What Learning Design Could Be

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  • + alysaally Alysaally 2 years ago
    Hi its very nice presentation about what learning design could be.
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What Learning Design Could Be - Presentation Transcript

  1. What Learning Design Could Be June 26, 2008 Cadiz, Spain
  2. Learning Design Now
  3. Presuppositions
    • Learning is Sequential
    • Certain Sorts of Activities
  4. Instructivism
    • A basis in teaching
    • A bias toward presentation
  5. Learning Management
    • A basis in the institution
    • Idea of the Learning Provider
  6. A Quick Outline of E-Learning 2.0
    • The basis in community
    • The basis in creativity
  7. First Interation - Shared Design
    • Examp[le - LAMS on a screen, with the students contributing to the design
    • Example - LAMS, except that all the students are able to edit in a common Learning Design space
  8. It’s a Question…
    • Of perspective
    • Of ownership
  9. The Group Thing
    • For example, there are groups in learning management, but…
    • They are closed, not open
    • They foster sameness, not diversity
  10. The Design Perspective
    • Showing vs Doing
    • Giving Chioces vs Leaving Open
  11. The Design of Games
    • Quiz Games
    • Branching Games
    • Simulation
    • Spreadsheet
  12. Elements of These Games
    • Environment
    • Agents
    • Operators
  13. Environment
    • Is the matrix, I you will
    • Consists of subdivisions
  14. Agents
    • Contained within environment
    • Interact within environment
    • Interact with each other
  15. Operators
    • Humans that control agents
    • Interact with each other outside game parameters
    • Interact with informational material
  16. Some examples:
    • MUDs & MOOs
    • Sim City
    • Civilization
    • Doom
  17. Object Oriented Design
    • Object = Properties + Functions
    • Eg. A Television
    • Eg. A person
  18. The Original Intent of Learning Objects
    • They Would be Interactive
    • They would inherit properties
    • (But instead they became more like books, and learning environments became more like libraries)
  19. The Real Learning Objects of Our World
    • Photos
    • Videos
    • Lolcats
  20. Real World LMSs & LCMSs
    • Flickr
    • YouTube
    • Wikipedia
    • Google
  21. Basic Properties - CRUD - Eg. Flickr
    • Create (Camera, Camera Phone, etc) + Uploader
    • Read - viewing options, tags and groups
    • Update - Picnik editor, organizer
    • Delete
  22. Real World Environments
    • Facebook and other Social Networks
    • Speed Racer the Game
    • World of Warcraft
  23. What Learning Design Could Be…
    • Environment Builder
    • = a collection of (types of) objects
    • + connections to those objects (= terrain)
    • + properties of those objects
    • + functions in those objects
    • ( = conditions + input = results )
  24. Agent Builder
    • = a collection of (types of) objects
    • + location plus movement function (follows connectors)
    • + communications layer (for interaction)
    • + properties and functions
  25. Operator Builder
    • = basic environment (the PLE)
    • + interfaces with objects
    • ( = way to change location, way to alter properties, way to initiate interactions)
    • + communications tools (chat, discuss, videoconference, etc)
    • + (context-sentitive) access to game resources (more traditional learning tools)
  26. More than just a game
    • And more than just a simulation
    • Stop thinking of Web 2.0 as sites and applications
    • They are environments
  27. Eg. The Blogging Software
    • Environment = the blogosphere
    • Agent = the blog post
    • Operator = the blog author
  28. Action in the Blogosphere
    • The blog post moves - via syndication - to other locations
    • It interacts with them (via links, trackbacks, tags, etc)
    • These interactions are mediated by people, who cerate more objects dynamically into the system
  29. Scoring (in which we learn it is not about grades)
    • Is essentially a game value (ie., value of some agent property)
    • Typically thought to be a quantitative measure, eg. Most points, most links
    • But may reflect state values - eg. Types of harmony, balance
  30. Educational Examples…
    • Budget Simulator
    • Interactive Ecosystem (SimEarth)
    • Rocket Builder (Math + Physics + Chemistry)
    • Stephen Downes
    • http://www.downes.ca

+ Stephen DownesStephen Downes, 2 years ago

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