My thanks to those of you who were able to attend this session. The photo album from this session is now posted. If you missed the session and would be interested in a session for your school, college, university, or professional society please contact me.
If you were to better understand how you, your clients and customers process information would you produce better quality content? Would you be able to design, develop, test, and deploy better products? Would this increase sales or reduce service calls due to “user error”? Would client satisfaction improve? Why not find out? Using a Game Show format and at least 25 activities and games, this session illustrates how information developers and other professionals can optimize information design and other aspects of their solutions to capitalize on human strengths and compensate for human weaknesses. We’ll first study the steps involved as people process information: sense, perceive, learn, store information in memory, retrieve information from memory, make decisions, respond, and interact in a social environment. We’ll emphasize learning about human strengths and weaknesses at each step along the way so that you will be able to better design to optimize utilization of these strengths and compensate for these weaknesses in the information and systems that you design, develop, test and deploy. Abstract
A branch of applied science aimed at matching machines and tasks with the abilities of their human operators.
The study, discovery, and application of information about human abilities, human limitations, and other human characteristics to the design of tools, devices, machines, systems, job tasks, and environments for effective human performance -- Alphonse Chapanis
Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and other methods to design in order to optimize human well-being and overall system performance. -- International Ergonomics Association
August 2000
Addendum:
Some modern definitions include "Fun To Use" as part of usability.
Definitions of Human Factors
What Needs To Be Understood To "Do" Human Factors? Our Agenda
Studying The Person Following A Human Factors Framework
Games To Explain Human Factors Is So Much Fun!!! Please Come Participate Have Fun!!! Learn Win a prize!!! Wednesday, October 29, 2008 08:30 AM -> Noon Salon G – H
Please come to this session. It promises to be informative and fun!!! A 141 Slide Presentation and Instructor’s Guide will be distributed, upon request, to all attendees at this session via email. Educators in primary and secondary schools, colleges, and universities who are unable to attend the conference may contact the author to request a copy. A photo album of pictures taken at this session will be placed on SlideShare within a few days after DocTrain East.
Games To Explain Human Factors provided you with a thought process:
To help you --
• Design • Evaluate • Communicate • Observe
• Teach • Learn • Test
And encourage you to --
Think out of the box
Think about human capabilities and limitations, instructions and errors differently
Think from multiple perspectives
So that you will develop better products
This will in turn be of benefit to the recipient of your work: your customers, your colleagues, and your family.
Games also provided you with a powerful way to help you introduce human factors (HF) to technical professionals, teachers and students while having fun.
How will you change what you do as a result of this program?
• At work? • At home? • Elsewhere?
How will these changes help you in advancing your career?
Abstract, Definition, Introduction and Summary of G more
Abstract, Definition, Introduction and Summary of Games To Explain Human Factors: Come, Participate, Learn and Have Fun!!! for DocTrain East 2008 attendees. The complete 141 slide presentation with instructor's guide will be distributed, upon request, to attendees at the Games session via email. Teachers in elementary and secondary schools, colleges and universities who are unable to attend the workshop may request a copy from the author. Full identification of teachers is required and will be verified prior to distributing presentations. less
2 comments
Comments 1 - 2 of 2 previous next Post a comment