Mobile Learning Strategies for the Post-Flash Era


Published on

For years, Flash has been used to create eLearning, yet this technology is not supported on most mobile devices. Meanwhile, the use of mobile devices is expected to surpass access from desktop devices by 2014. Training departments are scrambling to understand their options for developing learning without Flash. So now what?

Published in: Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Mobile Learning Strategies for the Post-Flash Era

  1. 1. Demystifying Mobile Learning: Survival Guide in a Post-Flash Era Jack McGrath President, Creative Director Digitec Interactive Amy Bassett Marketing Director Digitec Interactive
  2. 2. Digitec is an eLearning production company and learning management system provider, developing educational products for association, medical and non-profit clients.
  3. 3. Despite growth of mobile… Flash is not available on iPhone or iPads (iOS) No Flash support after Android 4.1 How does this affect learning?
  4. 4. iOS Possible screen resolutions to meet devices - iPhone - iPhone Retina - iPad - iPad Retina No standard resolution
  5. 5. Android Possible screen resolutions to meet devices No standard resolution
  6. 6. Android 3,997 distinct devices 599 distinct brands 40% Samsung According to: - 8/2012 Hardware fragmentation
  7. 7. According to: - 8/2012 Android Each version of Android supports a different subset of features Software fragmentation
  8. 8. Microsoft Surface Runs Windows RT (Windows Lite) Flash only runs on Microsoft-approved sites Software deployed through Windows store Program in javascript, C++, C#/VB Constantly new devices to support
  9. 9. Survival Techniques in a Post-Flash Era Native Apps Adobe Air Apps HTML-5 & HTML Hybrid Apps
  10. 10. Native Apps iOS is created in xCode and coded in Objective C Android is created using Eclipse and coded in Java Advantages Disadvantage Performance Need to build for each platform Powerful feature-rich code base xCode, Eclipse more complicated and expensive to update Distribution Distribution (store approvals, tough to limit access, review, costs)
  11. 11. HTML-5 & HTML Content is created using HTML, javascript, jQuery or other standard language Accessible through the device mobile browser Advantages Disadvantage Easier to code, some authoring tools available Devices and browsers provide limited support One code base – multiple delivery methods Device specific versions Limited support for animation, interactivity, multimedia, etc. Distribution and updates simpler Requires a lot of testing
  12. 12. Hybrid Installer created in xCode for iOS and Eclipse for Android. Content pulled using WEB UI into the app from HTML, javascript, etc. Advantages Disadvantage Distribution through Stores Distribution through Stores Updates simple and controlled outside the app Multiple installers to manage Leverage device features more flexibly Offline access is limited
  13. 13. Adobe Air Flash AS3 exports to desktop, native iOS, Android & Blackberry Advantages Disadvantage One version – multiple delivery options Requires distribution through “stores” More multimedia and interactive support by leveraging Flash AS3 code support is limited – not a simple conversion Performance can suffer Installer allows for offline access and use Limited ability to update dynamically
  14. 14. Questions? Amy Bassett Marketing Director Digitec Interactive 6000 MetroWest Blvd. Orlando, FL 32835 1-800-942-4537 Jack McGrath President & Creative Director Digitec Interactive 6000 MetroWest Blvd. Orlando, FL 32835 1-800-942-4537