GAMIFICATION IS NOT GAME-BASED-LEARNING
Game-Based-Learning = Using Games in a Learning
Using Game elements to support teaching! Often but
not necessarily with the help of ICT.
WHAT TO DO
Include rapid feedback cycles
Adapt tasks to skill levels
Increase tasks difficulties
Break complex tasks into shorter and simple sub-
Allow different routes to success
Allow the recognition and reward by teachers,
parents and other students
Domínguez, Adrián, et al. "Gamifying learning experiences: Practical implications and outcomes."
Computers & Education 63 (2013): 380-392.
Explore the City & Explore the Community
Competition and comparison
Can provide instant feedback
Should show different ranking
EXAMPLE BADGES, TROPHIES,
Rewards valuable behavior
Can be milestones to break down
DIFFERENT ROUTES TO SUCCESS
Can write exams
Can write papers
Can do oral exams
Students can select how they
want to participate.
Make sure you everybody has to cover minimal
GROUP WORK – COMPETITION IN GROUPS
AND BETWEEN GROUPS
Some students don’t take group work serious BUT
Creating competition within the group can break the
MAKE SURE THAT
You address the Emotional, Social and
Once you give rewards (external
motivation) it’s very difficult to motivate
students again if the reward is taken
Students will try to break the rules of
Apply Gamification to the Content, not
Content to Gamification
AND RESEARCH SAYS
Students will likely do better in applying knowledge
But will likely have less theoretical knowledge
There is only little emperical (peer reviewed)
research on Gamification in educational context.
Landers, Richard N., and Rachel C.
Callan. "Casual social games as serious
games: The psychology of gamification in
undergraduate education and employee
training." Serious Games and
Edutainment Applications. Springer
London, 2011. 399-423.