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Innovation of electronic mobile devices in education, final presentation
 

Innovation of electronic mobile devices in education, final presentation

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  • The need of electronic tablet has increase as technology has advanced. The collaboration of technology is needed in grades k-12. An inexpensive electronic device that is easy to handle and provide access to information for learners to complete assignments.
  • Learners are in need of hands-on experiments allowing opportunities to observe, manipulate and investigate phenomena that are normally inaccessible. Reduce barriers for media in the classroom, alternative learning, provides models for skill learning, increase content knowledge and games that engage the learner.
  • Ivan Sutherland a graduate student at Stanford University wrote a software program called SketchPad that began the innovation of the electronic tablet. Eventually the first electronic tablet was created in 2000 by Comdex. It was called “webpad”.
  • The first development of the electronic tablet by Comdex failed due to small video screens, awkward keyboard and cost. Provide an opportunity for innovators to adopt the new equipment. The development of an innovation as stated by Rogers (2003) “adopters serves as their own change agents in diffusing their innovations to others.”
  • -The commercialization of electronic mobile devices are targeted to use for more than a book reader. The commercialization presents opportunities to be enhance with many educational applications. - The commercialization can also replace the high cost of revising textbooks every few years.
  • The android tablets is now innovation for communication and learning. The Apple iPad and iPhone, netbooks, other smartphones, e-readers, and electronic tablets are all mobile devices that are capable of “on the go” learning. These devices can store and retrieve information. The ability to access email Check online course information Capture and share real time videos, audio and pictures.
  • Persuasion is based on evidence of early adopters, game ware/software, internet games, learning goals, interactivity, social connections, curriculum.
  • The decisions are made by Trial software packages online and classroom Interviews with vendors and institutions literacy
  • Implementation is done by Participating students _Teachers develop curriculum to incorporate mobile technology Smartphone used for audio, video and pictures and collaboration. Support resources
  • The confirmation comes by the early adopters who are knowledgeable, excited and experts at using the electronic tablets It is also confirmed by administrators, educators and stakeholders who invest in implementing the tablets in the school and integrating it in the curriculum.
  • Knowledge – 1989 Introduction of the GRiD Systems became the first to offer a portable tablet computer called the GriDPad. Persuasion – 2006 The development of other portable tablet devices such as e-readers, to compete in the technology market. Decision – 2006-2010 The social media advances and the education upgrades. Implementation - 2007-2011 A rise in the adoption of electronic tablets such as the iPad have increased in recent years. Confirmation – 2010 – 2011 The confirmation comes with the increase use of Apple’s iPad, Samsung’s Galazy Tab and Motorola Xoom
  • S-Curve Diffusion of the Electronic Tablet The initial diffusion began in 1989; diffusion starts to take off early 2010. Then in 2011 it increases; It has not yet peaked.
  • Early adopters are Technology enthusiast Business community Doctors Schools – teachers, students, and special need learners
  • The reasons for late adoption of the tablets are basic. It is easy to carry, and is ease of interfacing.
  • The laggards would be the textbook companies, laptop and desk top users and those consumers who purchase at a discount.
  • The adoption of the Android/Electronic Tablet. Kineo is one such product that has been adopted in the classroom.
  • The persuasion to adopt an electronic tablet such as iPad, Toshiba Thrive or HP-TouchPad would be Technology driven people who are interested in the latest innovation to use Mobility of using applications on the go Price affordable technology Productivity is the key to the electronic device. You are able to learn and gather information on the go with all necessary tools. Compatibility with other mobile devices that connect to learn and gather information.
  • Attributes would be its effective tool to reach the mass of learners. It is mobile Allow community and other learners see the usefulness Allow everyone access by low cost and availability in school that will connect users to one another.
  • The critical masses would be “when enough individuals in a system adopt an invention and it becomes self-sustaining.” (Rogers, 2003) The popularity of many and the 51% who are familiar with electronic devices such as the e-readers and tablets. (Boston Consultant Group, 2010)
  • The decentralized diffusion of the electronic tablet will evolve from various sources in the school system.
  • The key change agents that will influence the innovation of the android tablets would be stake holders in education system. The educators, media specialists, administrators and IT education developers that have adopted the android tablets in the classroom. The desire to obtain this new innovation increases. The early adopters have a “sequential interdependence effect on later adopters” (Rogers, 2003).
  • The use of the electronic tablet would be To watch educational videos in the classroom Communicate with the teacher Replaces textbooks Note taking Research
  • YouTube video of Midland middle school use of electronic tablets. Going paperless
  • Students become excited about learning. Engage students learning; Students are confident in working independently and assignments are completed at a larger percentage. Integration of technology into curriculum. Learning becomes exciting and fun for the 21 st century learner.

Innovation of electronic mobile devices in education, final presentation Innovation of electronic mobile devices in education, final presentation Presentation Transcript

  •  
  •  
  • Needs
    • Create a electronic tablet that would increase collaboration for learners in primary grades.
    • Create a electronic tablet that can compete with other electronic device.
    • An inexpensive device that is easy to handle and provide access to information that helps complete assignments.
  • Needs continued ….
      • Computer simulators provide hands-on experiments and allowing students the opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible
      • Reduce barriers for media in the classroom
      • Alternative learning
      • Provide models for skill learning
      • Increase content knowledge
      • Games engage the learner
  • Research
    • It began in the 1960s with Ivan Sutherland of Stanford University experimented with computer graphics and wrote a software program called SketchPad while working toward his doctoral degree making his computer manipulate engineering drawings.
    • The first electronic tablet was created in 2000.
    • It was called “webpad”.
    • It was introduced by Comdex.
  • Developent
    • The development by Comdex failed due to small video screens, awkward keyboard and cost.
    • Provide an opportunity for innovators to adopt the new equipment.
    • As stated by Rogers (2003) “adopters serves as their own change agents in diffusing their innovations to others”.
  • Commercialization
    • The Electronic mobile devices such as iPads, and Android tablets are targeted to use for more than a book reader.
    • It is targeted for education with opportunities to enhance with many educational applications.
    • School systems have received funding to use in schools to replace the cost of revised textbooks.
  • Knowledgable
    • Android tablets is “now” innovation for communication and learning. The ©Apple iPad and iPhone, netbooks, other smart phones, e-readers, and electronic tablets are all mobile devices that are capable of “on the go” learning.
    • These devices can store and retrieve information.
    • The ability to access email
    • Check online course information.
    • Capture and share real time videos, audio, and pictures.
  • Persuasion
    • Researched based evidence supports motivation for learning.
      • Early adopters
      • Game ware/Software
      • Internet games/software
      • Learning goals
      • Interactivity
      • Social connections
      • Curriculum
  • Decision
      • Trial software packages online and classroom
      • Instructor practitioners
      • Interviews with vendors and institutions
      • Literacy
  • Implementation
    • Participating students
    • Teachers develop curriculum to incorporate mobile technology.
    • Smartphone used for audio, video, and pictures and collaboration.
    • Support resources
  • Confirmation
    • The early adopters who are knowledgeable, excited and experts at using the electronic tablets.
    • Administrators, Educators and stakeholders who invest in implementing the tablets in the school and integrating it in the curriculum.
  • Timeline of Innovation Innovation of Decision Time Frame Knowledge 1989 Introduction of the GRiD Systems became the first to offer a portable tablet computer called the GriDPad. But in 2001 Bill Gates introduced Windows XP. Persuasion 2006 The development of other portable tablet devices such as e-readers, to compete in the technology market. Decision 2006-2010 The social media advances and the education upgrades. Implementation 2007 – 2011 A rise in the adoption of electronic tablets such as the iPad have increased in recent years. Confirmation 2010 – 2011 The confirmation comes with the increase use of Apple ‘s iPad, Samsung’s Galaxy Tab and Motorola Xoom
    • Adoption of the Bell Curve
  • S Curve of Diffusion of the Electronic Tablet Early Adopters
  • Innovation Diffusion Curve
  • Early Adopters
    • Technology enthusiast
    • Business community
    • Doctors
    • Schools
      • Teachers
      • Students
      • Special Needs
  •  
  • Laggards
    • Textbook Companies
    • Laptop and Desk top users who are content
    • Consumers who purchase at a discount
  •  
  • Persuasion to Adopt Electronic Tablets
    • Technology driven people who are interested in the latest innovation to use.
    • Mobility of using applications on the go.
    • Price affordable technology
    • Productivity is the key to the electronic device. You are able to learn and gather information on the go with all necessary tools (PBS TeacherLine)
    • Compatibility with other mobile devices that connect to learn and gather information.
  • Attributes
    • It is an effective tool to reach the mass of learners.
    • It is mobile.
    • Allow community and other learners see the usefulness.
    • Allow everyone access by low cost and availability in school that will connect users to one another.
  • Critical Masses
    • “ When enough individuals in a system adopt an invention and it becomes self-sustaining “ (Rogers, 2003)
    • In 2010 electronic tablets along with e-readers came off the shelves and are now consider popular and not for geeks any more (Boston Consultant Group, 2010)
    • 51% of consumers familiar with electronic devices will purchase a e-reader or tablet. (Boston Consultant Group, 2010)
  • Decentralized Diffusion
    • When innovations develops from various sources in the school system a decentralized diffusion system evolves.
  • Change Agents
    • The key change agents that will influence the innovation of the android tablets would be stake holders in education system. The educators, media specialists, administrators and IT education developers that have adopted the android tablets in the classroom.
    • The desire to obtain this new innovation increases. The early adopters have a “sequential interdependence effect on later adopters” (Rogers, 2003).
  • The Use of the Electronic Tablet
    • Watch educational videos in the classroom
    • Communicate
    • Replaces textbooks
    • Note taking
    • Research
  •  
  • Benefits of the Electronic Tablet
    • Engage students learning
    • Students work independently and assignments are completed at a larger percentage.
    • Integration of technology into curriculum
    • Learning becomes exciting and fun for the 21 st century learner
  • References
    • Bradley, T. (2011) Nielsen Study: Tablets replacing laptops and e-readers. PCWorld. Retrieved from http://www.pcworld.com/businesscenter/article/227415/nielsen_study_tablets_replacing_laptops_and_ereaders.html
    • Fishburne, T. (2007) New product adoption. Retrieved from http://tomfishburne.com/2007/02/new-product-adoption.html
    • Roger, E. M. (2003) Diffusion of Innovation. Free press, New York City, NY
    • Whitney, L. (2011) Nielsen: Tablets are hot, but few actually own one. Cnet News. Retrieved from http://news.cnet.com/nielsen-tablets-are-hot-but-few-actually-own-one/8301-17938_105-20064626-1.html
    • References continued
      • n.a. , (2011) How will the iPod change education? PBS Teacherline, 2011 Retrieved from: http://www.pbs.org/teacherline/blog/2010/01/how-will-the-ipad-change-education/
      • Staff writer, (2011) iPads instead of textbooks in U. S. high schools: will it rule out the textbook culture? International Business Times. Schools and Degrees. 2011 Retrieved from: http://www.ibtimes.com/articles/208555/20110905/ipad-textbooks-u-s-schools.htm
      • n.a., (2010) E-Readers and tablets are poised to become popular mass-market devices, according to new study. The Boston Consulting Group, Retrieved from: http://www.bcg.com/media/PressReleaseDetails.aspx?id=tcm:12-46750
    • References continued
    • n.a., (2011) iPad presentation Naselle School project. Retrieved from: http://www.youtube.com/watch?v=U_CXZCtvUjE&feature=player_embedded
    • Pinsker, A., (2011) Midlands middle school goes public. Midlandconnect.com . Retrieved from: http://www.youtube.com/watch?feature=player_embedded&v=C2gweLXryJc# !