Did Facebook Eat The Casual Game Market? - Presentation Transcript
Did Facebook Eat the Casual Game Market? Eric von Coelln IGDA NYC PechaKucha Night October 27, 2009 Blog: http://eric.voncoelln.com - Twitter: EVCinNYC
Who is this guy? 1997-2001 2001-2005 2005-2008 2008-2009
Casual Game Distribution: The Old Days 25% Photo by Scott Harmsen, Kalamazoo Gazette
22 million daily active users on Facebook 30% in the US 6.6 million daily active users in the US on ONE application
Vs. 22 million daily active users on Facebook 30% in the US 6.6 million daily active users in the US on ONE application
Traditional Casual Gamer
Heavily Female
Skews Heavily older
Plays more in browser than Download
Facebook Quickly Getting Older, More Female
FarmVille launches
Casual Download Game Spiral: Dropping Prices Jan 2009 May 2009 Sep 2009
Casual Download Game Spiral: Fighting for Space Market Saturation
Casual Game Distribution: Now 20% (more Downward Pressure)
Facebook Distribution Option $25K/day per million Daily Users -- Sean Ryan Loki Partners
Don’t Get Me Wrong… Different Type of Game Take advantage of viral nature Monetization has to be core part of design Requires more of a Continual Service Model Different infrastructure – scale, payments Facebook changes rules sometimes Frankly more like an MMO Plus…
Zynga Dominates Everything…
They Used to Be Small Too Social Game Sticky Factor See more about the Sticky Factor at http://www.insidesocialgames.com/2009/10/27/the-sticky-factor-creating-a-benchmark-for-social-gaming-success/
Key Learning From Zynga’s Quest
Cross Promotion Key to Success
Join Together to Cross Promote
Facebook a Direct Model to Explore $25K/day per million Daily Users -- Sean Ryan Loki Partners
No New York Companies…Yet? Twitter: @EVCinNYC Blog: http://eric.voncoelln.com
This presentation was given to the New York Chapter more
This presentation was given to the New York Chapter of the International Game Developers Association (IGDA) on October 27, 2009. I tried to synthesize several of the downward trends in the casual PC download game market over the last year and how Facebook is quickly capturing the traditional casual player demographic compared to other large portals like Pogo. The intention was to make developers in the casual PC download game market aware of the declining market and the potential of the fast-growing Facebook platform as an alternative. less
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