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Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
Trends and Impacts of E-Learning 2.0
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Trends and Impacts of E-Learning 2.0

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Presentation to the International Conference on OpenCourseWare and E-Learning(IEOC) held in Taipei, Taiwan on June 11-13, 2007

Presentation to the International Conference on OpenCourseWare and E-Learning(IEOC) held in Taipei, Taiwan on June 11-13, 2007

Published in: Economy & Finance, Education
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  • 1. Trends and Impacts of E-Learning 2.0 Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  • 2. Institutions and Individuals So far, the story of open content has been told by institutions… But there is another story to be told
  • 3. Another Timeline… 1994 Athabaska BBS Maximus 1995 Muddog Mud Painted Porch MAUD 1996 Stephen’s Guide to the Logical Fallacies
  • 4. 1997 1998 Future of Online Learning Online Learning Environment OLe 1999 CAE The Brandon Pages Learning Objects modules
  • 5. 2000 2001 MuniMall Knowledge Learning Community 2002 PEGGAsus The Learning Marketplace OLDaily
  • 6. 2003 2004 Edu-RSS 2005 Ed Radio Podcasting DDRM
  • 7. 2006 Educational Blogging mIDm RSS Writr Learning Networks 2007 E-Learning 2.0
  • 8. Web 2.0
  • 9. The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd http://www.danah.org/papers/AAAS2006.html “ The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.”
  • 10. Blogs and Wikis &quot;Never have so many people written so much to be read by so few...&quot; -- Katie Hafner NY Times. Blogger - Live Journal - Movable Type - Wordpress Educational Blogging – article Educational Weblogs - Edublogs .org Wikipedia – as compared to Britannica by Nature
  • 11. Photos, Podcasting and Vodcasting Flickr Podcasting - wikipedia iPodder - Odeo – Liberated Syndication Youtube - video Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network
  • 12. The Core Technologies Web 2.0 RoadMap http://www.nri.co.jp/english/news/2006/061110.html
  • 13. <ul><li>Social Networking </li></ul>
  • 14. <ul><li>Tagging </li></ul>
  • 15. <ul><li>Asynchronous Javascript and XML (AJAX) </li></ul>Jesse James Garrett in February 2005. https://bpcatalog.dev.java.net/ajax/textfield-jsf/design.html
  • 16. <ul><li>Representational State Transfer (REST) </li></ul>
  • 17. <ul><li>Application Program Interface (API) and Mash-Ups </li></ul>
  • 18. <ul><li>Javascript Object Notation (JSON) </li></ul>
  • 19. <ul><li>OpenID </li></ul>
  • 20. The way networks learn is the way people learn… <ul><li>they are both complex systems </li></ul><ul><li>the organization of each depends on connections </li></ul>Connectivism (George Siemens)
  • 21. E-Learning 2.0 The idea is that learning is not based on objects and contents that are stored, as though in a library
  • 22. Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grip, that we tap into when we want
  • 23. <ul><li>Learner centered </li></ul>Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, materials, learning styles The Concept
  • 24. <ul><li>Immersive learning </li></ul>This learning is immersive – learning by doing
  • 25. <ul><li>Connected Learning </li></ul>The computer connects the student to the rest of the world Learning occurs through connections with other learners Learning is based on conversation and interaction
  • 26. <ul><li>Game-based learning </li></ul>Examples Types: Branching, Spreadsheet, Quiz Game, Simulation Lab… http://www.downes.ca/post/11
  • 27. <ul><li>Workflow (Informal) Learning </li></ul>Types: EPSS, Community of Practice, Environment, Visualization… http://metatime.blogspot.com/
  • 28. <ul><li>Mobile Learning </li></ul>Examples: Co-op learning, drill and flash-card, instant mesaging, field trips, resource capture (like this talk!)
  • 29. http://www.pwlan.org.tw/ct.asp?xItem=200&CtNode=501&mp=5
  • 30. Online Learning at the Crossroads <ul><li>On the one hand – we have developed tools and systems intended to support traditional classroom based learning </li></ul><ul><li>On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems… </li></ul>
  • 31. <ul><li>First Iteration: </li></ul><ul><li>User-Produced Media </li></ul><ul><li>Blogs and Blogging </li></ul><ul><li>Podcasting and </li></ul><ul><li>Vodcasting </li></ul><ul><li>Game mods and other </li></ul><ul><li>multimedia </li></ul>
  • 32. <ul><li>Web 2.0: The Learning Network </li></ul><ul><li>The e-Portfolio lives in the intersection between the worlds for education, work, and home </li></ul><ul><li>A model for e-Portfolio as a learner-managed construct </li></ul><ul><li>Key requirement is easy-to-use tools and hosting services* </li></ul><ul><li>*E.g. the “e-Portfolio-as-blog” approach </li></ul><ul><ul><li>Scott Wilson: http://www.cetis.ac.uk/members/scott/entries/20050523083528 </li></ul></ul>
  • 33. The Idea of the PLE… http://www.cetis.ac.uk/members/ple/resources/edf.ppt
  • 34. Plex Personal Learning Environment Example http://reload.ces.strath.ac.uk/plex/
  • 35. Collecting and Filtering RSS http://www.downes.ca/mygluframe.htm
  • 36. RSS Writr http://www.downes.ca/editor/writr.htm
  • 37. Edu_RSS Viewer http://www.downes.ca/cgi-bin/page.cgi?action=viewer
  • 38. The Challenge… How to find the right resource… <ul><li>at the right time </li></ul><ul><li>for the right person </li></ul>
  • 39. The old way – use descriptions <ul><li>Dublin Core </li></ul><ul><li>Learning Object Metadata </li></ul>http://www.capuano.biz/Papers/ITS%202000/ITS%202000.htm
  • 40. The New Way: Recommender Systems <ul><li>A are mapped between: </li></ul><ul><ul><li>User profile – properties of given users </li></ul></ul><ul><ul><li>Resource profile – properties of the resource </li></ul></ul><ul><ul><li>Previous evaluations of other resources </li></ul></ul>http://www.slideshare.net/Downes/projecting-quality http://www.slideshare.net/Downes/quality-standards-its-all-about-teaching-and-learning/
  • 41. Relations between Entities…
  • 42. Finding Resources is like Finding Patterns in the Mesh the knowledge is in the network the knowledge is the network Old: universals – rules – categories New: patterns – patterns – similarities http://www.bbsonline.org/Preprints/OldArchive/bbs.tenenbaum.html
  • 43. stands for? Or is caused by? Distributed Representation = a pattern of connectivity Hopfield
  • 44.  
  • 45. Where is the PLE?
  • 46.  

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