Slow Design

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Slow Design

  1. 1. design > crisis > slow design is slow beautiful? can we find slow in the products we use?
  2. 2. what is design?
  3. 3. NOUN / VERB
  4. 4. source: Design Council
  5. 5. “ Design is the process of applying creativity in order to facilitate solutions that address human needs in various contexts….. “ it is an expression of human intent
  6. 6. source: inhabitat, OLPC
  7. 7. why design? 80% of environmental & social impacts of a product or service can be locked-in at the design stage image source: WRAP
  8. 8. designers interact between industry and consumers industry design consumers
  9. 9. designers can influence how people consume products industry design consumers
  10. 10. design crisis?
  11. 11. source: NASA and UK environment Agency
  12. 12. source: UNFPA
  13. 13. source: UNFPA
  14. 14. quot;Sonicare Elite 7000“ produced at 11 locations and in five time zones, comprised of 38 components, parts supplied by Japan, France, China and Malaysia, materials and production in Austria, Sweden, assembly in Philippines and United States, when fully assembled and packaged in Seattle the components have travelled a full 27,880 kilometres, two thirds of the Earth's circumference. source: SPIEGEL Magazine
  15. 15. source: Jan Chipchase, Nokia
  16. 16. source: Jan Chipchase, Nokia
  17. 17. where does Slow Design fit in?
  18. 18. where do people look for slow?
  19. 19. what is the intent of Slow Design?
  20. 20. who, what, where, when, how long?
  21. 21. are the contexts for slow local or global?
  22. 22. is it about reducing consumption? is slow design about finding a deeper logic of consumption? is it facilitating evolutionary and emergent solutions? what is the role of designer? is there a role for a designer? what is the role of the consumer? can slow design be comprehensive, holistic, inclusive, reflective, considered………?
  23. 23. “ Above all it emphasizes slowness in the creation and “ consumption of products as a corrective to the frenetic pace of 21st-century life Penelope Green
  24. 24. Principle 1: reveal reveal experiences in everyday life that are often missed or forgotten, Principle 2: expand consider the real and potential “expressions” of artifacts & environments Principle 3: reflect induce contemplation and ‘reflective consumption’ Principle 4: engage be open-source and collaborative Principle 5: participate encourage users to become active participants in the design process Principle 6: evolve recognise that richer experiences can emerge from the dynamic maturation of artifacts, environments and systems over time. SlowLab – Carolyn Strauss, Alastair Fuad Luke
  25. 25. is slow beautiful?
  26. 26. source: Howies
  27. 27. Simon Heijdens - Broken white
  28. 28. Christien Meindertsma – from farm to wardrobe
  29. 29. Nine Geertman - Sabots
  30. 30. Alastair Fuad Luke - Basket
  31. 31. source: DIY Kyoto
  32. 32. source: inhabitat, Droog, Jens Praet
  33. 33. source: Droog, Tejo Remy
  34. 34. source: Droog, Tejo Remy
  35. 35. source: Raw Nerve - “Life is Suite”
  36. 36. source: Droog, “Do Hit”
  37. 37. source: Shi Yuan
  38. 38. source: Designboom
  39. 39. where to for design practice, education, policy?
  40. 40. “ “ No, Watson, this was not done by accident, but by design. SHERLOCK HOLMES (Sir Arthur Conan Doyle)
  41. 41. unless otherwise stated all photos from Flickr under a creative commons license authors indicated in comment page of ppt

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