E-DAC CONCEPT BOARD GAMES - Educomp R&D

3,006 views
2,910 views

Published on

Copyright 2011, Educomp Research Initiatives All rights reserved.

Published in: Entertainment & Humor
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
3,006
On SlideShare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

E-DAC CONCEPT BOARD GAMES - Educomp R&D

  1. 1. E-DAC BOARD GAMES EDUCOMP SOLUTIONS LIMITED : RESEARCH AND DEVELOPMENT
  2. 2. The Educomp R&D E-DAC Board Games promote learning through authentic and engaging game play where the need to learn comes from the learners and not the facilitators. WHAT ARE E-DAC Board Games The E-DAC Board Games touch on all topics of CBSE in subjects such as mathematics, sciences and languages and are tailored to impart intended topic knowledge and/or procedural fluency in the focused topic as they develop a wide spectrum of learner and game player skills in learners of ages 5 to 11 (Grades 1-5) .
  3. 3. When the positive attitudes and productive habits of mind are used, learners can more effectively acquire, integrate and use knowledge meaningfully. WHAT ARE E-DAC Board Games HABITS OF MIND ATTITUDES AND PERCEPTIONS The E-DAC Board Games comprise a learning system that helps learners develop a positive attitude towards classroom tasks and learning. ACQUIRING AND INTEGRATING KNOWLEDGE EXTENDING AND REFINING KNOWLEDGE USING KNOWLEDGE MEANINGFULLY
  4. 4. The E-DAC Board Games incorporate elements of challenge, fantasy and curiosity . With very clear game objectives set up in a multiple goal structure, the random element of surprise and assured rewards, learners experience an emotionally appealing fantasy and metaphors related to the game skills and the intended learning objective of the game. HOW DO E-DAC BOARD GAMES WORK?
  5. 5. While playing the E-DAC Board Games, learners are engaged in an activity where their self-consciousness disappears, time becomes distorted and complex, and goal-directed activities are carried out not for external rewards, but simply for the exhilaration of playing. HOW DO E-DAC BOARD GAMES WORK?
  6. 6. HOW DO E-DAC BOARD GAMES WORK? Each board game has been designed to vigorously address the imminent educational needs of the learners. The playing time for each game is only 15 minutes and needs to be played only once before a topic is started. The facilitators play an important role in this process fostering collaboration, promoting reflection, and coordinating activities clearly mentioned on the game board. PIRATES OF THE SEA Class – 3, Addition & Subtraction, MATH CARROT FIELD Class – 2, Animals Around Us, EVS BHOLA THE FARMER Class – 5, Soils Of India, EVS WHO WAS THE OTHER ROBBER? Class – 4, Abstract Nouns, ENGLISH
  7. 7. HOW DO E-DAC BOARD GAMES WORK? Challenges are set in an action-adventure, strategy, maze, role-play etc. gaming environment. With the throw of the dice the learners control their actions, actively pursue their own goals, are challenged to the optimal extent of their abilities, and are given clear feedback on their performance. THE ZOOKEEPER AND THE MONKEYS Class – 2, Multiplication, MATH ACTION ADVENTURE WAY TO SHIVAM’S HOME Class – 2, Greater Than / Less Than, MATH MAZE THE WIZARD’S MAGIC POTION Class – 5, Bodmas, MATH STRATEGY SHIVAJI TOURIST TAXI Class – 4, Heritage Sites of India, EVS ROLE PLAY UP AND DOWN THE MONKEY TREE Class – 1, Ascending & Descending, MATH COMPARISON AND MATCH UP
  8. 8. HOW DO E-DAC BOARD GAMES WORK? As the flow sets in, the learners are so engaged in the activity that their self-consciousness disappears, time becomes distorted and complex, goal-directed activities are carried out not for external rewards, but simply for the exhilaration of playing. THE ZOOKEEPER AND THE MONKEYS Class – 2, Multiplication, MATH ACTION ADVENTURE WAY TO SHIVAM’S HOME Class – 2, Greater Than / Less Than, MATH MAZE THE WIZARD’S MAGIC POTION Class – 5, Bodmas, MATH STRATEGY SHIVAJI TOURIST TAXI Class – 4, Heritage Sites of India, EVS ROLE PLAY UP AND DOWN THE MONKEY TREE Class – 1, Ascending & Descending, MATH COMPARISON AND MATCH UP
  9. 9. GAMING SKILLS AT A GLANCE Skill set addressed and developed in EDAC Games These inherent skills such as peer work, adapting to rapid change, learning on the fly, negotiating etc. are skills required in the workplace. These skills are not just identified but also developed while playing the E-DAC Board Games. Adapting to Dynamic Environment/Coping Skills Basic Operations with Positive and Negative Whole Numbers Cognitive Skills Comparison /Similarity Comprehension Skills Concept of Greater Than/Less Than Zero Critical Thinking Higher Order Thinking Logical Reasoning Match Up Memory Skills Multi-Language Numerical Patterns Phoenetic Skills Pre-Algebra Cross-curricular Science and Social Studies Activities Reading Skills Recording/Registering Sequencing Practice Shape Shifting Shapes/Spatial Relations Spatial Recognition Specific Identification Specific Reading Spelling Skills Strategic Thinking Visual and Spatial Perception Visual Discrimination Visual Imagination
  10. 10. GAMES AT A GLANCE ‘ Bhola The Farmer’ is a Role Play game in which the player plays the role of a farmer who has farms at different locations in India. The game play asks the player to sow crops according to the soil in each place and get a good income from them. But to get the best crops the player needs to wait for the right season. Penalty strikes as the player pays for losses incurred while travelling from one farm to another or gains depending on the nature of the penalty. The movement of the peg across the game board and the conditional placement of the crops according to the type of soil is an exercise that imparts topic related knowledge, strengthens retention and develops the ability to directionally identify and graphically represent data related to the topic of ‘Soils in India’. BHOLA THE FARMER Class – 4, Soils Of India , EVS
  11. 11. GAMES AT A GLANCE BHOLA THE FARMER Overleaf
  12. 12. GAMES AT A GLANCE A Role Play Strategy game where the player (s) play as a Wizard bestowed with the task of recovering the King’s brave soldiers from the spell of the Evil Witch which has rendered the soldiers vulnerable. The game play asks the player (s) to complete the sequence of ingredients to the Wizard’s magic potion and recover as many soldiers as possible before the Witch’s dragon slays them in their vulnerable form. Penalty strikes as the player (s) lose soldiers to the Witch’s dragon by not completing the correct sequence of the Magic Potion Ingredients. The exercise of identifying and placing the Magic Potion Ingredients cards in the correct sequence inculcates the practice to apply the BODMAS rule in mathematics. THE WIZARD’S MAGIC POTION Class – 5, BODMAS , MATH
  13. 13. GAMES AT A GLANCE THE WIZARD’S MAGIC POTION Overleaf
  14. 14. GAMES AT A GLANCE Experience the journey through the human circulatory system right from when air is breathed in to how combustion releases energy. The game play asks the player (s) to complete the journey through the circulatory system mapping the way through the Lungs and Heart and reach the Energy Furnace. Penalty strikes as the player loses energy with every attempt to bridge across the lungs or heart. The movement of the playing peg across the game board and the conditional movement within the lungs and the heart is an exercise that imparts topic related knowledge, strengthens retention and develops the ability to directionally identify and graphically represent data related to the topic of Circulatory System. CIRCULATORY SYSTEM Class – 4, Circulatory System , EVS
  15. 15. GAMES AT A GLANCE ‘ Toothy The Clown’ is a game where the player (s) help Toothy The Clown protect his teeth from the Cavity Monsters as Toothy enjoys different types of delicious food. The players help maintain a certain hygiene level for Toothy’s teeth and must also deliver a type of food to its respective tooth set. The game is won when all food items reach Toothy’s mouth and no Cavity Monsters remain. Fighting the Cavity Monsters with Healthy Tooth cards and delivering the food items to its respective tooth set is an exercise of specific identification that imparts topic related knowledge as the player copes in a dynamic gaming environment. TOOTHY THE CLOWN Class – 3, TEETH , EVS
  16. 16. GAMES AT A GLANCE ‘ Shivaji Tourist Taxi’ is a game where the players, as Shivaji the Tourist Taxi Driver, have to get the best bargain from tourists and drive them across India to different heritage sites. The player gets three chances to bargain a deal before every trip and when all the heritage sites are covered, the player who managed to get the maximum money from the tourists wins. Specific reading of the Heritage cards and directionally identifying and moving the peg accordingly on the game board is an exercise that imparts knowledge related to the topic of Material Heritage of India. SHIVAJI TOURIST TAXI Class – 5, MATERIAL HERITAGE , EVS
  17. 17. GAMES AT A GLANCE SHIVAJI TOURIST TAXI Overleaf
  18. 18. GAMES AT A GLANCE Experience the struggle of a doctor who fights viruses and gets the required cure for his patient. ‘Doctor Mohan and the Sick Patient’ is an action-adventure game where the player plays as a doctor on a mission to cure his sick patient. In game objectives come from the Patient Card defining the apparent needs of the Sick Patient which are met as the Doctor races to get the cures from the respective body organs. Obstacles come in the form of viruses that are tackled with capsules received at the throw of six on the dice. Correct identification of organs and corresponding movement on the game board to collect cures for the patient strengthens the players content based knowledge as the player copes with a dynamic gaming environment. DOCTOR MOHAN AND THE SICK PATIENT Class – 2, Body Parts , EVS
  19. 19. GAMES AT A GLANCE DOCTOR MOHAN AND THE SICK PATIENT Overleaf
  20. 20. GAMES AT A GLANCE ‘ Happy House’ is a match up game in which the player (s) builds a happy house for Deepa and her family where every member of the family helps each other. The game requires the player(s) to match ends of house cards to build a circle of helpful deeds showing how every person in a family helps and is dependent on others. HAPPY HOUSE Class – 1, Family and Friends , EVS
  21. 21. GAMES AT A GLANCE HAPPY HOUSE Overleaf
  22. 22. REVIEWS It feels very good to know that our children are enjoying learning at school so much. My child willingly plays E-DAC games every day at home and introduces me to new characters and facts related to topics every day. For my child study time is fun time at home and at school. - Harleen Kaur Parent, Takshila School, Hoshiarpur E-DAC board games are a revolution in the field of education and learning. - Lipsita Mohanty Principal, Takshila School, Bhubaneswar E-DAC games are fun! They make studies very easy. - Sohan Mukherjee Student, Class 3, Takshila School, Bhuvaneswar It’s almost magical! More than half the battle to communicate with students has been won by the E-DAC games. - Anita Sood Teacher, EVS, Takshila School, Barnala I want to be Doctor Mohan when I grow up. - Tanvir Singh Panesar Student, Class 2, Takshila School, Barnala

×