AGILE
LEARNING
Don McGreal
@donmcgreal
linkedin.com/in/donmcgreal
AGILE LEARNING improvingenterprises.com
!
AGILE LEARNING improvingenterprises.com
CHAPTERS
1
2
3
ENVIRONMENT
PROBLEM WITH
PRINCIPLES
RETENTION
CHAPTER 1
ENVIRONMENT
AGILE LEARNING improvingenterprises.com
INTRODUCTIONS
Expectations
(be selfish)
Name
Role
Relevant
Experience
Three
Questio...
AGILE LEARNING improvingenterprises.com
INTRODUCTIONS
Expectations
(be selfish)
Name
Role
Relevant
Experience
Three
Questio...
AGILE LEARNING improvingenterprises.com
THE DETRACTORS
The Terrorist
Use their power for
good instead of evil.
Give them a...
AGILE LEARNING improvingenterprises.com
THE FRIENDLIES
Give them a reason
for being there.
Make it fun.
Use him when
neces...
AGILE LEARNING improvingenterprises.com
THE MONOPOLIZERS
The Glory Hound
Reference them.
Team up with
them.
Connect one-on...
AGILE LEARNING improvingenterprises.com
SCRUM AGENDA
AGILE LEARNING improvingenterprises.com
QUESTION BACKLOG
What is the
difference between
Scrum and Agile?
How long should a...
AGILE LEARNING improvingenterprises.com
MAINTAIN A SAFE
ENVIRONMENT
Say their name
Acknowledge their experience
Remember t...
CHAPTER 2
PROBLEM WITH
PRINCIPLES
Draw%a%picture%of%‘trust’.
Draw%a%picture%of%‘trust’.
It%is%very%hard%to%communicate%Values%and%
Principles%without%practice,%shared%experience,%
and%context.
AGILE LEARNING improvingenterprises.com
WHAT ARE THESE?
Individuals%and%interactions%
over%processes%and%tools
Working%sof...
Games%and%Simulations%provide%a%fun%
and%effective%way%to%communicate%
values%and%principles.
Play%==%Flow
AGILE LEARNING improvingenterprises.com
LEARNING VECTORS
Emotional
Recall or create
an emotional
experience
Impressional
M...
AGILE LEARNING improvingenterprises.com
PLAY
★ Form%Pairs.%One%is%a%Product%Owner,%the%
other%a%Developer.
★ Developers%fa...
AGILE LEARNING improvingenterprises.com
PLAY
★tea
★pot
★short
★stout
★coffee
★water
★heat
Do%not%use%these%words:
AGILE LEARNING improvingenterprises.com
PLAY
★motorcycle
★bike
★camper
★recreational
vehicle%(rv)
★chopper
★harley
Do%not%...
AGILE LEARNING improvingenterprises.com
DEBRIEF
★ In%software,%we%are%rarely%creating%
something%that%already%exists,%so…
...
ValuesValues
Individuals and Interactions
Processes and Tools
Working Software
Comprehensive Documentation
Customer Collab...
CHAPTER 3
RETENTION
AGILE LEARNING improvingenterprises.com
CONE OF LEARNING
(Edgar Dale)
After 2 Weeks,
we tend to remember...
Receiving/
Par...
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 1/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 2/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 3/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 4/5)
Challenge Them
“The things we have to learn before we ...
AGILE LEARNING improvingenterprises.com
POCKET-SIZED PRINCIPLES
1. Our highest priority is to satisfy the
customer through...
AGILE LEARNING improvingenterprises.com
POCKET-SIZED PRINCIPLES
Principles
EarlyValue
Welcome Change
Frequent Delivery
Col...
AGILE LEARNING improvingenterprises.com
CREATING CONTENT
(Step 5/5)
Teach Each Other
“The best way to learn is to teach.”
...
AGILE LEARNING improvingenterprises.com
INTERACTIVE SCRUM
DISCOVERY
AGILE LEARNING improvingenterprises.com
10/24/7
QUESTIONS?
@donmcgreal
linkedin.com/in/donmcgreal
THANK YOU
@donmcgreal
linkedin.com/in/donmcgreal
Agile Learning - Agile2013
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Agile Learning - Agile2013

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Whether you are a professional trainer or trying to bring agility to your organization or team, you no doubt have encountered the difficulty in conveying agile values and principles. Learning practices and techniques is easy in comparison; You learn by doing. But how do you teach a philosophy or mindset? How do you 'do' a value?

Through trial and error, through hundreds of classes, through training thousands of agile practitioners, we have put together a set of best practices (and not-so-best practices) for delivering powerful agile learning experiences. Participants in this session will walk away with a toolkit they can put to use the next day. The toolkit will include scenario simulations, learning games, discussion generators, reenforcement exercises, student patterns, common pitfalls, and other activities to help you get out of the way and let the learning happen.
Links to the activities we did during the presentation:
'What Were They Thinking?' game: http://tastycupcakes.org/2009/06/what-were-they-thinking/
'Pocket-Sized Principles' activity: http://tastycupcakes.org/2010/01/pocket-sized-principles/
'Presto Manifesto' activity: http://tastycupcakes.org/2009/06/presto-manifesto/

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Agile Learning - Agile2013

  1. AGILE LEARNING Don McGreal @donmcgreal linkedin.com/in/donmcgreal
  2. AGILE LEARNING improvingenterprises.com !
  3. AGILE LEARNING improvingenterprises.com CHAPTERS 1 2 3 ENVIRONMENT PROBLEM WITH PRINCIPLES RETENTION
  4. CHAPTER 1 ENVIRONMENT
  5. AGILE LEARNING improvingenterprises.com INTRODUCTIONS Expectations (be selfish) Name Role Relevant Experience Three Questions
  6. AGILE LEARNING improvingenterprises.com INTRODUCTIONS Expectations (be selfish) Name Role Relevant Experience Three Questions
  7. AGILE LEARNING improvingenterprises.com THE DETRACTORS The Terrorist Use their power for good instead of evil. Give them a reason to be there The Prisoner
  8. AGILE LEARNING improvingenterprises.com THE FRIENDLIES Give them a reason for being there. Make it fun. Use him when necessary. The Tourist The Buddy
  9. AGILE LEARNING improvingenterprises.com THE MONOPOLIZERS The Glory Hound Reference them. Team up with them. Connect one-on-one. Coach. The Eeyore
  10. AGILE LEARNING improvingenterprises.com SCRUM AGENDA
  11. AGILE LEARNING improvingenterprises.com QUESTION BACKLOG What is the difference between Scrum and Agile? How long should a Sprint be? How do I keep my Daily Scrum to under 15 minutes? How do I break down Epics? How do I get my manager to buy-in to agile? What do I do when I have a total a$$ on the team? CONSULTING MENTORING COACHING
  12. AGILE LEARNING improvingenterprises.com MAINTAIN A SAFE ENVIRONMENT Say their name Acknowledge their experience Remember their contributions No hand-raising Never say ‘no’ Give them ownership
  13. CHAPTER 2 PROBLEM WITH PRINCIPLES
  14. Draw%a%picture%of%‘trust’.
  15. Draw%a%picture%of%‘trust’.
  16. It%is%very%hard%to%communicate%Values%and% Principles%without%practice,%shared%experience,% and%context.
  17. AGILE LEARNING improvingenterprises.com WHAT ARE THESE? Individuals%and%interactions% over%processes%and%tools Working%software% over%comprehensive%documentation Customer%collaboration% over%contract%negotiation Responding%to%change% over%following%a%plan%
  18. Games%and%Simulations%provide%a%fun% and%effective%way%to%communicate% values%and%principles. Play%==%Flow
  19. AGILE LEARNING improvingenterprises.com LEARNING VECTORS Emotional Recall or create an emotional experience Impressional Memory games. ‘Every Good Boy Deserves Fudge.’ Physical Doing. Muscle Memory, Learning Working
  20. AGILE LEARNING improvingenterprises.com PLAY ★ Form%Pairs.%One%is%a%Product%Owner,%the% other%a%Developer. ★ Developers%face%away%from%the%slide. ★ Product%Owners%describe%the%product% without%saying%the%taboo%words. ★ Developer%draws%the%product. What%Were%They%Thinking?
  21. AGILE LEARNING improvingenterprises.com PLAY ★tea ★pot ★short ★stout ★coffee ★water ★heat Do%not%use%these%words:
  22. AGILE LEARNING improvingenterprises.com PLAY ★motorcycle ★bike ★camper ★recreational vehicle%(rv) ★chopper ★harley Do%not%use%these%words:
  23. AGILE LEARNING improvingenterprises.com DEBRIEF ★ In%software,%we%are%rarely%creating% something%that%already%exists,%so… ★ it%is%difficult%to%describe.%Customers%may%not%have%a% current%vocabulary. ★ we%are%forced%to%communicate%in%imperatives%and% metaphors%and%much%is%lost%in%translation. ★ Verbal%communication%is%easier%than% written ★ Using%iterative%development%along%with% feedback%loops%allow%the%customer%to% hone%in%on%what%is%really%needed What%Were%They%Thinking?
  24. ValuesValues Individuals and Interactions Processes and Tools Working Software Comprehensive Documentation Customer Collaboration Contract Negotiation Responding to Change Following a Plan What%Were%They%Thinking?
  25. CHAPTER 3 RETENTION
  26. AGILE LEARNING improvingenterprises.com CONE OF LEARNING (Edgar Dale) After 2 Weeks, we tend to remember... Receiving/ Participating Doing Verbal Receiving Visual Receiving
  27. AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 1/5)
  28. AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 2/5)
  29. AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 3/5)
  30. AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 4/5) Challenge Them “The things we have to learn before we do them, we learn by doing them.” - Aristotle
  31. AGILE LEARNING improvingenterprises.com POCKET-SIZED PRINCIPLES 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must work together daily throughout the project. 5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. 6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. 7. Working software is the primary measure of progress. 8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 9. Continuous attention to technical excellence and good design enhances agility. 10.Simplicity--the art of maximizing the amount of work not done--is essential. 11.The best architectures, requirements, and designs emerge from self-organizing teams. 12.At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
  32. AGILE LEARNING improvingenterprises.com POCKET-SIZED PRINCIPLES Principles EarlyValue Welcome Change Frequent Delivery Collaborate Daily Motivation & Trust Face to Face Working Software Sustainable Pace Technical Excellence K.I.S.S. Self-Organize Reflect and Adjust
  33. AGILE LEARNING improvingenterprises.com CREATING CONTENT (Step 5/5) Teach Each Other “The best way to learn is to teach.” - Oppenheimer
  34. AGILE LEARNING improvingenterprises.com INTERACTIVE SCRUM DISCOVERY
  35. AGILE LEARNING improvingenterprises.com 10/24/7
  36. QUESTIONS? @donmcgreal linkedin.com/in/donmcgreal
  37. THANK YOU @donmcgreal linkedin.com/in/donmcgreal
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