtual “cloud”
      Low cost charges
      Instant support when needed
      Elasticity of host systems to fit consumer needs
      Nintendo Wii
      New Market Disruption
      Increasing market share
      Low cost of manufacturing
      Simplicity of use
      Incentives for little start-up developers
    SlideShare Zeitgeist 2009

    + Temple UniversityTemple University Nominate

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