The Living Arts: The Future of Learning Online

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  • + jessenfelix jessenfelix 3 years ago
    Example of Game Based learning is A Force More Powerful and FoodForce. I would say Sims too.
  • + jessenfelix jessenfelix 3 years ago
    Ahh ...this also reminds me that the future of online learning will be the mobile phone. Even Mark Prensky thinks so.
  • + jessenfelix jessenfelix 3 years ago
    This is a very thought provoking idea. This means schools that are made in the past few hundreds years will need to be reconstructed.

    Is that so?

    John Taylor Gatto says classrooms are actually prisons.
  • + jessenfelix jessenfelix 3 years ago
    You mean probably it does NOT involve computers at all? What is MIssissagua? Is there a missing word up there?
  • + jessenfelix jessenfelix 3 years ago
    yes. I always think it to be so...
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The Living Arts: The Future of Learning Online - Presentation Transcript

  1. The Living Arts: The Future of Learning Online Stephen Downes National Research Council Canada University of Guelph March 9, 2005
    • Traditional Online Learning
    • The concept of online learning usually revolves
    • around a computer…
    • The Future of Online Learning
    • May be in Mississauga
    • Probably does involve computers at all
  2. The School of The Future… … is a living arts centre (or some such thing)
    • The Concept…
    • Learning is centered around the interests of the learner (which may be arts, history, computing…)
    • This learning is immersive – learning by doing – and takes place not in a school but in an appropriate environment (such as a living arts centre)
    • The computer connects the student to the rest of the world, no matter where they are
  3. Game Based Learning Types: Branching, Spreadsheet, Game, Lab… http://www.downes.ca/cgi-bin/website/view.cgi?dbs =Article&key=1116274375
  4. Workflow (Informal) Learning Types: Community of Practice, Environment, Visualization… http://metatime.blogspot.com/
    • Online Learning at the Crossroads
    • On the one hand – we have developed tools and systems intended to support traditional classroom based learning
    • On the other hand – we could (should?) be developing tools and systems to support immersive learning
    • My take: we should be developing for dynamic, immersive, living systems…
    • First Iteration:
    • User-Produced Media
    • Blogs and Blogging
    • Podcasting and
    • Vodcasting
    • Game mods and other
    • multimedia
    • Second Iteration: e-Portfolios
    • The e-Portfolio lives in the intersection between the worlds for education, work, and home
    • A model for e-Portfolio as a learner-managed construct
    • Key requirement is easy-to-use tools and hosting services*
    • *E.g. the “e-Portfolio-as-blog” approach
      • Scott Wilson: http://www.cetis.ac.uk/members/scott/entries/20050523083528
    • Second Iteration: e-Portfolios
    • The e-Portfolio lives in the intersection between the worlds for education, work, and home
    • A model for e-Portfolio as a learner-managed construct
    • Key requirement is easy-to-use tools and hosting services*
    • *E.g. the “e-Portfolio-as-blog” approach
      • Scott Wilson: http://www.cetis.ac.uk/members/scott/entries/20050523083528
    • The Learning Network
    • The e-Portfolio lives in the intersection between the worlds for education, work, and home
    • A model for e-Portfolio as a learner-managed construct
    • Key requirement is easy-to-use tools and hosting services*
    • *E.g. the “e-Portfolio-as-blog” approach
      • Scott Wilson: http://www.cetis.ac.uk/members/scott/entries/20050523083528
    • The Learning Network: Basic Concepts
    • Distribution – Learning Online
    • Disaggregation – Learning Objects
    • Decentralization – Web Services
    • Disintermediation – Creating Conversations
  5. The Living Network - Aggregation Scott Wilson
  6. recording planning reflecting recording evidencing presenting E-Portfolio?
  7.  
  8.  
  9. http://www.downes.ca

+ Stephen DownesStephen Downes, 4 years ago

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