Trends and Impacts of E-Learning 2.0


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Presentation to the International Conference on OpenCourseWare and E-Learning(IEOC) held in Taipei, Taiwan on June 11-13, 2007

Published in: Economy & Finance, Education
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Trends and Impacts of E-Learning 2.0

  1. 1. Trends and Impacts of E-Learning 2.0 Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  2. 2. Institutions and Individuals So far, the story of open content has been told by institutions… But there is another story to be told
  3. 3. Another Timeline… 1994 Athabaska BBS Maximus 1995 Muddog Mud Painted Porch MAUD 1996 Stephen’s Guide to the Logical Fallacies
  4. 4. 1997 1998 Future of Online Learning Online Learning Environment OLe 1999 CAE The Brandon Pages Learning Objects modules
  5. 5. 2000 2001 MuniMall Knowledge Learning Community 2002 PEGGAsus The Learning Marketplace OLDaily
  6. 6. 2003 2004 Edu-RSS 2005 Ed Radio Podcasting DDRM
  7. 7. 2006 Educational Blogging mIDm RSS Writr Learning Networks 2007 E-Learning 2.0
  8. 8. Web 2.0
  9. 9. The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd “ The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.”
  10. 10. Blogs and Wikis &quot;Never have so many people written so much to be read by so few...&quot; -- Katie Hafner NY Times. Blogger - Live Journal - Movable Type - Wordpress Educational Blogging – article Educational Weblogs - Edublogs .org Wikipedia – as compared to Britannica by Nature
  11. 11. Photos, Podcasting and Vodcasting Flickr Podcasting - wikipedia iPodder - Odeo – Liberated Syndication Youtube - video Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network
  12. 12. The Core Technologies Web 2.0 RoadMap
  13. 13. <ul><li>Social Networking </li></ul>
  14. 14. <ul><li>Tagging </li></ul>
  15. 15. <ul><li>Asynchronous Javascript and XML (AJAX) </li></ul>Jesse James Garrett in February 2005.
  16. 16. <ul><li>Representational State Transfer (REST) </li></ul>
  17. 17. <ul><li>Application Program Interface (API) and Mash-Ups </li></ul>
  18. 18. <ul><li>Javascript Object Notation (JSON) </li></ul>
  19. 19. <ul><li>OpenID </li></ul>
  20. 20. The way networks learn is the way people learn… <ul><li>they are both complex systems </li></ul><ul><li>the organization of each depends on connections </li></ul>Connectivism (George Siemens)
  21. 21. E-Learning 2.0 The idea is that learning is not based on objects and contents that are stored, as though in a library
  22. 22. Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grip, that we tap into when we want
  23. 23. <ul><li>Learner centered </li></ul>Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, materials, learning styles The Concept
  24. 24. <ul><li>Immersive learning </li></ul>This learning is immersive – learning by doing
  25. 25. <ul><li>Connected Learning </li></ul>The computer connects the student to the rest of the world Learning occurs through connections with other learners Learning is based on conversation and interaction
  26. 26. <ul><li>Game-based learning </li></ul>Examples Types: Branching, Spreadsheet, Quiz Game, Simulation Lab…
  27. 27. <ul><li>Workflow (Informal) Learning </li></ul>Types: EPSS, Community of Practice, Environment, Visualization…
  28. 28. <ul><li>Mobile Learning </li></ul>Examples: Co-op learning, drill and flash-card, instant mesaging, field trips, resource capture (like this talk!)
  29. 29.
  30. 30. Online Learning at the Crossroads <ul><li>On the one hand – we have developed tools and systems intended to support traditional classroom based learning </li></ul><ul><li>On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems… </li></ul>
  31. 31. <ul><li>First Iteration: </li></ul><ul><li>User-Produced Media </li></ul><ul><li>Blogs and Blogging </li></ul><ul><li>Podcasting and </li></ul><ul><li>Vodcasting </li></ul><ul><li>Game mods and other </li></ul><ul><li>multimedia </li></ul>
  32. 32. <ul><li>Web 2.0: The Learning Network </li></ul><ul><li>The e-Portfolio lives in the intersection between the worlds for education, work, and home </li></ul><ul><li>A model for e-Portfolio as a learner-managed construct </li></ul><ul><li>Key requirement is easy-to-use tools and hosting services* </li></ul><ul><li>*E.g. the “e-Portfolio-as-blog” approach </li></ul><ul><ul><li>Scott Wilson: </li></ul></ul>
  33. 33. The Idea of the PLE…
  34. 34. Plex Personal Learning Environment Example
  35. 35. Collecting and Filtering RSS
  36. 36. RSS Writr
  37. 37. Edu_RSS Viewer
  38. 38. The Challenge… How to find the right resource… <ul><li>at the right time </li></ul><ul><li>for the right person </li></ul>
  39. 39. The old way – use descriptions <ul><li>Dublin Core </li></ul><ul><li>Learning Object Metadata </li></ul>
  40. 40. The New Way: Recommender Systems <ul><li>A are mapped between: </li></ul><ul><ul><li>User profile – properties of given users </li></ul></ul><ul><ul><li>Resource profile – properties of the resource </li></ul></ul><ul><ul><li>Previous evaluations of other resources </li></ul></ul>
  41. 41. Relations between Entities…
  42. 42. Finding Resources is like Finding Patterns in the Mesh the knowledge is in the network the knowledge is the network Old: universals – rules – categories New: patterns – patterns – similarities
  43. 43. stands for? Or is caused by? Distributed Representation = a pattern of connectivity Hopfield
  44. 45. Where is the PLE?
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