Published on

Presentation for Erasmus lecture - hopefully the notes will show too!

Published in: Travel, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Insert Image from Tagexdo of HEFCE’s report
  • Sources of images: Map – University of Portsmouth Pompey Logo: Spinnaker Tower: Mary Rose:
  • Traditional view of eLearning – getting the lectures, library & exam into the computer.
  • But, as well as learning in the library & from the lecturers, most students learn when talking to their friends in the bars & coffee shops.
  • SO, now we have to get the bars & coffee shops into the model. So, we now have people reaching out across the computer.
  • Great debate about what they actually are; do they exist, who is responsible for creating the term (generally seen as Tim O’Reilly) Two main aspects – the ideas of User Created Content – as compared to the more static readable information (also called “Read/write” web). Social Networking – an extension of ideas such as Newsgroups/ Mailists – but much more. How it is used – students have always done these things; but methods & size of audience changing rapidly. Organising personal work – much as students have always done. Prime audience = author. N.B. Backup issues – if material online. What is greater risk – online or the dog? Dissemination – again, what students have done before but changing audience (and potential for more control) Information gathering; but need to learn much greater filtering etc., skills. Group collaboration – should this be an extra category, or is it in fact a combination of dissemination & Information Gathering?
  • The design of AI based tutoring programs represents a new paradigm for educational research. This paradigm involves a unique marriage of methods and goals from artificial inte11igence, psychology, traditional pedagogy, and computer science. Using Logo for teaching
  • Wheeler’s view – many others have drawn diags; this is nice as doesn’t include tool names, and there are places where non-tech aspects can go.
  • Knowledge building; should all know about it! Used Knowledge forum 2002-07 groups of MSc DL students.
  • Current grads – graduation & also in the bar; inc. Glynn who’s not here.
  • Developed in UK as “Learning landscape” – now more generic; offers blogging; groups (N.B. One of biggest Elgg installs is Ruckus – for rugby fans); tagging; links; file uploads & RSS to track them all. Initially used for blogging; then moved to using it with BSc students to develop research communities.
  • Communities in Elgg
  • Collaboration, Negotiation, leadership, collective intelligence, technical proficiency; appropriation. Creativity. Come out in the last few months
  • Based on Rogers Diffusion of Innovation model. Got 183 responses from c. 847 academic staff; assume it’s not random – just those who were interested enough to fill it in.
  • Have to be using it personally to use it with students.
  • Sierra – via
  • Discuss if time!
  • Prague

    1. 1. Emma Duke-Williams PLNs & PLEs What are they & why do you need them?
    2. 6. Original Diagram: Tim O’Reilly 2005.
    3. 7. Web 2.0 and Students <ul><li>Social Networking </li></ul><ul><li>User Created Content. </li></ul><ul><li>Personal </li></ul><ul><li>Dissemination </li></ul><ul><li>Information gathering </li></ul>
    4. 8. Adapted from kmcvean:
    5. 12. Knowledge Building
    6. 13. Knowledge Builders!
    7. 14. Elgg
    8. 15. Elgg community links
    9. 16. 21 st Century Skills - Employability
    10. 17. <ul><li>Collaboration </li></ul><ul><li>Communication </li></ul><ul><li>Creativity </li></ul><ul><li>Leadership </li></ul><ul><li>Technological proficiency </li></ul><ul><li>Negotiation </li></ul><ul><li>Collective intelligence </li></ul><ul><li>Appropriation </li></ul>
    11. 18. Staff use of Web 2.0
    12. 20. Modelling/ apprenticeship
    13. 21. Experiential nature of Web 2.0
    14. 24. Barriers – resistance and fears
    15. 25. Web 2.0 vs. VLE
    16. 26. Scalability
    17. 27. Constraint
    18. 28. Web 2.0 Complexity
    19. 29. Trajectory for PLE/PLN
    20. 30. Stages
    21. 31. A world of Web2 logos
    22. 32. Google Apps Live presentation :
    23. 33. Twitter
    24. 34. Delicious
    25. 35. Second Life
    26. 37. Comfort zone - moving out of...
    27. 38. Paper Reference <ul><li> </li></ul>