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KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
KeyNote Ulster
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KeyNote Ulster

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    • 1.  
    • 2. Virtual Worlds: Hype or Reality? Jane Chandler (RL) / Lane Erde (SL) Emma Duke-Williams (RL) / Emmadw Rickenbacker (SL) School of Computing & The ExPERT Centre CETL Work also supported by a grant from the HEA-ICS Subject Centre http://secondlife.com
    • 3. http://imgs.xkcd.com/comics/online_communities.png Virtual Worlds
    • 4. What is a virtual world?
    • 5. Dipity Timeline First 100 years (from 1787)
    • 6. Dipity Timeline (Last 25 years)
    • 7. What is a Virtual World? <ul><li>Computer based? </li></ul><ul><li>Rich, graphical, 3-D environment </li></ul><ul><li>Real people represented by avatars </li></ul><ul><li>Content may be user created </li></ul><ul><li>Various combinations of Chat, IM and voice communication </li></ul><ul><li>May have audio and video streaming </li></ul><ul><li>May have links out to the web </li></ul>
    • 8. What is an avatar?
    • 9. http://www.answers.com/ <ul><li>The incarnation of a Hindu deity </li></ul><ul><li>An embodiment, as of a quality or concept; an archetype: the very avatar of cunning </li></ul><ul><li>A temporary manifestation or aspect of a continuing entity </li></ul>
    • 10. http://www.answers.com/ <ul><li>The incarnation of a Hindu deity </li></ul><ul><li>An embodiment, as of a quality or concept; an archetype: the very avatar of cunning </li></ul><ul><li>A temporary manifestation or aspect of a continuing entity </li></ul>A representation of a person who is physically absent
    • 11. “ I, Avatar” * <ul><li>“ An avatar is an interactive social representation of a user” </li></ul><ul><li>“ A character in a game … in which you can affect, choose or change the plot” </li></ul><ul><li>“ A social creature dancing on the border between fact and fiction” </li></ul><ul><li>A role we inhabit </li></ul>* Mark Meadows, 2008
    • 12. &nbsp;
    • 13. How often do the people you interact with see every aspect of you and your life?
    • 14. &nbsp;
    • 15. &nbsp;
    • 16. &nbsp;
    • 17. &nbsp;
    • 18. &nbsp;
    • 19. &nbsp;
    • 20. A Virtual World: Second Life ® <ul><li>Not a game – no rules, no prizes, no winner, no objective </li></ul><ul><li>User created/defined content </li></ul><ul><li>You chose what you look like </li></ul><ul><li>You chose what you do </li></ul>
    • 21. Activities in Second Life <ul><li>Business </li></ul><ul><li>Meetings </li></ul><ul><li>Social / Entertainment </li></ul><ul><li>Content Creation: art, software, </li></ul><ul><li>Simulations: places, events, buildings, risky/expensive experiences </li></ul><ul><li>Classes: lectures, tutorials, ‘treasure hunts’ </li></ul><ul><li>Libraries and Museums </li></ul>
    • 22. Lion Gate Building, University of Portsmouth
    • 23. Lion Gate Building, University of Portsmouth
    • 24. Portland Building, University of Portsmouth
    • 25. Portland Building, University of Portsmouth
    • 26. Portland Building, University of Portsmouth
    • 27. NOAA
    • 28. NOAA Virtual Morocco
    • 29. NOAA Virtual Morocco Virtual Darfur
    • 30. Photo via Flickr from danceinthesky Linden Gallery of Resident Art
    • 31. Harvard Law School
    • 32. Harvard Law School University of Portsmouth
    • 33. Harvard Law School University of Portsmouth University of Plymouth
    • 34. Harvard Law School University of Portsmouth University of Plymouth Genome Genome
    • 35. Iowa State University: Blooms Taxonomy
    • 36. Students’ thoughts on learning in a virtual world …
    • 37. Best thing about Second Life? “ Interactivity to explore, relative freedom of expression and overall thoroughly enjoyable.” “ Different from the norm...”
    • 38. Worst thing about SecondLife? “ Found myself spending most of the time trying to accomplish basic tasks, rather than complete the coursework assignment.” “ Playability was not very good in comparison to other computer games.”
    • 39. When should/shouldn’t we use SL? “ I don’t believe it should be used at all, puts experienced users at a massive disadvantage to nonexperienced users.” “ Online meetings in SL was a bonus.”
    • 40. Other comments. “ I thought SL was even more irritating to use than flash within Edcom.” “ Definitely a positive part of the course.”
    • 41. Second Life and other platforms
    • 42. Resources
    • 43. Video Clips <ul><li>Education in Second Life: Explore the Possibilities http://www.youtube.com/watch?v=TMGR9q43dag&amp;feature=related </li></ul><ul><li>Educational Uses of Second Life http://www.youtube.com/watch?v=qOFU9oUF2HA&amp;feature=related </li></ul><ul><li>Introduction to Second Life http://www.virtualworldsvideo.com/video/Introduction-to-Second-Life-2 </li></ul><ul><li>Watch the World(s) http://youtube.com/watch?v=LxVDVggLqsA </li></ul><ul><li>How to make a gift box... happy holidays! - SL TuTORial http://youtube.com/watch?v=876wwYv6Tf0 </li></ul><ul><li>NMC in Second Life ® http://www.youtube.com/watch?v=S9VZKTT6gZ8 </li></ul>
    • 44. Books <ul><li>Creating Your World: The Official Guide to Advanced Content Creation for Second Life by Aimee Weber, Kimberly RuferBach &amp; Richard Platel (2007) John Wiley &amp; Sons ISBN-13: 978-0470171141 </li></ul><ul><li>I, Avatar: The Culture and Consequences of Having a Second Life by Mark Stephen Meadows (2008) New Riders ISBN-13 : 978-0321533395 </li></ul><ul><li>101 Uses for Second Life in the College Classroom by Megan S. Conklin: http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf </li></ul>
    • 45. Websites – Getting Going <ul><li>http://secondlife.com/ </li></ul><ul><li>Joining SL: http://docs.google.com/Doc?docid=ddpfmbxr_683gt5h2&amp;hl=en </li></ul><ul><li>Joining via NMC: http://sl.nmc.org/join/ </li></ul><ul><li>Second Life ToolKits Project: http://userweb.port.ac.uk/~chandler/HEA-ICS/ </li></ul><ul><li>Enterprise 3.D Living and Working in Virtual Worlds http://www.slideshare.net/rooreynolds/enterprise-3d-living-and-working-in-virtual-worlds/ </li></ul>
    • 46. Education Websites <ul><li>Edumuve.com: http://edumuve.com/tour/ </li></ul><ul><li>Eduserv Foundation: http://www.eduserv.org.uk/foundation/sl.aspx </li></ul><ul><li>RezEd: The Hub for Learning and Virtual Worlds http://www.rezed.org/ </li></ul><ul><li>The SaLamander Project: http://www.eduisland.net/salamanderwiki/index.php?title=Main_Page </li></ul><ul><li>SimTeach: Information and Community for Educators using M.U.V.E.&apos;s: http://www.simteach.com/ </li></ul><ul><li>Second Life in Education: http://sleducation.wikispaces.com/educationaluses </li></ul><ul><li>Silversprite’s Slideshow of UK HE &amp; FE in SL ® http://www.flickr.com/photos/silversprite/sets/72157603982005324/show/ </li></ul>
    • 47. Blogs <ul><li>Wagner James Au’s New World Notes http://nwn.blogs.com/ </li></ul><ul><li>Metanomics http://metanomics.net/ </li></ul><ul><li>NMC Campus Observer http://sl.nmc.org/ </li></ul><ul><li>Second Life Research http://secondliferesearch.blogspot.com/ </li></ul><ul><li>Intellagirl’s Ubernoggin http://www.ubernoggin.com/ </li></ul><ul><li>SLED Blog http://www.sl-educationblog.org/ </li></ul><ul><li>Roo Reynold’s and Ian Hughes’s eightbar http://eightbar.co.uk/ </li></ul>
    • 48. Mailing Lists <ul><li>SLED – SL Educators https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators </li></ul><ul><li>Slrl – Second Life Research http://list.academ-x.com/listinfo.cgi/slrl-academ-x.com </li></ul>

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