Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational perspective
by 8th DisCo conference 2013 on Jul 29, 2013
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Vocabulary is considered to be one of the most important components for learning a foreign language. Research suggests that educational games could be used for vocabulary learning. In the literature, ...
Vocabulary is considered to be one of the most important components for learning a foreign language. Research suggests that educational games could be used for vocabulary learning. In the literature, there are cases of playing Pictionary, a word guessing game, as a classroom activity to learn new vocabulary. Draw Something is an online and collaborative game in English, similar to Pictionary. It is a mobile application which is played in pairs with players trying to guess the word from their partner’s drawings. The purpose of this study is to evaluate Draw Something in an educational games perspective. This research is based on a questionnaire focusing on players’ experiences of vocabulary learning while playing Draw Something. The data is collected from players who are not native English speakers. Results show that 44 out of 52 (85%) players have learned new vocabulary by playing Draw Something. Players use a variety of strategies to learn the meaning of an unknown word; using a dictionary, using a translator, asking someone, and using cheating application developed for Draw Something. With some additions to strengthen the educational features; a vocabulary building game similar to Draw Something could be developed.
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