• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Agile Learning - Agile2013
 

Agile Learning - Agile2013

on

  • 1,907 views

Whether you are a professional trainer or trying to bring agility to your organization or team, you no doubt have encountered the difficulty in conveying agile values and principles. Learning ...

Whether you are a professional trainer or trying to bring agility to your organization or team, you no doubt have encountered the difficulty in conveying agile values and principles. Learning practices and techniques is easy in comparison; You learn by doing. But how do you teach a philosophy or mindset? How do you 'do' a value?

Through trial and error, through hundreds of classes, through training thousands of agile practitioners, we have put together a set of best practices (and not-so-best practices) for delivering powerful agile learning experiences. Participants in this session will walk away with a toolkit they can put to use the next day. The toolkit will include scenario simulations, learning games, discussion generators, reenforcement exercises, student patterns, common pitfalls, and other activities to help you get out of the way and let the learning happen.
Links to the activities we did during the presentation:
'What Were They Thinking?' game: http://tastycupcakes.org/2009/06/what-were-they-thinking/
'Pocket-Sized Principles' activity: http://tastycupcakes.org/2010/01/pocket-sized-principles/
'Presto Manifesto' activity: http://tastycupcakes.org/2009/06/presto-manifesto/

Statistics

Views

Total Views
1,907
Views on SlideShare
1,851
Embed Views
56

Actions

Likes
7
Downloads
61
Comments
2

5 Embeds 56

http://www.scoop.it 34
https://twitter.com 9
http://www.google.com 9
http://www.pulse.me 3
http://www.onlydoo.com 1

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

12 of 2 previous next

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
  • good.
    Are you sure you want to
    Your message goes here
    Processing…
  • Link to the 'What Were They Thinking?' game: http://tastycupcakes.org/2009/06/what-were-they-thinking/
    Link to the 'Pocket-Sized Principles' activity: http://tastycupcakes.org/2010/01/pocket-sized-principles/
    Link to 'Presto Manifesto' activity: http://tastycupcakes.org/2009/06/presto-manifesto/
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Agile Learning - Agile2013 Agile Learning - Agile2013 Presentation Transcript

    • AGILE LEARNING Don McGreal @donmcgreal linkedin.com/in/donmcgreal
    • AGILE LEARNING improvingenterprises.com !
    • AGILE LEARNING improvingenterprises.com CHAPTERS 1 2 3 ENVIRONMENT PROBLEM WITH PRINCIPLES RETENTION
    • CHAPTER 1 ENVIRONMENT
    • AGILE LEARNING improvingenterprises.com INTRODUCTIONS Expectations (be selfish) Name Role Relevant Experience Three Questions
    • AGILE LEARNING improvingenterprises.com INTRODUCTIONS Expectations (be selfish) Name Role Relevant Experience Three Questions
    • AGILE LEARNING improvingenterprises.com THE DETRACTORS The Terrorist Use their power for good instead of evil. Give them a reason to be there The Prisoner
    • AGILE LEARNING improvingenterprises.com THE FRIENDLIES Give them a reason for being there. Make it fun. Use him when necessary. The Tourist The Buddy
    • AGILE LEARNING improvingenterprises.com THE MONOPOLIZERS The Glory Hound Reference them. Team up with them. Connect one-on-one. Coach. The Eeyore
    • AGILE LEARNING improvingenterprises.com SCRUM AGENDA
    • AGILE LEARNING improvingenterprises.com QUESTION BACKLOG What is the difference between Scrum and Agile? How long should a Sprint be? How do I keep my Daily Scrum to under 15 minutes? How do I break down Epics? How do I get my manager to buy-in to agile? What do I do when I have a total a$$ on the team? CONSULTING MENTORING COACHING
    • AGILE LEARNING improvingenterprises.com MAINTAIN A SAFE ENVIRONMENT Say their name Acknowledge their experience Remember their contributions No hand-raising Never say ‘no’ Give them ownership
    • CHAPTER 2 PROBLEM WITH PRINCIPLES
    • Draw%a%picture%of%‘trust’.
    • Draw%a%picture%of%‘trust’.
    • It%is%very%hard%to%communicate%Values%and% Principles%without%practice,%shared%experience,% and%context.
    • AGILE LEARNING improvingenterprises.com WHAT ARE THESE? Individuals%and%interactions% over%processes%and%tools Working%software% over%comprehensive%documentation Customer%collaboration% over%contract%negotiation Responding%to%change% over%following%a%plan%
    • Games%and%Simulations%provide%a%fun% and%effective%way%to%communicate% values%and%principles. Play%==%Flow
    • AGILE LEARNING improvingenterprises.com LEARNING VECTORS Emotional Recall or create an emotional experience Impressional Memory games. ‘Every Good Boy Deserves Fudge.’ Physical Doing. Muscle Memory, Learning Working
    • AGILE LEARNING improvingenterprises.com PLAY ★ Form%Pairs.%One%is%a%Product%Owner,%the% other%a%Developer. ★ Developers%face%away%from%the%slide. ★ Product%Owners%describe%the%product% without%saying%the%taboo%words. ★ Developer%draws%the%product. What%Were%They%Thinking?
    • AGILE LEARNING improvingenterprises.com PLAY ★tea ★pot ★short ★stout ★coffee ★water ★heat Do%not%use%these%words:
    • AGILE LEARNING improvingenterprises.com PLAY ★motorcycle ★bike ★camper ★recreational vehicle%(rv) ★chopper ★harley Do%not%use%these%words:
    • AGILE LEARNING improvingenterprises.com DEBRIEF ★ In%software,%we%are%rarely%creating% something%that%already%exists,%so… ★ it%is%difficult%to%describe.%Customers%may%not%have%a% current%vocabulary. ★ we%are%forced%to%communicate%in%imperatives%and% metaphors%and%much%is%lost%in%translation. ★ Verbal%communication%is%easier%than% written ★ Using%iterative%development%along%with% feedback%loops%allow%the%customer%to% hone%in%on%what%is%really%needed What%Were%They%Thinking?
    • ValuesValues Individuals and Interactions Processes and Tools Working Software Comprehensive Documentation Customer Collaboration Contract Negotiation Responding to Change Following a Plan What%Were%They%Thinking?
    • CHAPTER 3 RETENTION
    • AGILE LEARNING improvingenterprises.com CONE OF LEARNING (Edgar Dale) After 2 Weeks, we tend to remember... Receiving/ Participating Doing Verbal Receiving Visual Receiving
    • AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 1/5)
    • AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 2/5)
    • AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 3/5)
    • AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 4/5) Challenge Them “The things we have to learn before we do them, we learn by doing them.” - Aristotle
    • AGILE LEARNING improvingenterprises.com POCKET-SIZED PRINCIPLES 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must work together daily throughout the project. 5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. 6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. 7. Working software is the primary measure of progress. 8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 9. Continuous attention to technical excellence and good design enhances agility. 10.Simplicity--the art of maximizing the amount of work not done--is essential. 11.The best architectures, requirements, and designs emerge from self-organizing teams. 12.At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
    • AGILE LEARNING improvingenterprises.com POCKET-SIZED PRINCIPLES Principles EarlyValue Welcome Change Frequent Delivery Collaborate Daily Motivation & Trust Face to Face Working Software Sustainable Pace Technical Excellence K.I.S.S. Self-Organize Reflect and Adjust
    • AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 5/5) Teach Each Other “The best way to learn is to teach.” - Oppenheimer
    • AGILE LEARNING improvingenterprises.com INTERACTIVE SCRUM DISCOVERY
    • AGILE LEARNING improvingenterprises.com 10/24/7
    • QUESTIONS? @donmcgreal linkedin.com/in/donmcgreal
    • THANK YOU @donmcgreal linkedin.com/in/donmcgreal