0
Using
Virtual Learning
Objects (VLO) in
your Curriculum
Jack McGrath
President and Creative Director
Digitec Interactive
The Case for Play
¹Dale, Edgar, and American Council on Education, 2010.
Learners only retain 5% of
information taught thr...
Step 1
• Align with standards/objectives
• Choose the VLOs
Step 2
• Create design document
• Storyboard the content
Step 3...
FLV Globe Theatre
• Aligns with
English and
Theatre
standards
• Individual
Missions align
with different
objectives
• Simp...
FLV Frog Dissection
• Aligns with
Biology
standards
• Chromadepth
3-D to provide
sense of layers
• Game-based
approach to
...
NCCCS BioNet
• Supports
biomedical
technical
training
• Free-play
simulations
• Embedded
tutorials and
self-checks
Step 1
• Align with standards/objectives
• Choose the VLOs
Step 2
• Create design document
• Storyboard the content
Step 3...
Best Practices:
• Survey end-users on system requirements: audio, Flash
playback, need for ADA compliance, types of
hardwa...
Questions?
Jack McGrath
Digitec Interactive
http://www.digitecinteractive.com
http://www.play2teach.com
jmcgrath@digitecin...
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Using Virtual Learning Objects in Your Curriculum

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The "Learning by Doing" model delivers content in context to an environment and specific situation that encourages student application and practice. With distance learning, it is often difficult to provide these types of experiences using standard instructional approaches and tools. In this presentation you will see how academic institutions are implementing virtual learning components in their distance learning programs, and learn the proper way to design virtual learning objects.

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Transcript of "Using Virtual Learning Objects in Your Curriculum "

  1. 1. Using Virtual Learning Objects (VLO) in your Curriculum Jack McGrath President and Creative Director Digitec Interactive
  2. 2. The Case for Play ¹Dale, Edgar, and American Council on Education, 2010. Learners only retain 5% of information taught through instructor-led training¹ Compared with 75% knowledge retention rate using the learning by doing approach¹
  3. 3. Step 1 • Align with standards/objectives • Choose the VLOs Step 2 • Create design document • Storyboard the content Step 3 • Pilot test • Revise and deploy VLO Design
  4. 4. FLV Globe Theatre • Aligns with English and Theatre standards • Individual Missions align with different objectives • Simple changes
  5. 5. FLV Frog Dissection • Aligns with Biology standards • Chromadepth 3-D to provide sense of layers • Game-based approach to create challenge
  6. 6. NCCCS BioNet • Supports biomedical technical training • Free-play simulations • Embedded tutorials and self-checks
  7. 7. Step 1 • Align with standards/objectives • Choose the VLOs Step 2 • Create design document • Storyboard the content Step 3 • Pilot test • Revise and deploy VLO Design
  8. 8. Best Practices: • Survey end-users on system requirements: audio, Flash playback, need for ADA compliance, types of hardware/operating systems, etc. • If integrating into a courses, ensure interoperability with your learning management system, and that it will track the information you need. • If the VLO content is prone to frequent change, require editing features be designed into the VLO. • Maintain VLO cohesion and modularize on specific learning goals, keeping the objectives clear to enable reuse. • Capture evaluation.
  9. 9. Questions? Jack McGrath Digitec Interactive http://www.digitecinteractive.com http://www.play2teach.com jmcgrath@digitecinteractive.com
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