Heroes in Literature And The Quests That Make Them Famous
What is a hero?
 
 
Two Types of Heroes <ul><li>Folktale Hero </li></ul><ul><li>An ordinary person, lowly or abused </li></ul><ul><li>No power...
What makes a hero great? <ul><li>They undertake a quest of great importance. </li></ul><ul><li>They search for something o...
The Quest <ul><li>Joseph Campbell established the quest as an archetype called the monomyth. </li></ul><ul><li>He broke th...
Separation <ul><li>--the point when a hero accepts the quest </li></ul><ul><li>Acceptance sets heroes apart from their com...
Initiation <ul><li>The hero may encounter many trials, tasks, and temptations.  He is called to slay monsters and achieve ...
Return/Restoration <ul><li>The character returns from his journey, sometimes in a wondrous or &quot;magical&quot; flight o...
Return/Restoration <ul><li>In this stage, the hero or possibly his  entire society receives a “boon,” a reward or a new sk...
 
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Hero And Quest

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brief overview of mythic heroes, folktale heroes, and Joseph Campbell's theory of the 3-stage quest

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Hero And Quest

  1. 1. Heroes in Literature And The Quests That Make Them Famous
  2. 2. What is a hero?
  3. 5. Two Types of Heroes <ul><li>Folktale Hero </li></ul><ul><li>An ordinary person, lowly or abused </li></ul><ul><li>No powers; they are generally very smart, kind, or resourceful. </li></ul><ul><li>Helped by animals or magic </li></ul><ul><li>Their quest is personal </li></ul><ul><li>Mythic Hero </li></ul><ul><li>Usually some sort of remarkable birth </li></ul><ul><li>Often half-immortal (or the equivalent) </li></ul><ul><li>superhuman strength or supernatural powers </li></ul><ul><li>Helped by deities (or equivalent) </li></ul><ul><li>Their quest is cosmic </li></ul>
  4. 6. What makes a hero great? <ul><li>They undertake a quest of great importance. </li></ul><ul><li>They search for something of value . </li></ul><ul><li>They risk great loss or pay a terrible cost for indifference </li></ul>• Their greatness is usually due, in part, to the help they receive. • They transcend themselves. Their actions usually benefit others…perhaps their family or society.
  5. 7. The Quest <ul><li>Joseph Campbell established the quest as an archetype called the monomyth. </li></ul><ul><li>He broke this monomythic quest into three major stages: separation, initiation, and restoration </li></ul>
  6. 8. Separation <ul><li>--the point when a hero accepts the quest </li></ul><ul><li>Acceptance sets heroes apart from their community, friends, or society. </li></ul><ul><li>Heroes overcome their fear in order to accept their fate. They realize a greater fear if they fail. </li></ul>
  7. 9. Initiation <ul><li>The hero may encounter many trials, tasks, and temptations. He is called to slay monsters and achieve new skills. </li></ul><ul><li>During this stage, the character gains insight or abilities that allow him to continue with his quest </li></ul><ul><li>In this stage, the character achieves greatness. </li></ul>
  8. 10. Return/Restoration <ul><li>The character returns from his journey, sometimes in a wondrous or &quot;magical&quot; flight or escape. </li></ul><ul><li>The character becomes a recognized and respected individual in the community. </li></ul>
  9. 11. Return/Restoration <ul><li>In this stage, the hero or possibly his entire society receives a “boon,” a reward or a new skill </li></ul><ul><li>The character returns to his status as an ordinary person, but with a greater wisdom enabling him to “live in both worlds.” </li></ul>

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