Did Facebook Eat The Casual Game Market?

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    Notes on slide 1

    Easily over 2000 games on BigFishGames site

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    Did Facebook Eat The Casual Game Market? - Presentation Transcript

    1. Did Facebook Eat the Casual Game Market?
      Eric von Coelln
      IGDA NYC PechaKucha Night
      October 27, 2009
      Blog: http://eric.voncoelln.com - Twitter: EVCinNYC
    2. Who is this guy?
      1997-2001
      2001-2005
      2005-2008
      2008-2009
    3. Casual Game Distribution: The Old Days
      25%
      Photo by Scott Harmsen, Kalamazoo Gazette
    4. 22 million daily active users
      on Facebook
      30% in the US
      6.6 million daily active users
      in the US on ONE application
    5. Vs.
      22 million daily active users
      on Facebook
      30% in the US
      6.6 million daily active users
      in the US on ONE application
      • Traditional Casual Gamer
      • Heavily Female
      • Skews Heavily older
      • Plays more in browser than Download
      Facebook Quickly Getting Older, More Female
    6. FarmVille
      launches
    7. Casual Download Game Spiral: Dropping Prices
      Jan 2009
      May 2009
      Sep 2009
    8. Casual Download Game Spiral: Fighting for Space
      Market Saturation
    9. Casual Game Distribution: Now
      20% (more
      Downward
      Pressure)
    10. Facebook Distribution Option
      $25K/day
      per million
      Daily Users
      -- Sean Ryan
      Loki Partners
    11. Don’t Get Me Wrong…
      Different Type of Game
      Take advantage of viral nature
      Monetization has to be core part of design
      Requires more of a Continual Service Model
      Different infrastructure – scale, payments
      Facebook changes rules sometimes
      Frankly more like an MMO
      Plus…
    12. Zynga Dominates Everything…
    13. They Used to Be Small Too
      Social Game Sticky Factor
      See more about the Sticky Factor at
      http://www.insidesocialgames.com/2009/10/27/the-sticky-factor-creating-a-benchmark-for-social-gaming-success/
    14. Key Learning From Zynga’s Quest
    15. Cross Promotion Key to Success
    16. Join Together to Cross Promote
    17. Facebook a Direct Model to Explore
      $25K/day
      per million
      Daily Users
      -- Sean Ryan
      Loki Partners
    18. No New York Companies…Yet?
      Twitter: @EVCinNYC
      Blog:
      http://eric.voncoelln.com
    SlideShare Zeitgeist 2009

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