Providing Learning in
     Social Networks

             Stephen Downes
                April 16, 2009
1. Context

Context
Games & Simulations
  Games and simulations are terrific




Context
Games & Simulations
  Benefits: they create environments and
   are therefore immersive and stimulating




Context
Games & Simulations
  We need to situate games and
   simulations within the wider context




Context
Games & Simulations
  However, they need to be planned and
   designed in advance




Context
Unknown Unknowns
  Jollymore: we educate for the unknowns




Context
Unknown Unknowns
  Haines: we need to understand what
   makes people tick these days




Context
Learning Networks
  Partially, the idea is to distribute, to
   make decisions in the field




Context
Learning Networks
  But critically, the idea is to create a
   learning system that learns




Context
Learning Networks
  Because, often, we don’t know what we
   want to teach




Context
Company Command
  Knowledge exists
   in the minds of the
   members or
   participants




Context
Company Command
  The need for content and support
   emerges form the conversations




Context
Drupal
  Is an open source content management
   system




Context
Context
Drupal
Supports individual accounts, pages,
 conversations, and much more
E-Learning 2.0
  Is the application of social networking
   and web-based software to learning




                   htt...
E-Learning 2.0
  Represents a gradual shift to
   decentralization and linking between
   members




                   ...
Elgg
  Combines content management and
   social networking




              http://www.httpartist.com/beta/resources/66...
Elgg
  Enables content import / export




                    http://www.elggvoices.com/example/features.php

Context
2.   Current

Current
The Complex Internet
                    Environment
  Not just destination websites and
   communities (not the Net.Gain...
The Complex Internet
                    Environment
  Not the web services (choreographed)
   model either




Current
 ...
The Complex Internet
                    Environment
  People have multiple ‘home pages’ -
   blogs, Twitter, YouTube, Fl...
Connectivism Course
  Model: open, distributed online course




Current
Connectivism Course
  2200 students participated in fall 2008




Current
Connectivism Course
  Participants essentially created a
   network




Current
gRSShopper
  Software support for CCK08, OLDaily




Current
gRSShopper
Prototype
 Personal
 Learning
 Environment
 as a centre for
 learning



Current
gRSShopper
  Also useful as a teaching platform




Current
gRSShopper
  Content aggregation and organization




Current
Notes on Evaluation
  Evaluation of competence, contribution,
   and not memory




                   http://www.mosaic-...
Notes on Evaluation
  Distributed Evaluation




             http://www.cedis.fu-berlin.de/projekte/media_projekte/dc_bi...
3. Future

Future
Serialized Feeds
 Purpose - to simplify content
  submission to distributed courses




Future
Serialized Feeds
 Method: predefined and times content
  releases into email and RSS content
  stream




Future
PLE
 Upcoming NRC development project




Future
PLE
 Major stages: aggregate, remix,
  repurpose, feed forward




Future
PLE
 Creates a learning network and not
  merely a management system




Future
A World of Objects
 The point where PLEs and
  Envrionments meet




Future
A World of Objects
 The original idea from mudlibs - object
  orientation, inheritance




Future
State Based
                     Learning Design
 The old theory - learning objects just
  static content, organized as t...
State Based
                        Learning Design
 The new theory - learning objects are
  (a) words in a conversation ...
Openness
  The question of security always arises




Future
 Future
Openness
My belief: walls do not create security
Openness
 Security systems create a point of
  weakness - security is robustness even
  when secrecy is breached




Futu...
Stephen Downes
 http://www.downes.ca




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Providing Learning in Social Networks

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Overview of the network approach to learbing. New material, new slides. I place network learning in perspective with games and simulations, and describe it as an approach to be taken when we don't know what we want our students to learn (eg., in a complex or changing environment). I then overview the Connectivism course and gRSShopper. I then talk about future work, such as serialized feeds, the personal learning environment, and state based learning design. First 30 seconds of so (the intro) are low volume; the rest is fine. Symposium on Advance Learning Technologies, Gagetown, NB, April 16, 2009. Audio at http://www.downes.ca/presentation/221

Published in: Technology, Education

Providing Learning in Social Networks

  1. 1. Providing Learning in Social Networks Stephen Downes April 16, 2009
  2. 2. 1. Context Context
  3. 3. Games & Simulations Games and simulations are terrific Context
  4. 4. Games & Simulations Benefits: they create environments and are therefore immersive and stimulating Context
  5. 5. Games & Simulations We need to situate games and simulations within the wider context Context
  6. 6. Games & Simulations However, they need to be planned and designed in advance Context
  7. 7. Unknown Unknowns Jollymore: we educate for the unknowns Context
  8. 8. Unknown Unknowns Haines: we need to understand what makes people tick these days Context
  9. 9. Learning Networks Partially, the idea is to distribute, to make decisions in the field Context
  10. 10. Learning Networks But critically, the idea is to create a learning system that learns Context
  11. 11. Learning Networks Because, often, we don’t know what we want to teach Context
  12. 12. Company Command Knowledge exists in the minds of the members or participants Context
  13. 13. Company Command The need for content and support emerges form the conversations Context
  14. 14. Drupal Is an open source content management system Context Context
  15. 15. Drupal Supports individual accounts, pages, conversations, and much more
  16. 16. E-Learning 2.0 Is the application of social networking and web-based software to learning http://www.ukp.tu-darmstadt.de/home/e-nlp/ Context
  17. 17. E-Learning 2.0 Represents a gradual shift to decentralization and linking between members http://www.cre-elearning.tu-darmstadt.de/ Context
  18. 18. Elgg Combines content management and social networking http://www.httpartist.com/beta/resources/66-webmaster-resources/ Context 1419-free-tools-to-create-your-own-social-network-facebook-like.htm l
  19. 19. Elgg Enables content import / export http://www.elggvoices.com/example/features.php Context
  20. 20. 2. Current Current
  21. 21. The Complex Internet Environment Not just destination websites and communities (not the Net.Gain model) Current http://www.expresswayauthority.com/Corporate/links/
  22. 22. The Complex Internet Environment Not the web services (choreographed) model either Current http://www.developer.com/services/article.php/1550461
  23. 23. The Complex Internet Environment People have multiple ‘home pages’ - blogs, Twitter, YouTube, Flickr… Current
  24. 24. Connectivism Course Model: open, distributed online course Current
  25. 25. Connectivism Course 2200 students participated in fall 2008 Current
  26. 26. Connectivism Course Participants essentially created a network Current
  27. 27. gRSShopper Software support for CCK08, OLDaily Current
  28. 28. gRSShopper Prototype Personal Learning Environment as a centre for learning Current
  29. 29. gRSShopper Also useful as a teaching platform Current
  30. 30. gRSShopper Content aggregation and organization Current
  31. 31. Notes on Evaluation Evaluation of competence, contribution, and not memory http://www.mosaic-net-intl.ca/pehaiti15.shtml Current
  32. 32. Notes on Evaluation Distributed Evaluation http://www.cedis.fu-berlin.de/projekte/media_projekte/dc_bild.jpg Current
  33. 33. 3. Future Future
  34. 34. Serialized Feeds Purpose - to simplify content submission to distributed courses Future
  35. 35. Serialized Feeds Method: predefined and times content releases into email and RSS content stream Future
  36. 36. PLE Upcoming NRC development project Future
  37. 37. PLE Major stages: aggregate, remix, repurpose, feed forward Future
  38. 38. PLE Creates a learning network and not merely a management system Future
  39. 39. A World of Objects The point where PLEs and Envrionments meet Future
  40. 40. A World of Objects The original idea from mudlibs - object orientation, inheritance Future
  41. 41. State Based Learning Design The old theory - learning objects just static content, organized as though it were a book or manual http://www.irrodl.org/index.php/irrodl/article/viewArticle/609/1166 Future
  42. 42. State Based Learning Design The new theory - learning objects are (a) words in a conversation (b) entities in an environment http://www.simskill.com/assets/screenGrabs.jpg Future
  43. 43. Openness The question of security always arises Future Future
  44. 44. Openness My belief: walls do not create security
  45. 45. Openness Security systems create a point of weakness - security is robustness even when secrecy is breached Future
  46. 46. Stephen Downes http://www.downes.ca Author
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