Center for Design Innovation - permaculture presentation

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Jay Dunbar, Eric Jackson – Principles of permaculture design for microfarming and urban sustainability …

Jay Dunbar, Eric Jackson – Principles of permaculture design for microfarming and urban sustainability
http://www.centerfordesigninnovation.org/blog/

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  • 1. What is Permaculture?
  • 2. What is Permaculture?
      • A regenerative design system that is ecologically enriching and benefiting humans modeled from nature
  • 3. Who is Permaculture?
  • 4. Who is Permaculture?
  • 5. Who is Permaculture?
  • 6. Who is Permaculture?
  • 7. Who is Permaculture?
  • 8. Who is Permaculture?
  • 9. Who is Permaculture?
  • 10. Who is Permaculture?
  • 11. Who is Permaculture?
  • 12. a set of design principles
  • 13. mimicking nature
  • 14. a contraction of: "permanent agriculture" or "permanent culture"
  • 15. a cultivated ecology
  • 16. harnessing the working principles of wildness, evolved over millions of years, ...and letting them work in the garden
  • 17. less work for greater yield and more pleasure
  • 18. a practical frame of reference to gardening and working with land
  • 19. woven together to create a resilient system. a holistic collection of strategic design patterns...
  • 20. What kind of strategies and patterns?
  • 21. Observe and Interact A 4-D Process
  • 22. Observe and Interact Actions/Reactions
  • 23. Observe and Interact
    • You are a part of a whole system
  • 24. Observe and Interact
    • the process of observation reveals energy flows and interactions
  • 25. Catch and Store Energy
  • 26. Catch and Store Energy
    • Water, sunlight, nutrients
  • 27. Catch and Store Energy
    • Water, sunlight, nutrients
    • tap into natural flows
  • 28. Catch and Store Energy
    • Water, sunlight, nutrients
    • tap into natural flows
    • greenhouses and water barrels
  • 29. Catch and Store Energy
    • Water, sunlight, nutrients
    • tap into natural flows
    • greenhouses and water barrels
    • trees
  • 30. Obtain a Yield
  • 31. Obtain a Yield
    • regenerative ecology
  • 32. Obtain a Yield
    • regenerative ecology
    • includes benefits for humans
  • 33. Obtain a Yield
    • regenerative ecology
    • includes benefits for humans
    • mulberry
  • 34. Obtain a Yield
    • regenerative ecology
    • includes benefits for humans
    • mulberry
    • soil - oaks – acorns – pigs – people
  • 35. Apply Self-Regulation and Accept Feedback
  • 36. Apply Self-Regulation and Accept Feedback
    • natural cycles / relationships
  • 37. Apply Self-Regulation and Accept Feedback
    • natural cycles / relationships
    • chicken beaks
  • 38. Apply Self-Regulation and Accept Feedback
    • natural cycles / relationships
    • chicken beaks
    • microbial relationships vs concentrated nutrients
  • 39. Use and Value Renewable Resources and Services
  • 40. Use and Value Renewable Resources and Services
    • re-purposing materials
  • 41. Use and Value Renewable Resources and Services
    • re-purposing materials
    • trees (fruits + nuts, timber, habitat, shade, water and nutrient cycling, pollutant filtering.......)‏
  • 42. Use and Value Renewable Resources and Services
    • re-purposing materials
    • trees (fruits + nuts, timber, habitat, shade, water and nutrient cycling, pollutant filtering.......)‏
    • livestock (“chicken-ness” “pig-ness”)‏
  • 43.  
  • 44. Use and Value Renewable Resources and Services
    • re-purposing materials
    • trees (fruits + nuts, timber, habitat, shade, water and nutrient cycling, pollutant filtering.......)‏
    • livestock (“chicken-ness” “pig-ness”)‏
    • perennial plants
  • 45. Use and Value Renewable Resources and Services
    • re-purposing materials
    • trees (fruits + nuts, timber, habitat, shade, water and nutrient cycling, pollutant filtering.......)‏
    • livestock (“chicken-ness” “pig-ness”)‏
    • perennial plants
    • Carbon Sink (pastures and forests)‏
  • 46.  
  • 47. Produce No Waste
  • 48. Produce No Waste
    • The Drain “doesn't exist” in a Permaculture System
  • 49. Produce No Waste
    • The Drain “doesn't exist” in a Permaculture System
    • Re-visioning pests – food missing feeder
  • 50. Produce No Waste
    • The Drain “doesn't exist” in a Permaculture System
    • Re-visioning pests – food missing feeder
    • animal by-products, coffee grounds, and cardboard
  • 51. Design from Patterns to Details
  • 52. Design from Patterns to Details
    • garden design – herb spiral, keyhole
  • 53. Design from Patterns to Details
    • Zones
  • 54. Integrate rather than Segregate
  • 55. Integrate rather than Segregate
    • Polyculture vs. Monoculture
  • 56. Integrate rather than Segregate
    • Polyculture: Three Sisters
  • 57. Integrate rather than Segregate
    • integrating livestock with vegetable production
  • 58. Integrate rather than Segregate
    • Stacking Functions
  • 59. Use Small and Slow Solutions
  • 60. Use Small and Slow Solutions
    • Allows for more feedback and self-regulation
  • 61. Use Small and Slow Solutions
    • Allows for more feedback and self-regulation
    • minimal intervention
      • Burden of the Intervener
  • 62. Use Small and Slow Solutions
    • Allows for more feedback and self-regulation
    • minimal intervention
      • Burden of the Intervener
    • start small and build slowly for a natural progression for more resilient solutions
  • 63. Use Small and Slow Solutions
    • Allows for more feedback and self-regulation
    • minimal intervention
      • Burden of the Intervener
    • start small and build slowly for a natural progression for more resilient solutions
    • tree – leaves – microbes
  • 64. Use and Value Diversity
  • 65. Use and Value Diversity
    • nature is a web of interactions that protects from extremes
  • 66. Use and Value Diversity
    • nature is a web of interactions that protects from extremes
    • inputs and outputs matching with different organisms
  • 67. Use Edges and Value the Marginal
  • 68. Use Edges and Value the Marginal
    • The interface between things is where the most interesting events take place
  • 69. Use Edges and Value the Marginal
    • The interface between things is where the most interesting events take place
    • forest edge / riparian buffers
  • 70. Use Edges and Value the Marginal
    • The interface between things is where the most interesting events take place
    • forest edge / riparian buffers
    • CDI
  • 71. Use Edges and Value the Marginal
    • The interface between things is where the most interesting events take place
    • forest edge / riparian buffers
    • CDI
    • monoculture has no edges
  • 72. Creatively Use and Respond to Change
  • 73. Creatively Use and Respond to Change
    • tree falls in the woods. the forest doesn't weep.
  • 74. Creatively Use and Respond to Change
    • tree falls in the woods. the forest doesn't weep.
      • dynamic response of mycelium and understory plants
  • 75. Creatively Use and Respond to Change
    • tree falls in the woods. the forest doesn't weep.
      • dynamic response of mycelium and understory plants
      • light for understory plants
  • 76. Creatively Use and Respond to Change
    • tree falls in the woods. the forest doesn't weep.
      • dynamic response of mycelium and understory plants
      • light for understory plants
      • microbes decompose tree for soil food
  • 77. Creatively Use and Respond to Change
  • 78. Creatively Use and Respond to Change
    • Werehouse Microfarm: finding new ways to grow
  • 79. Creatively Use and Respond to Change
    • Werehouse Microfarm: finding new ways to grow
  • 80.