Content From Google IO, Google Logo, Glass Developer Documentation Used WITH Permission from Google Press Department
+Yoss...
Agenda
3
Glass Intro
Glass info
Mirror API
Mirror Mirror on The Wall
Behind the Looking Glass
Glass
Development Kit
Using ...
Glass Intro
5
○ Battery ≤ 1 day
○ 5MPX camera, 720p video, touchpad
○ display 640 x 360 px (~= 25' HD screen 2m)
○ gyroscope, accelero...
6
7
8
Timeline
9
10
• The Glass user interface is a virtual timeline that is comprised of 640 × 360 pixel cards.
• Users scroll through the...
Home
11
The default Home card is the Glass clock and it resides in the center of the timeline.
Appears whenever users wake...
Past, Present and Future
• Scrolling To the right of the Glass clock brings the history section.
• Cards naturally decay i...
13
Design for Glass
• Don't get in the way
• Keep It relevant
• Avoid the Unexpected
• Build for people - fire-and-forget usa...
Glass design
• UI building blocks
Static card.
Live card.
Immersion.
• Invocation methods
• ok glass touch or voice menu
•...
Appears in
timeline
Access to user
input
Control over user
interface
Major uses
Static Cards Yes No
info display
no intera...
Mirror API
Mirror API
18
19
Google Mirror API Overview
• Managing timeline cards
• Interacting with menu items
• Subscribing to timeline notifications...
Glass Development Kit
Glass Development Kit
Work in the Android environment
Android 4.4 (API 19) SDK Glass Development Kit Sneak Peek
You'll need a solid background i...
24
- Main Page
https://developers.google.com/glass/
- Project Home
https://code.google.com/p/google-glass-api/
- Stackover...
Demo Time
Thank You!
+Yossi Elkrief
Google Glass, Intro, Glass, GDK, Mirror API
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Google Glass, Intro, Glass, GDK, Mirror API

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Part 1: In this Session you will be able to get familiar with Glass capabilities, understand the Now concept and design guides for Glass in general.

Part 2: In this session will dive into the Glass Developer Kit (GDK) and will practice developing for glass. The GDK is an add-on to the Android SDK that lets you build Glassware that runs directly on Glass. The session will cover how to start developing for Glass, overview about the GDK and a live demo on some GDK features.

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  • Focus on content

    Use of space and typography to communicate hierarchy
  • We’ll be in office hours for questions

    Remote folks, ping us on Google+

    Catch us on Android Design in Action soon.
  • Google Glass, Intro, Glass, GDK, Mirror API

    1. 1. Content From Google IO, Google Logo, Glass Developer Documentation Used WITH Permission from Google Press Department +YossiElkrief • Software engineer • Glass Explorer and Developer • Sr. Android developer • Entrepreneur • Chairman, LFC Supporters Branch,Israel
    2. 2. Agenda 3 Glass Intro Glass info Mirror API Mirror Mirror on The Wall Behind the Looking Glass Glass Development Kit Using GDK
    3. 3. Glass Intro
    4. 4. 5 ○ Battery ≤ 1 day ○ 5MPX camera, 720p video, touchpad ○ display 640 x 360 px (~= 25' HD screen 2m) ○ gyroscope, accelerometer, compass ○ Wifi, BT. ○ 16 GB - 12 GB of usable memory, synced with Google cloud storage. ○ sound “bone conduction”, mono earphone and stereo earphones ○ microphone, eye tracker ○ Calls/SMS/GPS/Internet through phone if needed. Tech specs
    5. 5. 6
    6. 6. 7
    7. 7. 8
    8. 8. Timeline 9
    9. 9. 10 • The Glass user interface is a virtual timeline that is comprised of 640 × 360 pixel cards. • Users scroll through the timeline to reveal cards in the past, present, and future. • The most recent items reside in the center of the timeline, closest to the user experience.
    10. 10. Home 11 The default Home card is the Glass clock and it resides in the center of the timeline. Appears whenever users wake Glass up Provides voice and touch commands to start other Glasswares
    11. 11. Past, Present and Future • Scrolling To the right of the Glass clock brings the history section. • Cards naturally decay in the past section. • Past displays static cards ranging from text, HTML, photos, and videos. • Scrolling To the left of the Glass clock brings the present and future section. • Future and Present contain both static and live cards. 12 At the farthest left of the timeline is the Settings bundle, where you configure Glass settings
    12. 12. 13
    13. 13. Design for Glass • Don't get in the way • Keep It relevant • Avoid the Unexpected • Build for people - fire-and-forget usage model
    14. 14. Glass design • UI building blocks Static card. Live card. Immersion. • Invocation methods • ok glass touch or voice menu • Contextual voice or touch menu on a timeline card • Periodic notifications • Ongoing task • Immersion
    15. 15. Appears in timeline Access to user input Control over user interface Major uses Static Cards Yes No info display no interaction Live Cards Yes Yes. timeline takes precedence Yes, no restrictions Rich and live Content low Interaction Immersions No Yes , no restrictions Yes, no restrictions Rich and live Content High Interaction Types of Interactions and When to use them
    16. 16. Mirror API
    17. 17. Mirror API 18
    18. 18. 19
    19. 19. Google Mirror API Overview • Managing timeline cards • Interacting with menu items • Subscribing to timeline notifications • Sharing to contacts • Working with user location 20
    20. 20. Glass Development Kit
    21. 21. Glass Development Kit
    22. 22. Work in the Android environment Android 4.4 (API 19) SDK Glass Development Kit Sneak Peek You'll need a solid background in Android before moving on Android beginners Start @ Android developers site
    23. 23. 24 - Main Page https://developers.google.com/glass/ - Project Home https://code.google.com/p/google-glass-api/ - Stackoverflow http://stackoverflow.com/questions/tagged/google-gdk - Unofficial Glassware listing http://glass-apps.org/google-glass-application-list Resources for developers
    24. 24. Demo Time
    25. 25. Thank You! +Yossi Elkrief

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