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Impact of multiple connected devices on game
                   creation?

               Rick Stringfellow
               Exec. Art Director
                  EA Sports.
EA Today
EA Built on big brands.
EA Sports – AAA titles!

FIFA Soccer
Madden Football
NCAA Football
NBA
NBA JAM
SSX
Fight Night
NHL Hockey
Tennis
NFL Blitz
Tiger Woods
+ Several New IP Titles
EA Sports – almost any platform
Platform Progression




“Predictable”
                                 “Less Predictable”
EA Sports – Digital Content

       Authenticity = accuracy = brand strength

Skin must look real – shaders (tweaked per platform)
Motion must be accurate
Skeletons must be proportioned - male & female
Kits must be accurate
Grass must look like grass
Include past and present athletes
Everything must look as real as possible


                             “Cinematic Photo Realism”
EA Sports – Lots of content!


•   Show and talk about FIFA
Complexity of FIFA (example)


Simple Statistics:

   • Over 10,000 Players in the database
   • Over 3,000 animations
   • Over 2,000 Unique Kits
   •100’s of locations built

Average game ships with over 25,000 Digital Assets
EA Sports – Authenticity!


•   Show and talk about FIFA
Simple Math




Our challenge now is to Digitally ship & manage:

25,000 Digital Assets * 9 platforms * 18 different games per year =


4,050,000 Assets
EA Sports – Authenticity!


•   Show and talk about FIFA
Tools & Systems


                          CONTENT CREATION

                           Get a computer to     Get the consumer to
  Build it yourself
                                 build it              build it.

Local            OS


  $ Cost of content per unit

                                   $ Cost of tool/system development
EA Sports – GameFace!
AAA?




Anyone, Anywhere, Anytime?

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Impact of connected devices on game creation

  • 1. Impact of multiple connected devices on game creation? Rick Stringfellow Exec. Art Director EA Sports.
  • 3. EA Built on big brands.
  • 4. EA Sports – AAA titles! FIFA Soccer Madden Football NCAA Football NBA NBA JAM SSX Fight Night NHL Hockey Tennis NFL Blitz Tiger Woods + Several New IP Titles
  • 5. EA Sports – almost any platform
  • 6. Platform Progression “Predictable” “Less Predictable”
  • 7. EA Sports – Digital Content Authenticity = accuracy = brand strength Skin must look real – shaders (tweaked per platform) Motion must be accurate Skeletons must be proportioned - male & female Kits must be accurate Grass must look like grass Include past and present athletes Everything must look as real as possible “Cinematic Photo Realism”
  • 8. EA Sports – Lots of content! • Show and talk about FIFA
  • 9. Complexity of FIFA (example) Simple Statistics: • Over 10,000 Players in the database • Over 3,000 animations • Over 2,000 Unique Kits •100’s of locations built Average game ships with over 25,000 Digital Assets
  • 10. EA Sports – Authenticity! • Show and talk about FIFA
  • 11. Simple Math Our challenge now is to Digitally ship & manage: 25,000 Digital Assets * 9 platforms * 18 different games per year = 4,050,000 Assets
  • 12. EA Sports – Authenticity! • Show and talk about FIFA
  • 13. Tools & Systems CONTENT CREATION Get a computer to Get the consumer to Build it yourself build it build it. Local OS $ Cost of content per unit $ Cost of tool/system development
  • 14. EA Sports – GameFace!