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Trends and Impacts of E-Learning 2.0


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Presentation to the International Conference on OpenCourseWare and E-Learning(IEOC) held in Taipei, Taiwan on June 11-13, 2007

Presentation to the International Conference on OpenCourseWare and E-Learning(IEOC) held in Taipei, Taiwan on June 11-13, 2007

Published in: Economy & Finance, Education

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  • 1. Trends and Impacts of E-Learning 2.0 Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  • 2. Institutions and Individuals So far, the story of open content has been told by institutions… But there is another story to be told
  • 3. Another Timeline… 1994 Athabaska BBS Maximus 1995 Muddog Mud Painted Porch MAUD 1996 Stephen’s Guide to the Logical Fallacies
  • 4. 1997 1998 Future of Online Learning Online Learning Environment OLe 1999 CAE The Brandon Pages Learning Objects modules
  • 5. 2000 2001 MuniMall Knowledge Learning Community 2002 PEGGAsus The Learning Marketplace OLDaily
  • 6. 2003 2004 Edu-RSS 2005 Ed Radio Podcasting DDRM
  • 7. 2006 Educational Blogging mIDm RSS Writr Learning Networks 2007 E-Learning 2.0
  • 8. Web 2.0
  • 9. The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd “ The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.”
  • 10. Blogs and Wikis &quot;Never have so many people written so much to be read by so few...&quot; -- Katie Hafner NY Times. Blogger - Live Journal - Movable Type - Wordpress Educational Blogging – article Educational Weblogs - Edublogs .org Wikipedia – as compared to Britannica by Nature
  • 11. Photos, Podcasting and Vodcasting Flickr Podcasting - wikipedia iPodder - Odeo – Liberated Syndication Youtube - video Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network
  • 12. The Core Technologies Web 2.0 RoadMap
  • 13.
    • Social Networking
  • 14.
    • Tagging
  • 15.
    • Asynchronous Javascript and XML (AJAX)
    Jesse James Garrett in February 2005.
  • 16.
    • Representational State Transfer (REST)
  • 17.
    • Application Program Interface (API) and Mash-Ups
  • 18.
    • Javascript Object Notation (JSON)
  • 19.
    • OpenID
  • 20. The way networks learn is the way people learn…
    • they are both complex systems
    • the organization of each depends on connections
    Connectivism (George Siemens)
  • 21. E-Learning 2.0 The idea is that learning is not based on objects and contents that are stored, as though in a library
  • 22. Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grip, that we tap into when we want
  • 23.
    • Learner centered
    Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, materials, learning styles The Concept
  • 24.
    • Immersive learning
    This learning is immersive – learning by doing
  • 25.
    • Connected Learning
    The computer connects the student to the rest of the world Learning occurs through connections with other learners Learning is based on conversation and interaction
  • 26.
    • Game-based learning
    Examples Types: Branching, Spreadsheet, Quiz Game, Simulation Lab…
  • 27.
    • Workflow (Informal) Learning
    Types: EPSS, Community of Practice, Environment, Visualization…
  • 28.
    • Mobile Learning
    Examples: Co-op learning, drill and flash-card, instant mesaging, field trips, resource capture (like this talk!)
  • 29.
  • 30. Online Learning at the Crossroads
    • On the one hand – we have developed tools and systems intended to support traditional classroom based learning
    • On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems…
  • 31.
    • First Iteration:
    • User-Produced Media
    • Blogs and Blogging
    • Podcasting and
    • Vodcasting
    • Game mods and other
    • multimedia
  • 32.
    • Web 2.0: The Learning Network
    • The e-Portfolio lives in the intersection between the worlds for education, work, and home
    • A model for e-Portfolio as a learner-managed construct
    • Key requirement is easy-to-use tools and hosting services*
    • *E.g. the “e-Portfolio-as-blog” approach
      • Scott Wilson:
  • 33. The Idea of the PLE…
  • 34. Plex Personal Learning Environment Example
  • 35. Collecting and Filtering RSS
  • 36. RSS Writr
  • 37. Edu_RSS Viewer
  • 38. The Challenge… How to find the right resource…
    • at the right time
    • for the right person
  • 39. The old way – use descriptions
    • Dublin Core
    • Learning Object Metadata
  • 40. The New Way: Recommender Systems
    • A are mapped between:
      • User profile – properties of given users
      • Resource profile – properties of the resource
      • Previous evaluations of other resources
  • 41. Relations between Entities…
  • 42. Finding Resources is like Finding Patterns in the Mesh the knowledge is in the network the knowledge is the network Old: universals – rules – categories New: patterns – patterns – similarities
  • 43. stands for? Or is caused by? Distributed Representation = a pattern of connectivity Hopfield
  • 44.  
  • 45. Where is the PLE?
  • 46.