Improve Events Go Mobile

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    Improve Events Go Mobile - Presentation Transcript

    1. © Whoop, Inc., 2008 Improve Events: Go Mobile
    2. Slide © Whoop, Inc., 2008 Author
    3. Award-winning technology marketer, agency executive, brand and innovation consultant, critically-acclaimed author, columnist, ditty-writer and long-retired hammer and discus thrower, Andrew Dod is one of Whoop’s founders and its chief marketing officer. Over the past two decades, he has helped launch more than four dozen companies and countless products and services. An astute storyteller for global PR agency, Ketchum, and his 30-person boutique firm, Dod/Pritchard Communications, Andrew has represented international leaders including IBM, Hitachi, Hayes, Siemens and Williams in the U.S., Europe, Latin America and Asia-Pac. As an innovation consultant, Andrew worked on engagements for Coca-Cola, Chevron, The Home Depot, Manheim and YKK. Andrew is a magna cum laude graduate in Politics from Princeton University, co-author of Richard Nixon: A Psychobiography (Columbia University Press, 1997), and was the recipient of the Annenberg Fellowship at Eton College in England where he wore a long, black academic gown and a white bow tie for one entire year. Slide © Whoop, Inc., 2008
    4. Slide © Whoop, Inc., 2008 Snapshot
    5. Slide © Whoop, Inc., 2008 " We are rapidly getting to the point where the single most important medium that people have is their wireless device.” Andrew Robertson, CEO of BBDO “ It's with them every single moment of the day. It’s genuinely the convergence box that everyone has been talking about for so many years. ”
    6. 200 150 100 50 0 1995 2000 2005 2008 2009 2010 forecast Slide © Whoop, Inc., 2008 Number of Web Sites (millions) Desktop Web Sites (to reach 850M computers) Mobile Web Sites (to reach 3.5B handsets
    7. 200 150 100 50 0 1995 2000 2005 2008 2009 2010 forecast Slide © Whoop, Inc., 2008 Number of Web Sites (millions) Mobile Web Sites (to reach 3.5B handsets
      • Throttles to growth:
        • Speed: 3G and 4G networks
        • Content: User-generated platforms
        • Handsets: Capabilities, UI
        • Carriers: Open vs. Closed
        • Users: Experiential needs and realities
    8. Slide © Whoop, Inc., 2008
    9. Slide © Whoop, Inc., 2008 Not everything created for this… … will translate well here.
    10. Slide © Whoop, Inc., 2008 … doesn’t mean diverting online content to mobile.
    11. Slide © Whoop, Inc., 2008 … it means treating it as the ubiquitous , personal , powerful medium that it is.
    12. Slide © Whoop, Inc., 2008 … content AND context.
    13. Slide © Whoop, Inc., 2008 Source: M:Metrics Benchmark Survey: March 2008 Mobile Subscriber Monthly Consumption of Content and Applications Category US EU FR DE IT ES UK Total mobile subscribers (MM) 226 224 47 49 47 34 47 Watched video (%) 6.0 9.2 7.3 6.2 11.2 12.8 9.4 Listened to music (%) 7.4 17.9 16.1 17.6 14.7 22.5 19.9 Accessed news/info via browser (%) 13.7 9.5 10.1 5.7 7.8 7.2 16.3 Received SMS ad (%) 19.2 49.6 63.5 29.7 53.9 73.0 35.4 Played downloaded game (%) 9.0 8.3 4.4 7.3 9.0 11.4 10.3 Accessed application (%) 4.9 2.9 1.8 2.6 4.1 2.5 3.4 Sent/received photos or videos (%) 23.0 27.6 25.0 20.9 32.0 31.0 30.2 Purchased ringtones (%) 9.2 3.8 4.1 3.6 4.0 4.1 3.2 Used email (%) 12.6 8.6 6.5 7.2 11.2 9.1 9.1 Accessed social network sites (%) 4.8 2.8 2.4 1.3 2.7 2.5 4.9
    14. Now Delivered Via Mobile Slide © Whoop, Inc., 2008 Social Networking Communications Commerce Entertainment Marketing
    15. Slide © Whoop, Inc., 2008 Research shows that event attendees have their mobile devices with , on or near them at virtually all hours of the day and night… before , during and after an event.
    16. Slide © Whoop, Inc., 2008 A pre-packaged, customizable mobile solution built especially for event planners and organizers so they can quickly and easily share vital information with just a few clicks.
    17. Slide © Whoop, Inc., 2008 Provide timely, updated event information Proactively notify attendees when schedule changes occur Drive traffic to key sponsors, sessions, games or concerts Provide information on points of interest near the event venue Use as a revenue generator via sponsorship and/or local ad fees Benefits to Event Planners
    18. Slide © Whoop, Inc., 2008 Review current schedules and the latest event news Participate in event surveys Access exhibitor, speaker, performer, or team information Receive event alerts Request a copy of presentations, clips from the game or music from the concert Redeem a coupon or special offer. Benefits to Event Attendees
    19. Slide © Whoop, Inc., 2008 Pre-Event During-Event Post-Event Registration Hotel Info Entertainment Restaurants Shopping Attendee Network Reminders Sharing Schedule Alerts Offers Polls/Surveys Daily Summary Meet/Ups Product Sales Sharing Highlights Copies of PPTs Feedback Loop Market Next Event Sharing
    20. Slide © Whoop, Inc., 2008
    21. Slide © Whoop, Inc., 2008 -Define goals -Generate ideas -Rate ideas
    22. Slide © Whoop, Inc., 2008 Communications Internal-focused communications and content targeting employees, partners, vendors. Whoop Apps: Operations Training Logistics Sales Force Auto. Human Resources Mobile Intranet Employee Comms. Marketing External-focused communications and content targeting customers, prospects, channels. Whoop Apps: Catalog Advertising Store Locator Product trials Contests Product comparisons Specials Social Networking Person-to-person or many-to-many communications and content. Whoop Apps: Social connectors Micro networks Hub multi-network Self-help/Support Greeting cards Mobile Evites Commerce Transactional content or applications. Whoop Apps: Coupons Loyalty programs Ticketing Payments Banking Entertainment Primarily consumption media content and applications. Whoop Apps: Trailers Music snippets Highlights Games
    23. Slide © Whoop, Inc., 2008 SMS/Text (est. +/- 90% reach) Mobile Web (est. +/- 75% reach) Rich Applications And Content (est. +/- 60% reach) Ideal for short, text only initiatives, alerts, polls, surveys, voting, news, updates, reminders. Ideal for graphics, pictures, light audio, video snippets, and browsable content. Ideal for dynamic, interactive, engaging, rich media, transactions, location-aware content.
    24. Slide © Whoop, Inc., 2008 -Determine flow -Design creative -Upload assets
    25. Slide © Whoop, Inc., 2008
    26. Slide © Whoop, Inc., 2008
    27. Slide © Whoop, Inc., 2008
    28. Slide © Whoop, Inc., 2008
    29. Slide © Whoop, Inc., 2008 -Test handsets -Publish to Whoop
    30. Slide © Whoop, Inc., 2008
    31. Slide © Whoop, Inc., 2008 One click Publish
    32. Slide © Whoop, Inc., 2008 -Measure flow -Tweak/fine tune -Re-publish
    33. Slide © Whoop, Inc., 2008
    34. Slide © Whoop, Inc., 2008 There is a huge addressable, global market. Global adoption of the mobile medium is accelerating rapidly. People love their mobile devices. All sorts of companies are moving rapidly to exploit the mobile medium opportunity . Not all content is created equal. A simple way to create and share mobile content before, during and after events could significantly improve events and generate revenue.
    35. Slide © Whoop, Inc., 2008 Mobile is more ubiquitous , more personal , more powerful , more engaging , more intuitive , more contextual , more always-with-you than any other medium. Why not think of mobile first ?
    36. Slide © Whoop, Inc., 2008

    + Andrew DodAndrew Dod, 11 months ago

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