New Technology Supporting Informal Learning

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    New Technology Supporting Informal Learning - Presentation Transcript

    1. New Technology Supporting Informal Learning Stephen Downes May 14, 2009 Braga, Portugal
    2. 1. Context Context
    3. Games & Simulations Games and simulations are terrific Context
    4. Games & Simulations Benefits: they create environments and are therefore immersive and stimulating Context
    5. Games & Simulations However, they need to be planned and designed in advance Context
    6. Games & Simulations We need to situate games and simulations within the wider context Context
    7. Unknown Unknowns Jollymore: we educate for the unknowns Context
    8. Unknown Unknowns Haines: we need to understand what makes people tick these days Context
    9. Learning Networks Partially, the idea is to distribute, to make decisions in the field Context
    10. Learning Networks But critically, the idea is to create a learning system that learns Context
    11. Learning Networks Because, often, we don’t know what we want to teach Context
    12. Company Command Knowledge exists in the minds of the members or participants Context
    13. Company Command The need for content and support emerges form the conversations Context
    14. Drupal Is an open source content management system Context Context
    15. Drupal Supports individual accounts, pages, conversations, and much more
    16. E-Learning 2.0 Is the application of social networking and web-based software to learning http://www.ukp.tu-darmstadt.de/home/e-nlp/ Context
    17. E-Learning 2.0 Represents a gradual shift to decentralization and linking between members http://www.cre-elearning.tu-darmstadt.de/ Context
    18. Elgg Combines content management and social networking http://www.httpartist.com/beta/resources/66-webmaster-resources/ Context 1419-free-tools-to-create-your-own-social-network-facebook-like.htm l
    19. Elgg Enables content import / export http://www.elggvoices.com/example/features.php Context
    20. 2. Current Current
    21. The Complex Internet Environment Not just destination websites and communities (not the Net.Gain model) Current http://www.expresswayauthority.com/Corporate/links/
    22. The Complex Internet Environment Not the web services (choreographed) model either Current http://www.developer.com/services/article.php/1550461
    23. The Complex Internet Environment People have multiple ‘home pages’ - blogs, Twitter, YouTube, Flickr… Current
    24. Connectivism Course Model: open, distributed online course Current
    25. Connectivism Course 2200 students participated in fall 2008 Current
    26. Connectivism Course Participants essentially created a network Current
    27. gRSShopper Software support for CCK08, OLDaily Current
    28. gRSShopper Prototype Personal Learning Environment as a centre for learning Current
    29. gRSShopper Also useful as a teaching platform Current
    30. gRSShopper Content aggregation and organization Current
    31. Notes on Evaluation Evaluation of competence, contribution, and not memory http://www.mosaic-net-intl.ca/pehaiti15.shtml Current
    32. Notes on Evaluation Distributed Evaluation http://www.cedis.fu-berlin.de/projekte/media_projekte/dc_bild.jpg Current
    33. 3. Future Future
    34. Serialized Feeds Purpose - to simplify content submission to distributed courses Future
    35. Serialized Feeds Method: predefined and times content releases into email and RSS content stream Future
    36. PLE Upcoming NRC development project Future
    37. PLE Major stages: aggregate, remix, repurpose, feed forward Future
    38. PLE Creates a learning network and not merely a management system Future
    39. A World of Objects The point where PLEs and Envrionments meet Future
    40. A World of Objects The original idea from mudlibs - object orientation, inheritance Future
    41. State Based Learning Design The old theory - learning objects just static content, organized as though it were a book or manual http://www.irrodl.org/index.php/irrodl/article/viewArticle/609/1166 Future
    42. State Based Learning Design The new theory - learning objects are (a) words in a conversation (b) entities in an environment http://www.simskill.com/assets/screenGrabs.jpg Future
    43. Stephen Downes http://www.downes.ca Author

    + Stephen DownesStephen Downes, 6 months ago

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